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Aug 6 2014 05:58pm
Quote (rjp @ Aug 7 2014 12:43pm)
Guess we got a different mindset. By rerolling, I am assuming the player is going to keep the gear they have currently equipped which would take up a minimum of 3 slots, which mean there is less shrine-able space and thus a longer grind then before. The grind up to your equipment you're currently using will be the same like your current climb and probably slower because of less shrine-able. As you have done this challenge before, I am sure you are aware of the time it take to climb up to 40s and above; I personally would rather pick the target I want (1 monster back in the back column) rather than rerolling. There are benefits obviously, but it does not justify the cost in my opinion. If you think it is worth it, then by all mean do it. I do still think it is retarded to reroll, but that's my opinion and you are entitled to yours.

Thanks for the information on the td guys. Guess I am staying out of the td because they're demolishing me.


Ahh... i just mule gear over to one character specifically for the grinder... this way I have the space for shrineables.
You can do grinds by spinning on the spot so that you do not encounter EPs... downside is not having a chance of finding decent gear.
TDs can be good for better chance of getting a better item... I do tend to dodge them even with gear... it already takes me like 20 hours
to get to 71.
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Aug 6 2014 06:21pm
Oh I assuming we weren't or shouldn't be mulling stuff haha. I just been shining them as I get better gear. I have no clue what ep means, so can you explain please.

This post was edited by rjp on Aug 6 2014 06:21pm
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Aug 6 2014 07:14pm
Quote (rjp @ Aug 7 2014 01:21pm)
Oh I assuming we weren't or shouldn't be mulling stuff haha. I just been shining them as I get better gear. I have no clue what ep means, so can you explain please.


Evil Presence
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Aug 6 2014 07:47pm
Quote (rjp @ Aug 6 2014 08:21pm)
Oh I assuming we weren't or shouldn't be mulling stuff haha. I just been shining them as I get better gear. I have no clue what ep means, so can you explain please.


its going to be difficult now at your higher level... but if you complete a maze 100% you get +1 or +2 inventory slots.

id suggest if you do reroll, to try to complete the maze in the first 10 levels.
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Aug 6 2014 08:14pm
Quote (hasteful @ 6 Aug 2014 20:47)
its going to be difficult now at your higher level... but if you complete a maze 100% you get +1 or +2 inventory slots. 

id suggest if you do reroll, to try to complete the maze in the first 10 levels.



Thanks for the advice. Wish I knew that beforehand.

Rare wind VI
Level Req: 15
Spell Damage: 26 to 118
Mana Cost: 45

+83% Enhanced Effect
+2% Ice Mastery

FUHHHHHHH!
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Aug 7 2014 03:18am
Quote (rjp @ 6 Aug 2014 21:14)
Thanks for the advice. Wish I knew that beforehand.

Rare wind VI
Level Req: 15
Spell Damage: 26 to 118
Mana Cost: 45

+83% Enhanced Effect
+2% Ice Mastery

FUHHHHHHH!


At least I found a weapon upgrade at level 36 on 1 EP. Not that big of an upgrade, but still amazing. Now need a better armor. Hate these damn slugslider and frisk.

From
Angelic alloy dagger
Level Req: 15
Damage: 40 to 70

+1 Life Regen
+2% Armor Pierce
-6% Mana Consumption
+4% Wind Mastery


To
Magical stonewood staff
Level Req: 25
Damage: 39 to 106

+5% Experience Gained

This post was edited by rjp on Aug 7 2014 03:43am
Member
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Aug 7 2014 04:24am
Nice going rjp... that ice is still sellable or kept as part of a collection for yourself when you get a warlock... :D
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Aug 7 2014 01:04pm
Since using longsword, just found thiss bad boy

Mystical lightning III
Spell Damage: 3 to 32
Mana Cost: 21

+10 Dexterity
+1 to 4 Life per Attack
+1 to 2 Mana per Kill

Soooooo IF I were a caster..............

Godly woolen robe
Physical Defense: 0 to 4
Magical Defense: 6 to 19

+10 Intelligence
+32 Max Mana
+1 Mana Regen
+1 to 4 Mana per Attack
+1 to 3 Life per Kill
+1% Armor Pierce
+1% Glancing Blow
+1 Jubilance

This post was edited by Jangalang on Aug 7 2014 01:13pm
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Aug 7 2014 01:20pm
ha nice kevin
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Aug 7 2014 01:46pm
Quote (Jangalang @ 7 Aug 2014 14:04)
Since using longsword, just found thiss bad boy

Mystical lightning III
Spell Damage: 3 to 32
Mana Cost: 21

+10 Dexterity
+1 to 4 Life per Attack
+1 to 2 Mana per Kill

Soooooo IF I were a caster..............

Godly woolen robe
Physical Defense: 0 to 4
Magical Defense: 6 to 19

+10 Intelligence
+32 Max Mana
+1 Mana Regen
+1 to 4 Mana per Attack
+1 to 3 Life per Kill
+1% Armor Pierce
+1% Glancing Blow
+1 Jubilance


Could always reroll to a rogue, so you have that option further down the road :)

Anyway level 40 now and it becoming more difficult. Also finally realize that the mysterious water in the room was the well, which make sense; I just thought it would be more cut and dry and direct that it is a well and not just a fishing hole lol...

Current gear now is

Magical stonewood staff
Level Req: 25
Damage: 40 to 106

+5% Experience Gained

Rare shell scale armor
Level Req: 10
Physical Defense: 11 to 44
Magical Defense: 8 to 25

+39% Enhanced Effect
+4% Physical Damage Reduction

Rare wind VI
Level Req: 15
Spell Damage: 26 to 118
Mana Cost: 45

+83% Enhanced Effect
+2% Ice Mastery

Also some stats charm once the EE charm become more and more useless.







Angelic wind IX
Level Req: 30
Spell Damage: 21 to 97
Mana Cost: 69

+29 Vitality
+3% Armor Pierce
+1% Physical Damage Reduction
+4% Wind Mastery

Fail...

This post was edited by rjp on Aug 7 2014 02:00pm
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