d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Str/70dex Vs Str+20/dex (120-125) > Results Are In.
Prev13456Next
Add Reply New Topic New Poll
Member
Posts: 21,485
Joined: Jul 21 2005
Gold: 843.40
May 24 2009 09:55am
Quote (coolbreeze @ Sun, May 24 2009, 07:29am)
I never said maze and arena were the same. I also stated with my 48MQs that IMO........ I repeat IMO based on my time playing mostly in ARENA (not sure where you are getting lost here), I found that 70 dex was sufficient and the rest could be used elsewhere more effectively. Then after that, you proceeded with your comment. So ya..... I repeat you are the one adding useless trife which started all this.

Being that the only testing that can be shown accurately is in maze, thats all there is to go with. You are asking for results from an area where you cannot give accurate information on it.


How is testing less accurate in Arena than maze, exactly? The only real difference is that you go with chains vs damage numbers. Keep your int at the same count for both, and with one, dump everything but your 70 points into strength, the other into dex. Do you best to figure out the number of hits it takes to kill mobs at each level from 55 to 71, get your chain numbers at each level, and mark your damage.

The only catch is, the defensive mods on everything need to be about the same. Example: If you're using a dex robe with no ee, you need to use a strength robe with no ee.

Try to keep things as uniform as possible, but aside from that, go go. Oh yeah, and if you don't heal with strength, don't heal with dex, etc.

It's all about controlling the variables, marking the chains, and you can also mark the levelling times as well. Those are pretty easy numbers to track. :)

BTW, I've had a TOTAL of perhaps... 6 climbs via catacombs? I'm an arena player, mate. And when I started, there was no catacombs. So testing variables for arena is second nature. I'd not thought it'd seem so difficult, my apologies. :)

Quote (arxyn @ Sun, May 24 2009, 07:46am)
Also people still think dex increases attack speed.


It used to. Whether it still does? Dunno. But dex used to increase attack speed for melee, and int used to increase attack speed for casting. It was minimal, but it was there. :)

This post was edited by InsaneBobb on May 24 2009 09:59am
Member
Posts: 1,622
Joined: May 23 2004
Gold: 7.72
May 24 2009 09:59am
Quote (InsaneBobb @ Sun, May 24 2009, 10:55am)
How is testing less accurate in Arena than maze, exactly? The only real difference is that you go with chains vs damage numbers. Keep your int at the same count for both, and with one, dump everything but your 70 points into strength, the other into dex. Do you best to figure out the number of hits it takes to kill mobs at each level from 55 to 71, get your chain numbers at each level, and mark your damage.

The only catch is, the defensive mods on everything need to be about the same. Example: If you're using a dex robe with no ee, you need to use a strength robe with no ee.

Try to keep things as uniform as possible, but aside from that, go go. Oh yeah, and if you don't heal with strength, don't heal with dex, etc.

It's all about controlling the variables, marking the chains, and you can also mark the levelling times as well. Those are pretty easy numbers to track. :)



I'm talking about sheer numbers to track. Being able to SS your number of hits/damage taken/avg damage, etc. Can't be done in arena. Not to mention, most people play maze from 55-71. And, for that matter, this is the direction Paul is taking the game into. Pretty soon, arena will be gone too (well maybe :P )
Member
Posts: 21,485
Joined: Jul 21 2005
Gold: 843.40
May 24 2009 10:01am
Quote (coolbreeze @ Sun, May 24 2009, 07:59am)
I'm talking about sheer numbers to track. Being able to SS your number of hits/damage taken/avg damage, etc. Can't be done in arena. Not to mention, most people play maze from 55-71. And, for that matter, this is the direction Paul is taking the game into. Pretty soon, arena will be gone too (well maybe :P )


I've not seen any plans for Arena to go away. Paul's already stated that the arena is a character training ground. Further, there's not always others to play with online. Consider me another in that 20% of people who avoid Maze the majority of the time. :)

Anyway, Arena is not about just damage. It's also defense, healing, etc. Hence why you need to base it either on chains, or levelling speed, or both. :)

This post was edited by InsaneBobb on May 24 2009 10:03am
Member
Posts: 59,984
Joined: Jul 10 2006
Gold: 7,863.56
May 24 2009 10:04am
Quote (coolbreeze @ Sun, May 24 2009, 12:59pm)
I'm talking about sheer numbers to track. Being able to SS your number of hits/damage taken/avg damage, etc. Can't be done in arena. Not to mention, most people play maze from 55-71. And, for that matter, this is the direction Paul is taking the game into. Pretty soon, arena will be gone too (well maybe :P )


Arena will not go away -- it is an absolute necessity for the times when you get frustrated with the noobishness of the cata players who have no clue how to play the game.

