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Oct 18 2009 08:46am
Quote (arxyn @ Sun, 18 Oct 2009, 15:27)
Mk here it goes

1- Lets assume monsters don't have defense
2- Lets assume CS don't happen
3- I'll bring back the damage to an average per action ( like the normal weapons)
4- Weapons will 150 EE
5- Str will be 150 (to make you happy :P)
6- I don't know how to factor in dex, so I won't
7- No proficiencies

Heres your damage formula.


Damage = base*(.95 + str/100)(1 + (EE+prof)/100)

Base damage of a 150EE sword at 150 str

14 * (1,5095)(2,5) = 53
140 * (1,5095(2,5) = 528

Weapon range, 53 - 528 -> average damage = 291

Base damage of a 150EE longsword at 150 str

28 * (1,5095)(2,5) = 106
280 * (1,5095)(2,5) = 1057

Weapon range, 106 - 1057 -> (average damage)/2 = (581,5)/2 = 291





:bouncy:


exactly

but the more you atack, the more criticals you can do...
and the higher the damage you deal, the better the chance of killing off a unit with 1 hit..
i guess they are the same, it depends on what you want
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Oct 18 2009 10:36am
I did a typo, fixed. Conclusion stays the same though, should answer a few questions I'll got. I'll get to str/EE relation in a bit, kinda busy right now.

Quote
Damage = base*(.95 + str/100)(1 + (EE+prof)/100)

Base damage of a 150EE sword at 150 str

14 * (2,45)(2,5) = 86
140 * (2,45)(2,5) = 858

Weapon range, 86 - 858 -> average damage = 472

Base damage of a 150EE longsword at 150 str

28 * (2,45)(2,5) = 172
280 * (2,45)(2,5) = 1715

Weapon range, 172 - 1715 -> (average damage)/2 = (943,5)/2 = 472
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Oct 18 2009 10:42am
Quote (Iwik @ Sun, Oct 18 2009, 02:01am)
It's what he does.

I don't think heavy weapons suck. Just hard to find with a nice amount of ee on it, to make it worth it.


This.

Imo heavys are only good if they are extremly close to perfect.
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Oct 18 2009 10:49am
Quote (JeremyLepage @ Sun, Oct 18 2009, 05:42pm)
This.

Imo heavys are only good if they are extremly close to perfect.


Common people, the explanation is basically 1 page before this. Kinda missing the point...
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Oct 18 2009 11:33am
Quote (Safmy @ Sun, 18 Oct 2009, 18:49)
Common people, the explanation is basically 1 page before this. Kinda missing the point...


conclusion from arxyn is:

all weapons are the same if they have the same ee, no matter if heavy or usual, if axe or sword or whatever.
(not taking into factor any crit values)

from my experience:
- effective 50% armor pierce, because a heavy does the dmg of 2 hits from a normal weapon in one hit
- 10-15% more exp in catas
- dmg distribution is better on normal weapons
- onhits can prevent dmg taken from mobs (higher chance for onehits with a heavy)
- half speed in gaining prof :(

statements like "qd is especially good for heavies" are nonsense. it effects all weapons the same. all weapons double the speed when qd triggers
and theoretically crits effect heavies the same like usuals. crits are higher on heavies ofc, occuring on usualy twice due to the attack speed. considering that crits are ignoring monsters def they are more effective on usuals (minding the 50% ap of heavies getting useless for criting)

This post was edited by derDrops on Oct 18 2009 11:35am
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Oct 18 2009 11:37am
Quote (Iwik @ Sun, 18 Oct 2009, 01:01)
It's what he does.

I don't think heavy weapons suck.  Just hard to find with a nice amount of ee on it, to make it worth it.


this
and dont forget that you are going to hit 2:1 with a normal wep, but heavies are still pretty nice
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Oct 18 2009 11:45am
I dont like heavies for hybrids, and i only play hybrids or casters
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Oct 18 2009 12:59pm
i use a warhammer set for my climbs, i can easily solo but i enjoy catacombing the most...
honestly im not gonna get technical...cuz ill get my ass kicked im just saying that i really enjoy the heavy weapons...
it feels nice when you hit for 4k...i have that 126ee warhammer in my possession now that was mentioned a couple pages back...
at lvl 55 im criting for 4k and averaging 1.2k dmg...idk i like the mass dmg, and i would prolly use a normal weapon if it had a lot higher ee like 170+ ...but im too poor :cry:
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Oct 18 2009 01:13pm
Quote (JeremyLepage @ Sun, Oct 18 2009, 11:42am)
This.

Imo heavys are only good if they are extremly close to perfect.


not a true statement at all then that means that the weapon will b almost 3-4 times as better as a normal weapon i seriously disagree u only need a good 50% or better to have massive dam on a heavy.


Angelic tintitanium sword
Level Req: 50
Damage: 102 to 1025

+226% Enhanced Effect
+49 Vitality
+24 Max Life
+3 Extra Item Slots


Arcane tintitanium longsword
Level Req: 50
Damage: 102 to 1025

+63% Enhanced Effect
+1 to 11 Life per Kill
+1% Damage Return
+6% Critical Flux
+1% Magical Damage Reduction
+29% Heal Mastery


This is the comparison to ee Check it Oo

heavy weapons are on a white item or 1 with garbage stats via no ee are already 100EE that of the item it mimics like sword and longsword making ur longsword 163EE in my eyes.
so its double dam as a white item and even more with EE its just the hit ratio 1 to 2 cause the weapon is heavier, its like getting hit with a whip and comparing it to getting hit with a whip with a morning star at the end heavier and more dam.

This post was edited by threesomes on Oct 18 2009 01:16pm
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Oct 18 2009 01:21pm
Quote (threesomes @ Sun, Oct 18 2009, 07:13pm)
heavy weapons are on a white item or 1 with garbage stats via no ee are already 100EE that of the item it mimics like sword and longsword making ur longsword 163EE in my eyes.
so its double dam as a white item  and even more with EE its just the hit ratio 1 to 2 cause the weapon is heavier, its like getting hit with a whip and comparing it to getting hit with a whip with a morning star at the end heavier and more dam.


I don't even remotely come close to understanding what your saying.

heavy weapons = white

white heavy weapons = 100 ee

normal weapon + 163 EE = heavy weapon

EE advantages heavies more then normals

morning star > whip

?!?!?!

This post was edited by arxyn on Oct 18 2009 01:25pm
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