d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Question About My Attack Charm After 1.18
Prev1345679Next
Closed New Topic New Poll
Member
Posts: 18,719
Joined: Nov 14 2006
Gold: 2,016.48
Dec 16 2009 06:09pm
Quote (przy @ Dec 16 2009 06:06pm)
Which would call to shift the ability for 'crit' through dexterity to maintain a single standard.


I think you just said that dexterity is the same for melee and caster now, right?

Quote (przy @ Dec 16 2009 06:06pm)
Which would call to shift the ability for 'crit' through dexterity to maintain a single standard.
The point is, dexterity, strength and vitality do not increase charm crit strike at all none the less to the same standard as dexterity does for melee.


Strength and dex would appear to be the same as int and dex for melee and casters respectively (has anyone tested casting with alot of dex?)

Quote (arxyn @ Dec 16 2009 06:06pm)
casting has mana pool restrictions though :)


Intelligence also increases mana pool

Which be like having str and vitality as one stat for melee

Casters also heal much more effectively with heal charms which are also boosted by int

This post was edited by DevilWithin17 on Dec 16 2009 06:10pm
Member
Posts: 13,649
Joined: Jul 20 2008
Gold: 1,094.21
Dec 16 2009 06:10pm
Quote (arxyn @ Dec 16 2009 07:06pm)
at hor_rahl you have no idea how much you are wrong.


considering this is a discussion from people that play the game. I would say either you are completely correct and that I just have no idea...or we all know that you don't either do 2x or 3x and that there is a range and it is based on dex(yours and monsters). So i would call the liberal use of the "3x", axiomatic to meaning up to 3x and sometimes more.

Quote (arxyn @ Dec 16 2009 07:15pm)
people used to think dexterity made you attack faster (and not in the versions where it really did that).


That's because it says so in the guide that all the new people are directed at. Many(but not all) of us read that before asking questions and thought that it was up to date and accurate. Misinformation there is not even comparable to a discussion where it's all opinion based since we all know that the only person that can answer these claims/questions/charges/etc. is Paul, anyone else putting their 2 cents in, is only worth that :)

This post was edited by HoR_Rahl on Dec 16 2009 06:20pm
Member
Posts: 24,758
Joined: May 5 2006
Gold: 1,534.72
Dec 16 2009 06:11pm
Angelic diamond dagger
Level Req: 40
Damage: 50 to 88

+38 Intelligence
+2% Experience Gained
+6 Critical Strike
+1% Life Steal

Mythical godwood staff
Level Req: 55
Damage: 48 to 128

+10 Vitality
+41 Intelligence
+376 Max Life
+2% Experience Gained
+4 Life Regen

so maybe now after the new patch the dagger will be better :mellow:

I WANT MY FG BACK! :rofl:

This post was edited by TwinTurbo on Dec 16 2009 06:11pm
Member
Posts: 18,697
Joined: Jul 5 2007
Gold: 1,400.00
Dec 16 2009 06:12pm
Quote (DevilWithin17 @ Dec 16 2009 07:09pm)
I think you just said that dexterity is the same for melee and caster now, right?



Intelligence also increases mana pool

Which be like having str and vitality as one stat for melee

Casters also heal much more effectively with heal charms which are also boosted by int


It should be the same.
Charm damage was decreased from the natural 1.5 amp damage to do the shown damage and charms now pick up critical strike.
Critical strike for charms is fed through intelligence. The standard for crit strike is based off melee and dexterity which there is a 3x potential.
So far in my experience, 36 levels on a warlock, I am unable to hit for even a 2x multiplier.

I feel this should be changed to be on the same par as melee characters, either through adjusting the intelligence boost to crit strike or by making dexterity the standard for all crit strike multiplier, casting and melee.\

Edit; I did use dexterity item. I lost damage and did not increase my crit strike.

This post was edited by przy on Dec 16 2009 06:13pm
Member
Posts: 8,044
Joined: Jul 30 2007
Gold: 8,118.97
Dec 16 2009 06:15pm
Quote (HoR_Rahl @ Dec 17 2009 12:10am)
considering this is a discussion from people that play the game.  I would say either you are completely correct and that I just have no idea...or we all know that you don't either do 2x or 3x and that there is a range and it is based on dex(yours and monsters).  So i would call the liberal use of the "3x", axiomatic to meaning up to 3x and sometimes more.


people used to think dexterity made you attack faster (and not in the versions where it really did that).
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Dec 16 2009 06:19pm
Quote (przy @ Dec 17 2009 12:12pm)
It should be the same.
Charm damage was decreased from the natural 1.5 amp damage to do the shown damage and charms now pick up critical strike.
Critical strike for charms is fed through intelligence. The standard for crit strike is based off melee and dexterity which there is a 3x potential.
So far in my experience, 36 levels on a warlock, I am unable to hit for even a 2x multiplier.

I feel this should be changed to be on the same par as melee characters, either through adjusting the intelligence boost to crit strike or by making dexterity the standard for all crit strike multiplier, casting and melee.


A few minor questions.