I use arena in order to lvl up my chars whenever i feel like, not having to wait for a decent group.

Leechers with less than adequate equipment are wrecking the cata parties IMO

This post was edited by Paparick on May 24 2009 10:05am
Member
Posts: 1,622
Joined: May 23 2004
Gold: 7.72
May 24 2009 10:07am
Quote (InsaneBobb @ Sun, May 24 2009, 11:01am)
I've not seen any plans for Arena to go away. Paul's already stated that the arena is a character training ground. Further, there's not always others to play with online. Consider me another in that 20% of people who avoid Maze the majority of the time. :)


so, pretty much... you don't like playing the game alongside friends ??

edit: I was being funny with the arena part going away which is why I put the :P there.

This post was edited by coolbreeze on May 24 2009 10:09am
Member
Posts: 27,851
Joined: Oct 13 2007
Gold: 14,625.00
May 24 2009 10:07am
Quote (Paparick @ Sun, May 24 2009, 10:04am)
Arena will not go away -- it is an absolute necessity for the times when you get frustrated with the noobishness of the cata players who have no clue how to play the game.

I use arena in order to lvl up my chars whenever i feel like, not having to wait for a decent group.

Leechers with less than adequate equipment are wrecking the cata parties IMO


i agree, not only that but arena is definately necessary for times when no one is on and there is no way to cata, paul wont ever get rid of arena no matter how much he gears ls towards cata, arena will always be there
Member
Posts: 5,053
Joined: Jul 3 2006
Gold: 198.86
May 24 2009 10:11am
InsaneBobb, are you talking strict Melee? OR does Dex help Casters too?

Quote (InsaneBobb @ Sun, May 24 2009, 09:13am)
I was speaking of melee, but dex CAN help casters. Typically with a caster though, you simply pump up your int so high that you kill it before it kills you, and heal up any damage it's done.

But this is a melee discussion, so yeah. :)


ty!!

This post was edited by stiffleronfire on May 24 2009 10:20am
Member
Posts: 21,485
Joined: Jul 21 2005
Gold: 843.40
May 24 2009 10:13am
Quote (stiffleronfire @ Sun, May 24 2009, 08:11am)
InsaneBobb, are you talking strict Melee? OR does Dex help Casters too?


I was speaking of melee, but dex CAN help casters. Typically with a caster though, you simply pump up your int so high that you kill it before it kills you, and heal up any damage it's done.

But this is a melee discussion, so yeah. :)
Member
Posts: 1,622
Joined: May 23 2004
Gold: 7.72
May 24 2009 10:41am
Quote (arxyn @ Sun, May 24 2009, 10:46am)
These results may have been obvious to you but thats not true for a lot of other people.

His other thread was filled with people saying more dex would give him a higher average even in maze catacoms. Some guy even said he'd have 100 dmg higher average. Also people still think dex increases attack speed.

He made this thread to be constructive and your replies arn't very constructive so far.

If you want a test for Arena maybe you should test this, he's testing in maze and sharing results with the community which is a lot more then most people care to do.

Negative feedback like this is one of the reasons some people don't share their results.



Couldn't have said this better myself. :hug:
Member
Posts: 1,622
Joined: May 23 2004
Gold: 7.72
May 24 2009 10:25pm
Quote (InsaneBobb @ Sun, May 24 2009, 12:16am)


My chains, solo, were best running with 150 dex, 100int, and 100 st. Like, they were FULL chains.

Oh yeah, that's as headhunter.

K, thanks. :)



So, now ur telling that you as a headhunter had stats of 100,150,100,35(guess since you didn't state)

HH standard is 55/75/5/35 So, you had additional 215 stat points added to your char eh???

Even given the 20 stats from extra to start with, you still needed 195 extra points from gear. I find this pretty hard to believe but I guess it's still feasibly possible. My guess though is complete lie.

But if true, ur using like 100 stats more than what most people would ever hope to have on their char with top gear on. Geesh..... no wonder you supposedly did full chains with that setup. Should be able to do 2 MQs per day which should put you at over 1000 MQs by now.... what are you doing with your time with only 125ish under your belt??? ;)

Nice story though.


:rofl:
Go Back To Ladder Slasher Topic List
Prev13456Next
Add Reply New Topic New Poll