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Feb 27 2020 10:19am
Quote (JanMcCrank @ 27 Feb 2020 16:46)
Still lost phone
I now identify as janina


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Feb 27 2020 10:22am
Quote (NR1 @ Feb 27 2020 06:00am)
No Trapdoors
+42% Increased Monster Base Difficulty

+70% More Items From Chests
+60% More Warm Lights

58.73% Faster Suffusencing
18x Suffusencing Experience
23x Transmuting Experience,


Bonus Event in progress for 3 days, 23 hours


:thumbsup:
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Feb 27 2020 01:48pm
Quote (pwb3 @ Feb 27 2020 07:20am)
What are the differences?



Anyone know?

I’m a nerd, I wanna understand the difference. I don’t understand what “monster base” means at all.
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Feb 27 2020 02:13pm
Quote (pwb3 @ Feb 27 2020 09:48am)
Anyone know?

I’m a nerd, I wanna understand the difference. I don’t understand what “monster base” means at all.


We don’t really know... we only know that it barely increases the strength of normal monsters compared to +monster difficulty...

One clue is probably how it affects objective spawns like shaman and four corners, since the effect is not apparent with normal monsters and even a bit hard to notice against EPs depending on the %. When you fight four corners EPs in a monster base difficulty event, it seems like you can tell more... at least from my experience last season :)
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Feb 27 2020 02:24pm
Quote (pwb3 @ 27 Feb 2020 14:48)
Anyone know?

I’m a nerd, I wanna understand the difference. I don’t understand what “monster base” means at all.


I'll take a crack at this, but pure speculation:

Lets say each mob has a "Difficulty" rating base which impacts say their stats.

Ex: Freaver base HP 10/Mana 20 Str - 10, Dex - 20, Int - 25, Vita - 15 (Base Monster difficulty could either be the sum of these stats, or just multiplicative of each them). SO event of 42% inccreased monster base x each could make them - Str 14.2/Dex 28.4/Int 35.5/ Vit 21.3

Whereas an event of 73% increased monster difficulty could be impacting all of the monsters stats, total hps and mana AFTER any other bonuses they are receiving . Not sure if I explained this well enough but this is a theory.

I'm sure someone else could elaborate or add to much better after some thought and comparing experiences in solo climbs, EP's, quests etc

This post was edited by HylianHero on Feb 27 2020 02:26pm
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Feb 27 2020 02:44pm
I believe it is either increased health or defence to the mobs, they take a bit longer to kill but don’t appear to do extra damage
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Mar 2 2020 08:00am
+32.5% Increased Monster Base Difficulty

+90% Trapdoor Maximum Monster Level
+29% to Experience Cap
+66.67% Evil Well Longevity
+70% More Items From Chests

13.64% Faster Suffusencing


Bonus Event in progress for 2 days, 23 hours


This post was edited by NR1 on Mar 2 2020 08:01am
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Mar 2 2020 08:01am
Lucky almost a week with weak mobs

This post was edited by Meridius on Mar 2 2020 08:01am
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Mar 2 2020 08:01am
Quote (NR1 @ Mar 2 2020 09:00am)
+70% More Items From Chests
+32.5% Increased Monster Base Difficulty
+29% to Experience Cap
13.64% Faster Suffusencing
+90% Trapdoor Maximum Monster Level
+66.67% Evil Well Longevity


Bonus Event in progress for 2 days, 23 hours



Looks good with the max exp cap?

I guess it won’t matter with whistle mobs. But with eps it should help right?

This post was edited by slushslush on Mar 2 2020 08:02am
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Mar 2 2020 08:02am
+29% to Experience Cap

what does that mean ?
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