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Member
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Jul 28 2016 03:10pm
Quote (EvilPresence @ 28 Jul 2016 22:31)
sry
dont agree but its okay


Give me a list of all the items you've found that was so much better before.
Member
Posts: 10,108
Joined: Jun 24 2008
Gold: 62.93
Jul 28 2016 03:23pm
Quote (RistVaLL @ Jul 28 2016 10:55am)
I've been playing this game since 2007
My gear only improves the speed a climb takes.

Items always drop, idk why you guys are complaining, they do fucking drop, (ALL YOU NEED TO DO IS EXPLORE)
you cant compare this version to the ones were EVERYONE could mute their own 55s.
MOST of the good gear there is today is from transmuting back in the days. Not that they have been found.
It is hard to roll an item today in muting because there is 40 different stats and not 22-25 it was back in the days.

Back in the days mystical 35s sold for 30fg+
mystical 55 sold for almost 100fg.

THAT IS THE MAIN DIFFERENCE.

DROPS HAS NOT CHANGED
FARMING THEM HAS, GROUPS WANT GUILD POINTS AND FAST CLIMBS, THEREFORE STUFF DONT DROP.

AMBUSH & NMNM BOTH GOT NERFED, THEREFORE IT'S HARDER TO GET ALOT MORE MID TIER ITEMS.
IF U WANT TONS OF 55s FARM SHAMANS!

http://i.imgur.com/onO29I8.png




still waiting on a response where i was wrong, or maybe misread?


/edit harder to get mid tier items from elites? maybe ur killing them in 2 seconds at lvl 60? go down a few td's

even lvl 55 items are common

This post was edited by richboy1991 on Jul 28 2016 03:25pm
Member
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Gold: 9.04
Jul 28 2016 03:43pm
well depends what u mean by back in the day cuz I found a ton of. unspawns back in the day. just saying also spawn a few of the best. anyways ever major patch item drops have been tweaked, this game would change weekly with updates lol I still member when brought multi player lol the fighting over drops to stay alive lol even when healing was just brought in 50ee was godly I member climbing to mq with nothing but Regan gear and life steal lol
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Jul 28 2016 11:18pm
Quote (RistVaLL @ Jul 28 2016 10:10pm)
Give me a list of all the items you've found that was so much better before.


i can give you a list of items that i found cz i play much longer than evilpresence


Magical lightning XIII
Level Req: 50
Spell Damage: 36 to 364
Mana Cost: 101

+180% Enhanced Effect


Magical fire XIV
Level Req: 55
Spell Damage: 158 to 423
Mana Cost: 109

+229% Enhanced Effect


Angelic godwood staff
Level Req: 55
Damage: 228 to 610

+208% Enhanced Effect
+1 to 1 Mana per Attack
+2% Life Steal
+1% Glancing Blow


Magical diamond spear
Level Req: 40
Damage: 353 to 618

+187% Enhanced Effect


Rare sapphire spear
Level Req: 30
Damage: 309 to 541

+117% Enhanced Effect
+1% Power Shot


Magical steel dagger
Level Req: 10
Damage: 55 to 96

+97% Enhanced Effect


Rare sapphire chain mail
Level Req: 30
Physical Defense: 67 to 168
Magical Defense: 0 to 48

+158% Enhanced Effect
+3 Critical Strike


Mystical steelwood club
Level Req: 45
Damage: 120 to 541

+132% Enhanced Effect
+1 Life Regen
+1 to 57 Life per Kill

Rare earth XIV
Level Req: 55
Spell Damage: 64 to 112
Mana Cost: 109

+21% Experience Gained
+5% Physical Damage Reduction


Magical mithril dagger
Level Req: 25
Damage: 98 to 172

+105% Enhanced Effect

Magical heal XII
Level Req: 45
Heals: 83 to 223
Mana Cost: 93

+122% Enhanced Effect


Mystical gossamer robe
Level Req: 20
Physical Defense: 0 to 22
Magical Defense: 33 to 99

+125% Enhanced Effect
+18 Strength
+1 to 5 Life per Attack


Arcane alloy spear
Level Req: 15
Damage: 236 to 413
+117% Enhanced Effect
+8 Vitality
+5 Mana Regen
+2% Parry
+1% Physical Damage Reduction
+5% Heal Mastery


Rare seamist padded robe
Level Req: 30
Physical Defense: 0 to 38
Magical Defense: 38 to 97

