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Feb 3 2020 12:49pm
Yayy 4 days of that monster diff was just too long. Was kinda fun at first but levelling past 75 became a huge scary chore

No tds and bonus room size is pretty nice though :D
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Feb 3 2020 12:54pm
Quote (bdan @ Feb 3 2020 08:49am)
Yayy 4 days of that monster diff was just too long. Was kinda fun at first but levelling past 75 became a huge scary chore

No tds and bonus room size is pretty nice though :D



Did a climb yesterday with 4 casters and I was monk as tank. Lol. I’m pretty sure the healer didn’t get to attack after 80. Lol

I will miss the tds but I’m ready for the wells!!!
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Feb 3 2020 02:23pm
Quote (roadtree @ 3 Feb 2020 19:54)
Did a climb yesterday with 4 casters and I was monk as tank. Lol. I’m pretty sure the healer didn’t get to attack after 80. Lol

I will miss the tds but I’m ready for the wells!!!


Yeh, I didnt do anything but heal from 76+ :D
But I also overheal atm, cause I want that stupid prof so I was fine with it ^^

This post was edited by NR1 on Feb 3 2020 02:23pm
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Feb 3 2020 02:33pm
Quote (NR1 @ Feb 3 2020 10:23am)
Yeh, I didnt do anything but heal from 76+ :D
But I also overheal atm, cause I want that stupid prof so I was fine with it ^^



Gg heals though. Never went below 60% health :thumbsup:
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Feb 3 2020 03:14pm
Quote (roadtree @ 3 Feb 2020 12:54)
Did a climb yesterday with 4 casters and I was monk as tank. Lol. I’m pretty sure the healer didn’t get to attack after 80. Lol

I will miss the tds but I’m ready for the wells!!!


Yeah the first day I tried to 2 man with monk as our tank and I swear I stopped doing damage at all around the mid 70s. I wouldnt mind if there was an actual reward incentive for dealing with OP mobs but the drops were just as trash as normal it just took alot longer to kill them.

This post was edited by Cheeya on Feb 3 2020 03:15pm
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Feb 3 2020 03:21pm
Quote (Cheeya @ Feb 3 2020 11:14am)
Yeah the first day I tried to 2 man with monk as our tank and I swear I stopped doing damage at all around the mid 70s. I wouldnt mind if there was an actual reward incentive for dealing with OP mobs but the drops were just as trash as normal it just took alot longer to kill them.


Or if item drop quality would raise after lvl 85 or something.
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Feb 3 2020 03:27pm
Quote (roadtree @ 3 Feb 2020 15:21)
Or if item drop quality would raise after lvl 85 or something.


Id support that change despite being unlikely to ever go passed 85. I think the boost would need to be substantial to convince anyone on HC to do it regularly.
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Feb 3 2020 03:33pm
Quote (Cheeya @ Feb 3 2020 11:27am)
Id support that change despite being unlikely to ever go passed 85. I think the boost would need to be substantial to convince anyone on HC to do it regularly.


I feel like if the change were implemented it would encourage groups to explore past 85 so you wouldn’t have to be 1 or 2 people exploring.

You’re 100% accurate about hc I think. Too much risk at that point. Ha.
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Feb 3 2020 03:38pm
Quote (roadtree @ 3 Feb 2020 15:33)
I feel like if the change were implemented it would encourage groups to explore past 85 so you wouldn’t have to be 1 or 2 people exploring.

You’re 100% accurate about hc I think. Too much risk at that point. Ha.


Yeah it would probably also make it more likely for people to want to extend a climb to 101. I think if the mob difficulty grew at a more reasonable rate it would help too. The difference between lvl 70, 80, and 90 mobs is quite drastic given your gear hasnt improved since 55 at best. I still dont wanna see lvl 60/65 items introduced but the rate at which mobs get stronger high lvl could be tweaked a bit..

Living to fight another day > Potential to find gfg gear at the risk of death
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Feb 3 2020 03:57pm
Quote (Cheeya @ Feb 3 2020 11:38am)
Yeah it would probably also make it more likely for people to want to extend a climb to 101. I think if the mob difficulty grew at a more reasonable rate it would help too. The difference between lvl 70, 80, and 90 mobs is quite drastic given your gear hasnt improved since 55 at best. I still dont wanna see lvl 60/65 items introduced but the rate at which mobs get stronger high lvl could be tweaked a bit..

Living to fight another day > Potential to find gfg gear at the risk of death



True true. With the ee cap for lvl55 without ml at 280 you’d think you’d see atleast more 200+ee items making it more reasonable to do the 101 climbs.

As is, you have to be LS rich with a full group to make it there.

Imagine doing 101 solo with sub 200 items.


New event though, gg wells :thumbsup:
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