Quote (iToons @ Sep 9 2020 12:43am)
Its been ages since I have played D2, but if I recall, the higher difficulty you go you for the most part only see the higher item type? Like Sash -> Demonhide Sash -> Spiderweb Sash for the higher difficulty Normal/Nightmare/Hell? Or Am I remembering that wrong? Yes there are tons of items that drop and they are all trash, but Diablo 2 also had a nice prefix/suffix setup working for it as well. We do not have the luxury of having that system. You could also target farm items based on ilvl of the monsters you were fighting, which is virtually what I was aiming for.
I never said I dont want to see Tier I/II items drop, I simply want more of the ability to farm higher monsters for higher tier drops. I will agree I feel they are a necessary with the way the current game is setup, but I feel with some twerking this would benefit everyone who puts in time/invest in gear.
Well, per this change, items would still drop at the current rate. The only change would that starting at Tier V would drop at the rate that Tier I items currently drop at. Then once you hit lvl 75, Tier VI would be dropping at the current rate of Tier I drops.
It's just pointless comparing this game's drop "mechanics" to any other game, because it's one of a kind.
It has the most unreliable, weird and unrewarding systems I've ever seen.
You kill mobs too fast = you get no drops/t1s only.
You kill mobs too slow = same thing.
You kill a special quest monster solo at lvl 60++ (4 corners) which has somewhere around 300 - 500k life, takes 15 minutes to kill and it drops nothing different than a regular ep.
You outlevel the mobs you're killing by 15 levels and their drop rate is reduced to 1%.
There's not a single fixed drop in the game, anything can happen at any point. ( Besides the guaranteed same item base/lvl you get from a well )
There's no "normal" way for you to keep farming the same monster lvls unless you wanna kill yourself 200 times per hour to avoid gaining a lvl.
The game technically allows for an item to have 12 magical properties, meaning if you find a 280 ee lvl 55 axe, you're only 1/12th of the way to a perfect item. That's the equivalent of finding a 300 ed magical BA or a 40 life magical ring in D2 ( Not even, because that's 1/6 ) and feeling like you're the luckiest person on the planet.
Also there's more.
I haven't played any other rpg where even 1 of these is true, let alone all of them ^^