+128% Enhanced Effect
+247 Max Life

but thats not that much important
look @ this and when you do every day your job in transmuting you will get the same problem:

this is the list of muted items by me:
Rare earth XIII
Level Req: 50
Spell Damage: 153 to 268
Mana Cost: 101

+176% Enhanced Effect
+1 to 2 Life per Attack


Magical ice XIII
Level Req: 50
Spell Damage: 280 to 337
Mana Cost: 101

+198% Enhanced Effect


Magical ultimanium dagger
Level Req: 55
Damage: 230 to 402

+160% Enhanced Effect

Magical tintitanium dagger
Level Req: 50
Damage: 270 to 473

+229% Enhanced Effect


Magical tintitanium axe
Level Req: 50
Damage: 279 to 335

+159% Enhanced Effect


Magical tintitanium axe
Level Req: 50
Damage: 349 to 419

+232% Enhanced Effect


Rare ice XIV
Level Req: 55
Spell Damage: 278 to 333
Mana Cost: 109

+178% Enhanced Effect
+4% Damage Return


Magical earth XIII
Level Req: 50
Spell Damage: 138 to 242
Mana Cost: 101

+167% Enhanced Effect


Magical ultimanium dagger
Level Req: 55
Damage: 238 to 417

+163% Enhanced Effect


Angelic lightning XIV
Level Req: 55
Spell Damage: 34 to 344
Mana Cost: 109

+146% Enhanced Effect
+88 Max Mana
+1 to 8 Mana per Attack
+1% Quick Draw

Magical ultimanium dagger
Level Req: 55
Damage: 236 to 414

+161% Enhanced Effect

Rare ultimanium axe
Level Req: 55
Damage: 303 to 363

+134% Enhanced Effect
+1 to 22 Life per Kill


Rare ultimanium dagger
Level Req: 55
Damage: 90 to 158

+14 Extra Equipment Slots
+5% Mana Syphon


Magical ultimanium dagger
Level Req: 55
Damage: 217 to 381

+140% Enhanced Effect


Magical tempered diamond dagger
Level Req: 45
Damage: 195 to 341

+151% Enhanced Effect


Magical tempered diamond dagger
Level Req: 45
Damage: 202 to 355

+161% Enhanced Effect


Magical tempered diamond dagger
Level Req: 45
Damage: 206 to 360

+165% Enhanced Effect


Magical tintitanium dagger
Level Req: 50
Damage: 276 to 483

+228% Enhanced Effect


Magical tempered diamond dagger
Level Req: 45
Damage: 67 to 117

+59 Intelligence


Rare diamond dagger
Level Req: 40
Damage: 153 to 269

+130% Enhanced Effect
+2% Parry


Mystical mithril axe
Level Req: 25
Damage: 140 to 168

+99% Enhanced Effect
+14 Dexterity
+12% Ice Mastery


Magical tempered diamond dagger
Level Req: 45
Damage: 198 to 347

+172% Enhanced Effect


Magical fire XI
Level Req: 40
Spell Damage: 91 to 242
Mana Cost: 85

+140% Enhanced Effect


Magical fossilized scale armor
Level Req: 40
Physical Defense: 37 to 150
Magical Defense: 28 to 86

+128% Enhanced Effect


Rare crystallized scale armor
Level Req: 45
Physical Defense: 52 to 210
Magical Defense: 40 to 121

+193% Enhanced Effect
+13 Vitality

Magical tempered diamond dagger
Level Req: 45
Damage: 190 to 333

+131% Enhanced Effect


Magical diamond dagger
Level Req: 40
Damage: 152 to 266

+101% Enhanced Effect


Rare diamond dagger
Level Req: 40
Damage: 182 to 319

+192% Enhanced Effect
+13 Intelligence


Magical diamond dagger
Level Req: 40
Damage: 149 to 261

+139% Enhanced Effect


Rare diamond dagger
Level Req: 40
Damage: 136 to 238

+118% Enhanced Effect
+4% Mind Numb


Magical adamantium dagger
Level Req: 35
Damage: 175 to 307

+178% Enhanced Effect


Rare adamantium axe
Level Req: 35
Damage: 169 to 203

+106% Enhanced Effect
+2% Physical Damage Reduction


Magical chitin scale armor
Level Req: 35
Physical Defense: 44 to 177
Magical Defense: 21 to 63

