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Oct 2 2020 12:15pm
Quote (Bigheaded @ Oct 2 2020 08:04am)
used a dex charm instead of strength, so -52 strength +45 dex compared to my usual setup. Might have moved but ye, obviously damage is nowhere near.


Okay nice! Assuming you weren't already over ~50 dex before the charm, you should have seen an increase of ~5 - 8% crit chance from it. So that should have been very noticeable since clubs don't crit much without a healthy amount of dex or +crit; however 5 - 8% crit chance extra is only going to be about a 5 - 8% damage increase with strong weapon against weak mobs, and probably not more than like a 7 - 11% damage increase with weak weapons against strong mobs (unless those factors are extreme). You're going to get way more than that damage increase out of strength, especially since the same factors will apply to the added damage.
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Oct 2 2020 02:01pm
Quote (BWConformity @ Oct 3 2020 07:15am)
Okay nice! Assuming you weren't already over ~50 dex before the charm, you should have seen an increase of ~5 - 8% crit chance from it. So that should have been very noticeable since clubs don't crit much without a healthy amount of dex or +crit; however 5 - 8% crit chance extra is only going to be about a 5 - 8% damage increase with strong weapon against weak mobs, and probably not more than like a 7 - 11% damage increase with weak weapons against strong mobs (unless those factors are extreme). You're going to get way more than that damage increase out of strength, especially since the same factors will apply to the added damage.


Hi there again, nice to see you testing some things out again, I haven't gone back to CS testing since the last time.

Has anyone just tested +CS items without adjusting the stat ratios? I have a feeling that the CS% chance from CS gear are individual rolls, or from Minimum to Maximum. Example:

Club +7 CS / Armor +3 CS / Charm +1 CS , based on these items you could think a total of +11 CS (either you get a 0% to 11%), or does it have 3 individual rolls per item (7% [miss], 3% [miss], 1% [miss] = 0 Critical Hit)

Again, I am assuming this because they have to be tested differently.
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Oct 2 2020 04:04pm
Quote (izParagonzi @ Oct 2 2020 04:01pm)
Hi there again, nice to see you testing some things out again, I haven't gone back to CS testing since the last time.

Has anyone just tested +CS items without adjusting the stat ratios? I have a feeling that the CS% chance from CS gear are individual rolls, or from Minimum to Maximum. Example:

Club +7 CS / Armor +3 CS / Charm +1 CS , based on these items you could think a total of +11 CS (either you get a 0% to 11%), or does it have 3 individual rolls per item (7% [miss], 3% [miss], 1% [miss] = 0 Critical Hit)

Again, I am assuming this because they have to be tested differently.



Club don’t crit
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Oct 2 2020 04:37pm
Quote (slushslush @ Oct 2 2020 06:04pm)
Club don’t crit


what....stfu frfr?
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Oct 2 2020 04:43pm
Quote (Tye @ Oct 2 2020 06:37pm)
what....stfu frfr?



Clubs do not crit
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Oct 2 2020 04:46pm
Quote (slushslush @ Oct 2 2020 06:43pm)
Clubs do not crit


wow thats crazy ben playin since 08
and did not know this
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Oct 2 2020 04:50pm
Quote (Tye @ Oct 2 2020 06:46pm)
wow thats crazy ben playin since 08
and did not know this


There's no chance this is true lol
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Oct 2 2020 04:53pm
Quote (Robbie21 @ Oct 2 2020 06:50pm)
There's no chance this is true lol



well if your saying my statement about me been playing since 08 is not true then i guess all i can say is get fucked as im not a liar
now if your saying that there is no way that what slushslush is saying is true then i fell better about myself and say thanks
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Oct 2 2020 04:56pm
Quote (slushslush @ Oct 2 2020 06:43pm)
Clubs do not crit


This is info from yours truly.

e/ in a new slasher thread.. fakesad news.

@

explained the math correctly. however, I am not agreeing with his edit portion. Clearly if that was true, than paul may have 'intended' it and did NOT update the portal, OR: its either A. not true, or B. going to be fixed imo.

The only thing I can add to his statement is this: the closer your stats are to the actual weapon ratio, it 'may' produce better crits. Ex: you have 71 str/ 71 dex... axes will crit bettter for being close to the factual 50/50 ratio.

If this has changed, I would like to see it in the portal or hear it from (because I doubt it was intentional if any bug exists like str produces crits for daggers blah blah..)

This post was edited by kaspir on Oct 2 2020 05:06pm
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Oct 2 2020 04:59pm
Quote (kaspir @ Oct 2 2020 06:56pm)
This is info from yours truly.

e/ in a new slasher thread.. fakesad news.



Clubs don’t crit” they can crit but they don’t crit “
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