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Jun 23 2019 02:57am
Quote (Plaguefear @ 23 Jun 2019 06:23)
There is more active solo players on sc..


The time is bad with d2 and poe resets that happened.. but activity will come back soon :bouncy:
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Jun 23 2019 03:00am
Quote (ahs_darkhunter @ Jun 23 2019 07:57pm)
The time is bad with d2 and poe resets that happened.. but activity will come back soon :bouncy:


I know right, im on POE :D
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Jun 23 2019 05:46pm
Quote (Plaguefear @ Jun 23 2019 01:23am)
There is more active solo players on sc..


true, but then there's a lot lot lot more 150+ ee gear available for trade on sc.. easier to solo
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Jun 24 2019 03:03pm
Do you really need regenerative gear?

Why not just build character with intention of healing as well during your solo runs?

I build my characters like this and hold EES gear instead of regen gear:
Feeder = Melee / Heal (yes I prefer Guardian, but, even my unlocked classes are built the same)
Samurai = Melee / Heal
Paladin = Melee / Heal
Monk = Melee / Heal
Ninja = Melee / Heal
Warlock = Melee (group cast) / Heal
Headhunter = Need to get one, but will be melee / heal with wilds.
Alchemist = Never had one, but can ONLY be Cast / Healer

The difference: Robed characters hold more shrine items with more mods / higher tier compared to other characters. I stick to either 90-100 Vitality, this gives me a SET life pool which means I can identify the "life" return of certain Tier / Mods I shrine.
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Jun 24 2019 03:05pm
i just go fishing, putting on regen gear + going fishing is kinda not preferable.

In general i almost never need to regen though due to just shrining everything that i find and my gear isn't that great.

Saying this, i do not solo with monk/ninja.
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Jun 24 2019 03:10pm
Quote (izParagonzi @ Jun 24 2019 04:03pm)
Do you really need regenerative gear?

Why not just build character with intention of healing as well during your solo runs?

I build my characters like this and hold EES gear instead of regen gear:
Feeder = Melee / Heal (yes I prefer Guardian, but, even my unlocked classes are built the same)
Samurai = Melee / Heal
Paladin = Melee / Heal
Monk = Melee / Heal
Ninja = Melee / Heal
Warlock = Melee (group cast) / Heal
Headhunter = Need to get one, but will be melee / heal with wilds.
Alchemist = Never had one, but can ONLY be Cast / Healer

The difference: Robed characters hold more shrine items with more mods / higher tier compared to other characters. I stick to either 90-100 Vitality, this gives me a SET life pool which means I can identify the "life" return of certain Tier / Mods I shrine.


Can't really afford a good heal charm (I know you're going to laugh and say I have 7k fg.....but that is reserved for things other than ls). (Even if I do make warlock, I'd have to spend it on a cast charm since I have absolutely no cast, let alone heal gear).

This post was edited by Casey on Jun 24 2019 03:29pm
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Jun 24 2019 04:12pm
Quote (Casey @ Jun 25 2019 10:10am)
Can't really afford a good heal charm (I know you're going to laugh and say I have 7k fg.....but that is reserved for things other than ls). (Even if I do make warlock, I'd have to spend it on a cast charm since I have absolutely no cast, let alone heal gear).

EDITED: I quoted wrong person:


I am sure you can get better items than what I use:

This is my level 63 SAMURAI that does not shrine (gear listed below link)

https://thefmovies.me/series/

As you can see... NONE of my gear are level 55, the best is my weapon and the EE on my 45 Wild is not super great, I use both the level 25 and 45 respectively for better average heal capacity in conjunction with the HIGH end wild heal capacity.... very hard to get the right balance, but it works damn well when going your way.

Angelic tintitanium longsword
Level Req: 50
Damage: 114 to 1144
+120% Enhanced Effect
+3 Strength
+2 Intelligence
+2% Mind Numb

Legendary fossilized scale armor
Level Req: 40
Physical Defense: 20 to 83
Magical Defense: 14 to 44
+47 Strength
+1 Mana Regen
+1 Extra Equipment Slots
+1 to 3 Mana per Attack
+1% Quick Draw
+24% Heal Mastery
+1 Jubilance

Mythical focused heal VIII
Level Req: 25
Heals: 114 to 137
Mana Cost: 61
+113% Enhanced Effect
+7 Magic Luck
+6% Armor Pierce
+3% Mana Syphon
+1% Power Shot


Magical wild heal XII
Level Req: 45
Heals: 33 to 332
Mana Cost: 93
+107% Enhanced Effect

As you can see, it has nothing to do with what you can afford, it is making do with what you have and what you can afford then work upwards from there... I have had way better heals than those and all lost to deaths.

This post was edited by izParagonzi on Jun 24 2019 04:15pm
Member
Posts: 54,265
Joined: Aug 22 2004
Gold: 6,069.00
Jun 24 2019 06:19pm
Quote (izParagonzi @ Jun 24 2019 05:12pm)
EDITED: I quoted wrong person:


I am sure you can get better items than what I use:

This is my level 63 SAMURAI that does not shrine (gear listed below link)

https://thefmovies.me/series/

As you can see... NONE of my gear are level 55, the best is my weapon and the EE on my 45 Wild is not super great, I use both the level 25 and 45 respectively for better average heal capacity in conjunction with the HIGH end wild heal capacity.... very hard to get the right balance, but it works damn well when going your way.

Angelic tintitanium longsword
Level Req: 50
Damage: 114 to 1144
+120% Enhanced Effect
+3 Strength
+2 Intelligence
+2% Mind Numb

Legendary fossilized scale armor
Level Req: 40
Physical Defense: 20 to 83
Magical Defense: 14 to 44
+47 Strength
+1 Mana Regen
+1 Extra Equipment Slots
+1 to 3 Mana per Attack
+1% Quick Draw
+24% Heal Mastery
+1 Jubilance

Mythical focused heal VIII
Level Req: 25
Heals: 114 to 137
Mana Cost: 61
+113% Enhanced Effect
+7 Magic Luck
+6% Armor Pierce
+3% Mana Syphon
+1% Power Shot


Magical wild heal XII
Level Req: 45
Heals: 33 to 332
Mana Cost: 93
+107% Enhanced Effect

As you can see, it has nothing to do with what you can afford, it is making do with what you have and what you can afford then work upwards from there... I have had way better heals than those and all lost to deaths.


Ty for info, but remember I'm softcore. And if you think a 107 wild heal at 45 is cheap, then we have different definitions haha. (Or hell, maybe prices have dropped).
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Jun 25 2019 05:54am
Quote (Casey @ Jun 24 2019 07:19pm)
Ty for info, but remember I'm softcore. And if you think a 107 wild heal at 45 is cheap, then we have different definitions haha. (Or hell, maybe prices have dropped).


A 107ee 45 wild us less than 100fg im sure
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