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Mar 9 2020 08:51am
Quote (schmoogalaboo @ 9 Mar 2020 15:45)
Does the faster cooking decrease the amount of exp per fish cooked like it does the number of prof points per fish cooked? I haven't tested yet but figured these would mostly cancel out


Yeah. I would assume so, anything that makes something faster means that it get's slower somewhere else :P
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Mar 9 2020 09:38am
Quote (NR1 @ 9 Mar 2020 14:00)
3x Level 101 Guild Point Reward


Oeehh, no more excuses I guess. Time to climb.
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Mar 9 2020 10:54am
Holy shit, another great event! :thumbsup:
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Mar 11 2020 05:28am
Anyone else noticed that monsters have way more life than they should during this event? There is definitely some mod active that increases the life of monsters even though it's not listed.

For example it takes me 2-4 hits to kill monsters at lvl 15 with my 120% EE dagger (+25 dagger prof with stat gear equipped), that is simply not a thing unless there is a very high monster life roll active.
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Mar 11 2020 07:10am
Quote (RabbitRoyal @ Mar 11 2020 07:28am)
Anyone else noticed that monsters have way more life than they should during this event? There is definitely some mod active that increases the life of monsters even though it's not listed.

For example it takes me 2-4 hits to kill monsters at lvl 15 with my 120% EE dagger (+25 dagger prof with stat gear equipped), that is simply not a thing unless there is a very high monster life roll active.


no, im killing everything 1 or 2 hits on Hc right now, using an ee armor even.
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Mar 11 2020 07:11am
Quote (RabbitRoyal @ Mar 11 2020 07:28am)
Anyone else noticed that monsters have way more life than they should during this event? There is definitely some mod active that increases the life of monsters even though it's not listed.

For example it takes me 2-4 hits to kill monsters at lvl 15 with my 120% EE dagger (+25 dagger prof with stat gear equipped), that is simply not a thing unless there is a very high monster life roll active.


Have not noticed, seemed normal on my worklak going to 73
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Mar 11 2020 07:38am
Quote (RabbitRoyal @ 11 Mar 2020 12:28)
Anyone else noticed that monsters have way more life than they should during this event? There is definitely some mod active that increases the life of monsters even though it's not listed.

For example it takes me 2-4 hits to kill monsters at lvl 15 with my 120% EE dagger (+25 dagger prof with stat gear equipped), that is simply not a thing unless there is a very high monster life roll active.



Maybe they are mad because you stole their 20 tank padded robe :D

No but for real, I didn’t notice any difference, but maybe we no longer know what it is to play with “normal” monsters
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Mar 11 2020 08:09am
Or maybe paul did some secret "tweaking" again

But yea, can't really see a difference tbh



This post was edited by Jupiter5 on Mar 11 2020 08:13am
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Mar 11 2020 09:06am
Quote (Meridius @ 11 Mar 2020 14:38)
Maybe they are mad because you stole their 20 tank padded robe :D

No but for real, I didn’t notice any difference, but maybe we no longer know what it is to play with “normal” monsters


I may just have rolled an extremely hard maze, which has happened before but not to the extent that I've had during this event. The maze after it was "normal" and I was once again 1-2 hitting monsters.

Level 70+ was extremely rough on my last climb as well with loads of normal monsters taking 6+ hits to kill, which is usually not even the case during the "hard" events.
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Mar 11 2020 09:26am
Quote (Jupiter5 @ Mar 11 2020 09:09am)
Or maybe paul did some secret "tweaking" again

But yea, can't really see a difference tbh

https://i.imgur.com/UjfNxPH.jpg



I do like to see this!
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