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Mar 14 2019 07:43am
Quote (Meridius @ Mar 14 2019 07:50am)
occasionally i drag someone to mq with bad/low gear

If I need +1 and the new player is willing to tank/faketank (basically front and all vita) and he has gear for every 10 levels and mq weapon with ~100ee at least

yes then I take this guy. I did this actually a lot in the past.

guildmates > friends > people I like > random people with mediocre gear at least >>>>>>>>>>>>>>>>>>>>>>> zalc (he will always get kicked from my groups)


Zalc group climbs? Only ever see him solo and post ft threads with stipulations on how the trade will happen like him finding an upgrade first ^_^
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Mar 14 2019 07:43am
Quote (izParagonzi @ 14 Mar 2019 14:17)
Your previous post makes sense! My post highlighting my past endeavors is based with different game mechanics, my point still remains even with your opinions, you ARE SELECTIVE in a person joining a group run based ON GEAR to help increase THE SPEED of the run while WHISTLING.

So... what abilities would you suggest they use based on the group dynamics and gear that is selected?

Again... Optimising the best abilities for the group dynamics also include gear availability or specialty.


and that is wrong. for whistle the only optimization is do be done to hit maximum amount of mobs in the highest frequency

means: highest charging rate for each of the 3 abilities while maintaining the maximum amount of potential hits.

It could be tempting to use multistrike on feeder, but it is a red ability and you will hit less mobs over the climb if you go full multi as feeder instead of 3 feeder abilities - even if these 3 abilities are limited to column/row

Gear does not matter for the abilities in whistle. Obviously you want to use highest ee weapon and highest stats to further increase the kill speed.

The only real advantage for 200ee items is, that you can cast your abilities at lower percentages compared to lower end gear. It is actually bad to charge your abilties too high. You dont want to oneshot mobs!

Anyway, the original question has been answered
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Mar 14 2019 12:34pm
This is my opinion!


In group:

Mage - Pillar/Pierce
Barb - Knockdown to 72% rest into Multistrike

Sammy - Multistrike to 72-77% rest into either Slapdash oor knockdown.

Paladin (faketank) - Revenge 72% Rest Multistrike
Paladin (not tank) - Multistrike to 63% Rest into Knockdown

Monk - Cross 58% Multistrike to 51% Cross to 72% & Rest into Multistrike

Ninjaa - Jump 58% Multistrike to 51% Jump to 72% & Rest into Multistrike

Warlock - 72-77% Multicast & Rest into Chaos

Headhunter (faketank) - Wildswing 66% - Multistrike 63% & Res into EITHER Revenge or slapdash(depending on group)
Headhunter (not tank) - Slapdash 58% Multistrike 51% Slap up to 72-77% & Rest into Multi

Alchemist - Chaos 58% Multicast to 51% Chaos to 72-77% & Rest into Multicast

_______________________

Im not a fan of using 3 abilities, i feel more active with 2.
_______________________

Off class casting any melee class = Pillar and pierce <=> You can do Multicast like most others prefer, but it's only useful at higher lvls (35-40+) before that you will be useless.



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Mar 14 2019 03:02pm
Quote (Meridius @ Mar 15 2019 02:43am)
and that is wrong. for whistle the only optimization is do be done to hit maximum amount of mobs in the highest frequency

means: highest charging rate for each of the 3 abilities while maintaining the maximum amount of potential hits.

It could be tempting to use multistrike on feeder, but it is a red ability and you will hit less mobs over the climb if you go full multi as feeder instead of 3 feeder abilities - even if these 3 abilities are limited to column/row

Gear does not matter for the abilities in whistle. Obviously you want to use highest ee weapon and highest stats to further increase the kill speed.

The only real advantage for 200ee items is, that you can cast your abilities at lower percentages compared to lower end gear. It is actually bad to charge your abilties too high. You dont want to oneshot mobs!

Anyway, the original question has been answered


FINALLY, even though you disagree with me, you just agreed without knowing it.

Basically to optimize the run you are to use the best abilities for the build or use the grey abilities of another character class based on NUMBERS.

Example: Barbarian (Feeder) you would use Bottomsup / Knockdown and a 3rd ability to kill as many monsters as possible. You may use these abilities using a rogue.

As you stated, OPTIMIZING, but you don't have to rely on a MAGE feeder... Ristval pretty much gave the best advice in this thread:

Quote (RistVaLL @ Mar 15 2019 07:34am)
This is my opinion!


In group:

Mage - Pillar/Pierce
Barb - Knockdown to 72% rest into Multistrike

Sammy - Multistrike to 72-77% rest into either Slapdash oor knockdown.

Paladin (faketank) - Revenge 72% Rest Multistrike
Paladin (not tank) - Multistrike to 63% Rest into Knockdown

Monk - Cross 58% Multistrike to 51% Cross to 72% & Rest into Multistrike

Ninjaa - Jump 58% Multistrike to 51% Jump to 72% & Rest into Multistrike

Warlock - 72-77% Multicast & Rest into Chaos

Headhunter (faketank) - Wildswing 66% - Multistrike 63% & Res into EITHER Revenge or slapdash(depending on group)
Headhunter (not tank) - Slapdash 58% Multistrike 51% Slap up to 72-77% & Rest into Multi

Alchemist - Chaos 58% Multicast to 51% Chaos to 72-77% & Rest into Multicast

_______________________

Im not a fan of using 3 abilities, i feel more active with 2.
_______________________

Off class casting any melee class = Pillar and pierce <=> You can do Multicast like most others prefer, but it's only useful at higher lvls (35-40+) before that you will be useless.


Thanks
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