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Member
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Apr 11 2017 09:48am
Would be nice to add another end game quest maybe that's extremely difficult. Maybe something after 101 that gives a decent reward but at the same time can't be farmed in a repetitive manner either. No idea what though. Maybe that could be a good community brainstorming topic.
Member
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Apr 11 2017 10:20am
Quote (PowerTripped @ Apr 11 2017 10:48am)
Would be nice to add another end game quest maybe that's extremely difficult. Maybe something after 101 that gives a decent reward but at the same time can't be farmed in a repetitive manner either. No idea what though. Maybe that could be a good community brainstorming topic.


Evil presences beyond level 110 drop sick loot or some kind of incentive.

Put the gear in the game actually to work.

Maybe extremely high level characters have greater chance to pass the MQ.

Give a reason to go to high level and use the op gear in the game.

Maybe create tier 15 gear that can only drop at level 100+
Member
Posts: 293,489
Joined: Sep 21 2007
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Apr 11 2017 10:28am
Quote (PowerTripped @ Apr 11 2017 10:48am)
Would be nice to add another end game quest maybe that's extremely difficult. Maybe something after 101 that gives a decent reward but at the same time can't be farmed in a repetitive manner either. No idea what though. Maybe that could be a good community brainstorming topic.


Yeah that would be awesome.

You have to have things that keep new players going and you need things that keep the old ones going too.
About mms. The quest has been out for years now. It is way more satisfying doing it yourself which is why I am trying to do these public mms with medicore gear. My gear not borrowed gear you know?
I don't see anything wrong with spreading the love and showing others how to do it efficiently and hopefully incentivizing them to work towards it :).

There are hundreds of things that could be changed and even one permanent change would make the game better.
Take a look at some stupid ideas I'll just make up now:

1- make 1 new monster with ability
2- reactivate or rework dead stats like damage return
3- make it easier to move forward or back during waves
4- make it less choppy when trying to drive and heal (so you don't always have to separate the two)
5- increase market space (this one isn't my idea, everyone wants this)
6- allow us to organize our chars in the order we want and/or be able to change char from female male freely

If just one of these changes or a huge list of others were implemented it would give us something new and fun to talk about for weeks. People would log in a month later and say wtf... what is that new monster? What does it do? WOW COOL! And you're a female now??? How did yo udo that.

More newbs would play more pros would play.
Member
Posts: 37,613
Joined: May 3 2007
Gold: 119,903.34
Apr 11 2017 10:30am
Quote (Bob888 @ Apr 11 2017 11:28am)
Yeah that would be awesome.

You have to have things that keep new players going and you need things that keep the old ones going too.
About mms. The quest has been out for years now. It is way more satisfying doing it yourself which is why I am trying to do these public mms with medicore gear. My gear not borrowed gear you know?
I don't see anything wrong with spreading the love and showing others how to do it efficiently and hopefully incentivizing them to work towards it :).

There are hundreds of things that could be changed and even one permanent change would make the game better.
Take a look at some stupid ideas I'll just make up now:

1- make 1 new monster with ability
2- reactivate or rework dead stats like damage return
3- make it easier to move forward or back during waves
4- make it less choppy when trying to drive and heal (so you don't always have to separate the two)
5- increase market space (this one isn't my idea, everyone wants this)
6- allow us to organize our chars in the order we want and/or be able to change char from female male freely

If just one of these changes or a huge list of others were implemented it would give us something new and fun to talk about for weeks. People would log in a month later and say wtf... what is that new monster? What does it do? WOW COOL! And you're a female now??? How did yo udo that.

More newbs would play more pros would play.


There was a time when damage return was the best stat in the game :)
Member
Posts: 27,620
Joined: Dec 10 2008
Gold: 1,778.40
Apr 11 2017 10:30am
Quote (sir_lance_bb @ Apr 11 2017 11:20am)
Evil presences beyond level 110 drop sick loot or some kind of incentive.

Put the gear in the game actually to work.

Maybe extremely high level characters have greater chance to pass the MQ.

Give a reason to go to high level and use the op gear in the game.

Maybe create tier 15 gear that can only drop at level 100+



I agree.
Member
Posts: 293,489
Joined: Sep 21 2007
Gold: 60.00
Apr 11 2017 10:35am
Quote (PowerTripped @ Apr 11 2017 11:30am)
I agree.


Yup yup. Creating much higher tier items would devalorize the 55s everyone has invested so much into and would only give us a new point to start off from :P.
Member
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Joined: Jun 22 2007
Gold: 0.00
Apr 11 2017 10:51am
As if there is even enough good gear now for 55 that isn't afk and/or hoarded - nty on the higher gear talk

everything else, I'M IN!
Member
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Joined: Mar 15 2008
Gold: 67,650.04
Apr 11 2017 11:20am
Quote (Lyricist @ Apr 11 2017 12:51pm)
As if there is even enough good gear now for 55 that isn't afk and/or hoarded - nty on the higher gear talk

everything else, I'M IN!


Add tier XVIII gear and skip tiers XIV - XVII. That means this new gear will be the best in game with very high stats yet unusable during a 1-71 whistle (tier 18 means lvl 75 req) and so these gears may be considered optional. Also these new gears will (based on pre-existing mechanics) only drop from level 85+ monsters, giving us additional incentive to level beyond 71.

Since the majority of players only really play to level 71 these lvl 55 gear should still keep their cache. However this addition would make existing content new again, and give people--those who choose it--new challenges to strive toward. Ofc I would like some major updates and bigger challenges, but this change would be a huge dream come true for me :)

And ofc the majority of players will see the new tier of gears as MM gear specifically, so even though we seem to have gone off on a tangent here, I do believe I am not off-topic :P
Member
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Trader: Trusted
Apr 11 2017 11:30am
MM works well as it is.. we dont need any tier XVIII gear or whatever ^^ tier 1-14 is fine imo.
i would rather see an improvement of the economy with
- sellable wellables
- harder and more rewarding wells
- 3-5 items >20 fg sellable without fees upfront
- possibly more rewarding lvl 75+ (which could increase more and more the higher you get)
Member
Posts: 104,473
Joined: Jun 22 2007
Gold: 0.00
Apr 11 2017 11:53am
Quote (ahs_darkhunter @ Apr 11 2017 01:30pm)
MM works well as it is.. we dont need any tier XVIII gear or whatever ^^ tier 1-14 is fine imo.
i would rather see an improvement of the economy with
- sellable wellables
- harder and more rewarding wells
- 3-5 items >20 fg sellable without fees upfront
- possibly more rewarding lvl 75+ (which could increase more and more the higher you get)



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