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Poll > ~ Remove Tier Of Items Per Levels ~
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Sep 8 2020 01:05pm
Hell yes!
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Sep 8 2020 03:43pm
Quote (Bigheaded @ Sep 8 2020 07:02am)
if you want the drop rate to remain the same, then this has potential to completely break our current market.
Every game has a tonne of trash items which drop, in diablo 2 you ignore 99% of the items which drop, it's simply the way of RNG.

Personally I don't think there is a problem. voted no.
If you simply want the ability to not see tier 1/2 drops as you don't need them as shrines then i can't see why not, other than it takes more effort than it's worth for paul to code.


Its been ages since I have played D2, but if I recall, the higher difficulty you go you for the most part only see the higher item type? Like Sash -> Demonhide Sash -> Spiderweb Sash for the higher difficulty Normal/Nightmare/Hell? Or Am I remembering that wrong? Yes there are tons of items that drop and they are all trash, but Diablo 2 also had a nice prefix/suffix setup working for it as well. We do not have the luxury of having that system. You could also target farm items based on ilvl of the monsters you were fighting, which is virtually what I was aiming for.

I never said I dont want to see Tier I/II items drop, I simply want more of the ability to farm higher monsters for higher tier drops. I will agree I feel they are a necessary with the way the current game is setup, but I feel with some twerking this would benefit everyone who puts in time/invest in gear.



Quote (Denn1s @ Sep 8 2020 10:09am)
Not sure... lets say atm 100items drop from lvl 60-85
Half of that is t1-t4and the other half t5+


How many items would drop with your change?


Well, per this change, items would still drop at the current rate. The only change would that starting at Tier V would drop at the rate that Tier I items currently drop at. Then once you hit lvl 75, Tier VI would be dropping at the current rate of Tier I drops.
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Sep 8 2020 08:40pm
Quote (Pick @ Sep 8 2020 09:26am)
Dang i tell paragonzi to stop posting because 90% of his posts are shitposts, you tell cartrack that he doesnt play the game. Wheres ^bigduke6 ? Think this quote applies to him, maybe he'll flame me in acronyms again


Rex is good people. He is old school. He is one to help new players on hc as he did me about 10 years ago.

Let's keep HC friendly and encourage new people to join. Keep the hate in sc if that is what you feel about Rex and BigDuke. Your hurtful words towards Rex are not needed in HC in my opinion.

Chip



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Sep 8 2020 08:44pm
Quote (chipper10 @ Sep 8 2020 10:40pm)
Rex is good people. He is old school. He is one to help new players on hc as he did me about 10 years ago.

Let's keep HC friendly and encourage new people to join. Keep the hate in sc if that is what you feel about Rex and BigDuke. Your hurtful words towards Rex are not needed in HC in my opinion.

Chip


Ok thanks you've encouranged me not to join. Cheers.

This post was edited by Pick on Sep 8 2020 08:46pm
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Sep 8 2020 09:51pm
Quote (iToons @ Sep 9 2020 12:43am)
Its been ages since I have played D2, but if I recall, the higher difficulty you go you for the most part only see the higher item type? Like Sash -> Demonhide Sash -> Spiderweb Sash for the higher difficulty Normal/Nightmare/Hell? Or Am I remembering that wrong? Yes there are tons of items that drop and they are all trash, but Diablo 2 also had a nice prefix/suffix setup working for it as well. We do not have the luxury of having that system. You could also target farm items based on ilvl of the monsters you were fighting, which is virtually what I was aiming for.

I never said I dont want to see Tier I/II items drop, I simply want more of the ability to farm higher monsters for higher tier drops. I will agree I feel they are a necessary with the way the current game is setup, but I feel with some twerking this would benefit everyone who puts in time/invest in gear.





Well, per this change, items would still drop at the current rate. The only change would that starting at Tier V would drop at the rate that Tier I items currently drop at. Then once you hit lvl 75, Tier VI would be dropping at the current rate of Tier I drops.


It's just pointless comparing this game's drop "mechanics" to any other game, because it's one of a kind.

It has the most unreliable, weird and unrewarding systems I've ever seen.

You kill mobs too fast = you get no drops/t1s only.
You kill mobs too slow = same thing.
You kill a special quest monster solo at lvl 60++ (4 corners) which has somewhere around 300 - 500k life, takes 15 minutes to kill and it drops nothing different than a regular ep.
You outlevel the mobs you're killing by 15 levels and their drop rate is reduced to 1%.
There's not a single fixed drop in the game, anything can happen at any point. ( Besides the guaranteed same item base/lvl you get from a well )
There's no "normal" way for you to keep farming the same monster lvls unless you wanna kill yourself 200 times per hour to avoid gaining a lvl.
The game technically allows for an item to have 12 magical properties, meaning if you find a 280 ee lvl 55 axe, you're only 1/12th of the way to a perfect item. That's the equivalent of finding a 300 ed magical BA or a 40 life magical ring in D2 ( Not even, because that's 1/6 ) and feeling like you're the luckiest person on the planet.
Also there's more.

I haven't played any other rpg where even 1 of these is true, let alone all of them ^^





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Sep 8 2020 10:22pm
Quote (iToons @ Sep 7 2020 09:30pm)
The idea is pretty straight forward and simple. Everyone hates seeing massive amounts of Tier I item drop at higher levels, so why not have a system in place where the lowest tier of items stop dropping after a certain levels.

I believe every 15 levels is a nice compromise, it allows slashers to still find a large variety of tier items without becoming too overpowered.

level 15+ --> No more Tier I items dropping
level 30+ --> No more Tier II items
level 45+ --> No more Tier III items
level 60+ --> No more Tier IV items
level 75+ --> No more Tier V items
level 90+ --> No more Tier VI items
level 105+ --> No more Tier VII items
etc....


Thoughts/Concerns?


At the very least remove TIER I- TIER II they are BEYOND useless I mean it would still drop from lvl 15 or under but after lvl 15 I agree no one ever use them as gear anyway everyone skip straight to tier III

This post was edited by RyuLion222 on Sep 8 2020 10:23pm
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