Quote (BWConformity @ Feb 27 2019 12:35pm)
I see the suggestion, but I would hate to see Paul spend time implementing that fix before he fixes the random disconnects that cause me to lose 2/3 of a map I paid 200 fg per copy to run :mellow:
But Paul stated, it isn't his connection that makes you drop, it is our end. Unless you can get definitive evidence it comes from the source, you aren't going to get jack anything fixed.
I would like map drop games to be fixed, there is an issue as I have noticed it also, getting dropped from larger maps though, smaller maps aren't an issue, but level 30+ for me drop... I even had +18 EPs on one... the ONLY thing I could think of that causes maps to drop is a conflict with "time out" and maybe a coding segment of a map mod, damn, it could also be the type of map being used... it needs real testing if these things effect maps dropping.
Quote (BWConformity @ Feb 27 2019 12:55pm)
Yeah, the random disconnects are probably not Paul's fault... even though everyone blames him for them... I do think they are something that can be fixed though, because they weren't occurring before the rewrite, so some change somewhere, maybe even coincidental in its timing is still causing them. Anyway, they come and go, sometimes happening quite often in a single day and sometimes not happening for a week. It's been pretty annoying trying to figure out what's causing it, but I'm still trying and hoping that I'll figure it out and Paul can fix it (which I'm sure he would as long as he's able and knew what the cause was).
Anyway, I feel like that is a really important fix whereas this one is not really needed. Figuring out a way to deal with immunes in solo play as a caster is just an aspect of the game. You're supposed to have some challenges. After all, there are limits to what a solo player can do.
Sorry, read this after I posted, but hope I gave a little clue on where to look
This post was edited by izParagonzi on Feb 26 2019 06:01pm