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Member
Posts: 3,461
Joined: Jun 13 2008
Gold: 78.98
Sep 26 2009 05:48pm
Godly ultimanium chain mail -Paparic
Level Req: 55
Defense: 41 to 103

+55 Strength
+20 Dexterity
+22 Vitality
+53 Intelligence
+3% Experience Gained
+2 Mana Regen
+1 to 26 Life per Kill
+5% Block

Rare ice XIV -Mork
Level Req: 55
Spell Damage: 115 to 138
Mana Cost: 135

+53 Dexterity
+53% Heal Mastery

Rare godwood club - Mork
Level Req: 55
Damage: 176 to 796

+255% Enhanced Effect
+10 Intelligence


Mythical heal XIV - Mork
Level Req: 55
Heals: 248 to 663
Mana Cost: 135

+259% Enhanced Effect
+10 Strength
+2 Magic Luck
+1 Life Regen
+1 to 4 Mana per Attack
totally agreed!
Member
Posts: 48,501
Joined: Apr 4 2006
Gold: 88.88
Sep 26 2009 06:01pm
Quote (artimis @ Sun, 27 Sep 2009, 00:48)
Godly ultimanium chain mail -Paparic
Level Req: 55
Defense: 41 to 103

+55 Strength
+20 Dexterity
+22 Vitality
+53 Intelligence
+3% Experience Gained
+2 Mana Regen
+1 to 26 Life per Kill
+5% Block

Rare ice XIV -Mork
Level Req: 55
Spell Damage: 115 to 138
Mana Cost: 135

+53 Dexterity
+53% Heal Mastery

Rare godwood club - Mork
Level Req: 55
Damage: 176 to 796

+255% Enhanced Effect
+10 Intelligence


Mythical heal XIV - Mork
Level Req: 55
Heals: 248 to 663
Mana Cost: 135

+259% Enhanced Effect
+10 Strength
+2 Magic Luck
+1 Life Regen
+1 to 4 Mana per Attack
totally agreed!


if you need this eQ .... lol it would cost round about 1xx k forumgold :(
Member
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Gold: 198.86
Sep 26 2009 06:09pm
guess this thread was doomed to be a Item Show-Off thread from the beginning hmm?
Member
Posts: 20,529
Joined: Sep 23 2004
Gold: 624.49
Sep 26 2009 06:24pm
Quote (stiffleronfire @ Sun, Sep 27 2009, 12:09am)
guess this thread was doomed to be a Item Show-Off thread from the beginning hmm?


Looked like it to me.
Member
Posts: 27,011
Joined: Apr 11 2006
Gold: 0.70
Sep 26 2009 06:32pm
Quote (stiffleronfire @ Sun, Sep 27 2009, 12:09pm)
guess this thread was doomed to be a Item Show-Off thread from the beginning hmm?


ofc
Member
Posts: 11,499
Joined: Oct 26 2007
Gold: 105.12
Sep 26 2009 09:30pm
My HC Guardian:

Rare darkwood club
Level Req: 40
Damage: 27 to 123

+5% Damage Return
+54% Heal Mastery

Mystical tempered diamond plate mail
Level Req: 45
Defense: 36 to 108

+3% Life Steal
+6% Mana Syphon
+53% Heal Mastery

Rare wild heal XIII
Level Req: 50
Heals: 28 to 282
Mana Cost: 125

+57% Heal Mastery
+4% Glancing Blow

Magical wild heal XIII
Level Req: 50
Heals: 65 to 654
Mana Cost: 125

+132% Enhanced Effect

:)
Retired Moderator
Posts: 48,115
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Gold: 29,374.06
Trader: Trusted
Sep 26 2009 10:01pm
Member
Posts: 14,668
Joined: Feb 23 2007
Gold: 1,600.00
Sep 26 2009 10:02pm
cant remember who it was but they were doing 1k heals
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Posts: 8,044
Joined: Jul 30 2007
Gold: 8,118.97
Sep 27 2009 08:23am
Well I'm actually surprised no one actually calculated this with the real numbers O.o

I guess I'll have to do it :P

1- Lets assume it's a mage as it's starting stats are more designed for melee then those of a guardian.
2- Lets assume the mage is level 65 with all his points invested into int (75 extra points).
3- Lets assume he has no proficiencies
4- Lets assume he has the gear of an average healer
5- Lets assume monsters don't have defense
6- Lets assume CS don't happen, because I wouldn't know how to calculate them. However since Dexterity isn't changing the % in damage should stay the same so it shouldn't make a noticeable difference (correct me if I'm wrong).

Mage base stats

Strenght- 20
Dexterity- 50
Intelligence- 60
Vitality- 20

Our Mage HEALER stats at level 65

Strenght- 20
Dexterity- 50
Intelligence- 135
Vitality- 20
Heal Mastery- 135 (Equal to his Int for best possible effectiveness)

Our Mage's gear

Magicial Ultimanium Dagger
64-113
+45 Heal Mastery

Magicial Spiderthread Robe
+45 Heal Mastery

Magicial Focused Heal 14
+45 Heal Mastery

Acc.Charm
Magical focused Heal 14
161-193
130 Enhanced Effect

Ok so our average damage attacks are doing 89 damage and our average heals are doing 312

And so our total heal/damage output over 100 actions will be 13360

Ok now lets check out the other option you guys are saying, replacing the HM dagger by one with say 100 enhanced effect as thats how much a 45 heal mastery dagger is worth in enhanced effect about.

Our Mage Hybrid stats at level 65

Strenght- 20
Dexterity- 50
Intelligence- 135
Vitality- 20
Heal Mastery- 90

Our Mage's gear

Magicial Ultimanium Dagger
129-225
100 Enhanced effect

Magicial Spiderthread Robe
+45 Heal Mastery

Magicial Focused Heal 14
+45 Heal Mastery

Acc.Charm
Magical focused Heal 14
161-193
130 Enhanced Effect

Ok so our average damage attacks are doing 177 damage and our average heals are doing 252

And so our total heal/damage output over 100 actions will be 19200

So your being about 70% more effective :P However the amount of total heals you can give drops by a lot.

At level 65 your mana pool will be 6780. So you can give 67 heals so thats :

Healer - 20904
Hybrid - 16884

Your losing 20% of your healing ability for 70% more overall effectiveness.

-------------------------------

Personally though, Guardian tank + mana syphon + healer will be the best possible healer if built correctly as it basically has infinite mana pool as well as serving 2 purposes in a cata, tank and healer. I'll admit though they won't work on a budget.

Hope this helps

This post was edited by arxyn on Sep 27 2009 08:44am
Member
Posts: 7,463
Joined: Apr 19 2006
Gold: 1,172.68
Sep 27 2009 10:24am
imo..the best healer is a healer that can last the entire game..a healer is there to keep the others alive...if hes gonna be doing the killing aswell he might aswell solo
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