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Feb 13 2020 12:05pm
Every mod on a map weather it's +EP, +TC +WELLS is jsut additive.


So let's use Evil Presence as an example.

ANY maze/map without +extra ep, will always have a chance to encounter EP, let's say that when you open up a new maze this one will roll so you have ~10 ep encounters in there
With an event of +100% Evil Presence this means u will find 20 ep encounters instead.
But this maze could also just roll 1-2ep, so you might only find 2 or 4 ep's in total aswell.


But let's say that you have a level 35map with +20 Evil Presence
When you open up that map, there will be guaranteed 20 EP encounters in there.
There will still be a chance of finding extra ep's on top, because this maze will still have it's rolls made when the map is being generated. Certain steps will have ep's
Let's say your map rolls 3ep's so with the 100% event and that makes it 6.
Now in total you should have 26 ep encounters in total.

_____________________________

It's the exact same math behind Treasure Chests

When you generate a new maze there will spawn x-xx amount of each thing,
Event makes that 100% more of them.

______________________________


Conclusion: Events are only working of the actual base rolls in a maze, it is not a multiplier for the actual map mods.

This post was edited by NR1 on Feb 13 2020 12:06pm
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Feb 13 2020 01:12pm
Quote (NR1 @ Feb 13 2020 01:05pm)
Every mod on a map weather it's +EP, +TC +WELLS is jsut additive.


So let's use Evil Presence as an example.

ANY maze/map without +extra ep, will always have a chance to encounter EP, let's say that when you open up a new maze this one will roll so you have ~10 ep encounters in there
With an event of +100% Evil Presence this means u will find 20 ep encounters instead.
But this maze could also just roll 1-2ep, so you might only find 2 or 4 ep's in total aswell.


But let's say that you have a level 35map with +20 Evil Presence
When you open up that map, there will be guaranteed 20 EP encounters in there.
There will still be a chance of finding extra ep's on top, because this maze will still have it's rolls made when the map is being generated. Certain steps will have ep's
Let's say your map rolls 3ep's so with the 100% event and that makes it 6.
Now in total you should have 26 ep encounters in total.

_____________________________

It's the exact same math behind Treasure Chests

When you generate a new maze there will spawn x-xx amount of each thing,
Event makes that 100% more of them.

______________________________


Conclusion: Events are only working of the actual base rolls in a maze, it is not a multiplier for the actual map mods.


Yea after I reread your original post it made sense. Thanks for clarifying though
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Feb 13 2020 02:12pm
Quote (LabattBlue @ 13 Feb 2020 20:12)
Yea after I reread your original post it made sense. Thanks for clarifying though


:hug:
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Feb 13 2020 07:49pm
Quote (NR1 @ 13 Feb 2020 08:05)
Every mod on a map weather it's +EP, +TC +WELLS is jsut additive.


So let's use Evil Presence as an example.

ANY maze/map without +extra ep, will always have a chance to encounter EP, let's say that when you open up a new maze this one will roll so you have ~10 ep encounters in there
With an event of +100% Evil Presence this means u will find 20 ep encounters instead.
But this maze could also just roll 1-2ep, so you might only find 2 or 4 ep's in total aswell.


But let's say that you have a level 35map with +20 Evil Presence
When you open up that map, there will be guaranteed 20 EP encounters in there.
There will still be a chance of finding extra ep's on top, because this maze will still have it's rolls made when the map is being generated. Certain steps will have ep's
Let's say your map rolls 3ep's so with the 100% event and that makes it 6.
Now in total you should have 26 ep encounters in total.

_____________________________

It's the exact same math behind Treasure Chests

When you generate a new maze there will spawn x-xx amount of each thing,
Event makes that 100% more of them.

______________________________


Conclusion: Events are only working of the actual base rolls in a maze, it is not a multiplier for the actual map mods.



good to know :) :thumbsup: :banana: :bouncy:
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Feb 13 2020 11:12pm
Do shrine events still exist sorry if such a noob question haven't payed much attention in a long time
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Feb 13 2020 11:18pm
Quote (Trappin @ Feb 14 2020 04:12pm)
Do shrine events still exist sorry if such a noob question haven't payed much attention in a long time



I believe they have in the past but we haven’t had one since events came back.
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Feb 13 2020 11:25pm
Quote (sWiMnZ @ Feb 13 2020 11:18pm)
I believe they have in the past but we haven’t had one since events came back.


When did they come back? :P still hope?
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Feb 13 2020 11:28pm
Quote (Trappin @ Feb 14 2020 04:25pm)
When did they come back? :P still hope?



The came back at the end of August :)
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Feb 13 2020 11:52pm
There have been several new ones added too meaning less chance that it will spawn if it is still possible. I think we have hope since the faster glyphing one finally spawned recently for the first time since events returned
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Feb 17 2020 08:00am
+8.7% Increased Monster Life,

+100% Maximum Room Size
+100% Minimum Base Quality of Welled Item
+10% Treasure Chest Quality

85.19% Faster Fishing


Bonus Event in progress for 3 days, 0 hours


This post was edited by NR1 on Feb 17 2020 08:00am
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