Quote (Safmy @ Sun, 18 Oct 2009, 18:49)
Common people, the explanation is basically 1 page before this. Kinda missing the point...
conclusion from arxyn is:
all weapons are the same if they have the same ee, no matter if heavy or usual, if axe or sword or whatever.
(not taking into factor any crit values)
from my experience:
- effective 50% armor pierce, because a heavy does the dmg of 2 hits from a normal weapon in one hit
- 10-15% more exp in catas
- dmg distribution is better on normal weapons
- onhits can prevent dmg taken from mobs (higher chance for onehits with a heavy)
- half speed in gaining prof

statements like "qd is especially good for heavies" are nonsense. it effects all weapons the same. all weapons double the speed when qd triggers
and theoretically crits effect heavies the same like usuals. crits are higher on heavies ofc, occuring on usualy twice due to the attack speed. considering that crits are ignoring monsters def they are more effective on usuals (minding the 50% ap of heavies getting useless for criting)
This post was edited by derDrops on Oct 18 2009 11:35am