Quote (BWConformity @ Oct 3 2020 07:15am)
Okay nice! Assuming you weren't already over ~50 dex before the charm, you should have seen an increase of ~5 - 8% crit chance from it. So that should have been very noticeable since clubs don't crit much without a healthy amount of dex or +crit; however 5 - 8% crit chance extra is only going to be about a 5 - 8% damage increase with strong weapon against weak mobs, and probably not more than like a 7 - 11% damage increase with weak weapons against strong mobs (unless those factors are extreme). You're going to get way more than that damage increase out of strength, especially since the same factors will apply to the added damage.
Hi there again, nice to see you testing some things out again, I haven't gone back to CS testing since the last time.
Has anyone just tested +CS items without adjusting the stat ratios? I have a feeling that the CS% chance from CS gear are individual rolls, or from Minimum to Maximum. Example:
Club +7 CS / Armor +3 CS / Charm +1 CS , based on these items you could think a total of +11 CS (either you get a 0% to 11%), or does it have 3 individual rolls per item (7% [miss], 3% [miss], 1% [miss] = 0 Critical Hit)
Again, I am assuming this because they have to be tested differently.