1. is the damage you are now doing, equivalent to that of a Melee character with the same type of gear?
.. if less than... then you have a base point to argue about
.. if more than... then you do not have to worry... you are still dealing better damage than melee
.. if equal to... then once again... there doesn't need to be any changes... it is now EVEN... no cookie builds etc.

2. based on the gear you have @ hand... do they have Crit Strike &/or Armor Pierce abilities?
.. if NO... then you do not have any comparisons to your debate
.. if Yes and you are still dealing the same damage... refer to question 1

Personally... it is about time Casters got knocked down a few pegs... now it is more even...
Member
Posts: 24,758
Joined: May 5 2006
Gold: 1,534.72
Dec 16 2009 06:19pm
Quote (przy @ 17 Dec 2009 01:12)
It should be the same.
Charm damage was decreased from the natural 1.5 amp damage to do the shown damage and charms now pick up critical strike.
Critical strike for charms is fed through intelligence. The standard for crit strike is based off melee and dexterity which there is a 3x potential.
So far in my experience, 36 levels on a warlock, I am unable to hit for even a 2x multiplier.

I feel this should be changed to be on the same par as melee characters, either through adjusting the intelligence boost to crit strike or by making dexterity the standard for all crit strike multiplier, casting and melee.\

Edit; I did use dexterity item. I lost damage and did not increase my crit strike.


if this is gonna stay like this we will see some big price changes in caster gear.

after doing some chains now with mage think your right here Tom. its not a 2x multiplier on cater but 1,5 on the crits.

let me know if anyone gets a 2x multiplyer with casting.
Member
Posts: 18,719
Joined: Nov 14 2006
Gold: 2,016.48
Dec 16 2009 06:20pm
Quote (przy @ Dec 16 2009 06:12pm)
It should be the same.
Charm damage was decreased from the natural 1.5 amp damage to do the shown damage and charms now pick up critical strike.
Critical strike for charms is fed through intelligence. The standard for crit strike is based off melee and dexterity which there is a 3x potential.
So far in my experience, 36 levels on a warlock, I am unable to hit for even a 2x multiplier.

I feel this should be changed to be on the same par as melee characters, either through adjusting the intelligence boost to crit strike or by making dexterity the standard for all crit strike multiplier, casting and melee.\

Edit; I did use dexterity item. I lost damage and did not increase my crit strike.


That is what the update says, but does not clarify whether crit strik is the ability or the stat

- Armor Pierce now works for Offensive Charms
- Critical Strike now works for Offensive Charms

It's possible you need to roll a crit strike with crit strike which would then be run through dex or int depending on how it is set up

So, do charms now crit strike or are they affect by CS/AP?

Quote (izParagonzi @ Dec 16 2009 06:19pm)
A few minor questions.

1. is the damage you are now doing, equivalent to that of a Melee character with the same type of gear?
.. if less than... then you have a base point to argue about
.. if more than... then you do not have to worry... you are still dealing better damage than melee
.. if equal to... then once again... there doesn't need to be any changes... it is now EVEN... no cookie builds etc.

2. based on the gear you have @ hand... do they have Crit Strike &/or Armor Pierce abilities?
.. if NO... then you do not have any comparisons to your debate
.. if Yes and you are still dealing the same damage... refer to question 1

Personally... it is about time Casters got knocked down a few pegs... now it is more even...


Wow, do I agree with you for once O.o

This post was edited by DevilWithin17 on Dec 16 2009 06:21pm
Member
Posts: 13,649
Joined: Jul 20 2008
Gold: 1,094.21
Dec 16 2009 06:21pm
Quote (TwinTurbo @ Dec 16 2009 07:19pm)
if this is gonna stay like this we will see some big price changes in caster gear.

after doing some chains now with mage think your right here Tom. its not a 2x multiplier on cater but 1,5 on the crits.

let me know if anyone gets a 2x multiplyer with casting.


best I've gotten so far is about a 1.2x
Member
Posts: 13,112
Joined: Feb 4 2005
Gold: 12,057.00
Trader: Trusted
Dec 16 2009 06:22pm
Quote (przy @ 17 Dec 2009 01:12)
It should be the same.
Charm damage was decreased from the natural 1.5 amp damage to do the shown damage and charms now pick up critical strike.
Critical strike for charms is fed through intelligence. The standard for crit strike is based off melee and dexterity which there is a 3x potential.
So far in my experience, 36 levels on a warlock, I am unable to hit for even a 2x multiplier.

I feel this should be changed to be on the same par as melee characters, either through adjusting the intelligence boost to crit strike or by making dexterity the standard for all crit strike multiplier, casting and melee.\

Edit; I did use dexterity item. I lost damage and did not increase my crit strike.


Could you try it with a single high crit weapon or robe instead? To see if there is any difference (10+ crit strike).

Hybrid somehow gotten overpowered, I did not receive more than 300 damage fighting 20 monsters in a row.
http://forums.d2jsp.org/user.php?c=3&i=158304&p=225286

Farewell casting, welcome hybrid.
Go Back To Ladder Slasher Topic List
Prev1345679Next
Closed New Topic New Poll