+112% Enhanced Effect

Magical adamantium dagger
Level Req: 35
Damage: 161 to 282

+110% Enhanced Effect


Rare adamantium dagger
Level Req: 35
Damage: 147 to 257

+133% Enhanced Effect
+3% Damage Return


Magical adamantium dagger
Level Req: 35
Damage: 108 to 189

+105% Enhanced Effect


Magical adamantium dagger
Level Req: 35
Damage: 146 to 257

+116% Enhanced Effect


Magical lightning X
Level Req: 35
Spell Damage: 20 to 203
Mana Cost: 77

+103% Enhanced Effect


Magical sapphire dagger
Level Req: 30
Damage: 106 to 186

+128% Enhanced Effect


Magical sapphire dagger
Level Req: 30
Damage: 106 to 187

+102% Enhanced Effect


Magical mithril dagger
Level Req: 25
Damage: 114 to 201

+103% Enhanced Effect


Magical fine alloy dagger
Level Req: 20
Damage: 106 to 186

+95% Enhanced Effect

Magical fine alloy dagger
Level Req: 20
Damage: 122 to 215

+109% Enhanced Effect


Rare fine alloy dagger
Level Req: 20
Damage: 63 to 110

+35 Strength
+2 Jubilance

i muted my last 4000 Essences and get no 80 ee item
so DONT TELL ME THAT THERE ARE NO CHANGE SINCE THE LAST UPDATE!!!!!
Member
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Jul 28 2016 11:26pm
haha damn dude nice list :) most my good stuff i found in season 1/2 and sold most vs 1-5fg each, i got like 400 sales in a row from back then
the mp was way diff :) the highest ee i belive is 195 wind 45 or 40, i forget sold vs 8k at the time
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Jul 29 2016 12:14am
Quote (NeverDies @ 29 Jul 2016 07:18)
i can give you a list of items that i found cz i play much longer than evilpresence


i muted my last 4000 Essences and get no 80 ee item
so DONT TELL ME THAT THERE ARE NO CHANGE SINCE THE LAST UPDATE!!!!!


What does that have to do with my post at all?
Idk what's of those drops are from when, most of them are muted aswell and not actual drops.

Quote (RistVaLL @ 28 Jul 2016 18:55)

It is hard to roll an item today in muting because there is 40 different stats and not 22-25 it was back in the days.


Now this is what I said, but my reply was about "no items doesnt drop"
but they sure as hell do, it's just as many of the same tiers, it's just harder to find a better one because of the addition of more stats.

_______________________

I dont post items that are 150ee or lower because i dont really put them in the catagory "nice drops"
And I know alot of ppl who doesnt post crap like that.
I mostly post fail stuff that i like have some good sidemods and had potential to be good but wasnt.
But I have found 2 or might be 3 items with 200ee ++
couple of items with 180-190ee
some mid tiers with 140-160ee
perfect 20 robe with 35 int

etcetc , this is all with the new system (after whistle came out)
all those items was found during exploring full groups tho.
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Jul 29 2016 06:18am
Quote (RistVaLL @ Jul 29 2016 04:14pm)
What does that have to do with my post at all?
Idk what's of those drops are from when, most of them are muted aswell and not actual drops.



Now this is what I said, but my reply was about "no items doesnt drop"
but they sure as hell do, it's just as many of the same tiers, it's just harder to find a better one because of the addition of more stats.

_______________________

I dont post items that are 150ee or lower because i dont really put them in the catagory "nice drops"
And I know alot of ppl who doesnt post crap like that.
I mostly post fail stuff that i like have some good sidemods and had potential to be good but wasnt.
But I have found 2 or might be 3 items with 200ee ++
couple of items with 180-190ee
some mid tiers with 140-160ee
perfect 20 robe with 35 int

etcetc , this is all with the new system (after whistle came out)
all those items was found during exploring full groups tho.


This is kind of case in point for what I posted on page 2, peoples perceptions have changed. Mid+ teir items no longer have value, this isn't because they aren't usable, It's because way better exists compared to the number of players. It has the adverse effect of econimies of scale. Look at my HC ee sword set. In early season 1 of hc that was considered a decent set and very climbable in a group. Here we are 3 seasons later and its all trash. Add 18 seasons of sc and we are where we are now. Its quite a simple formula really. Without people buying what's now considered trash, no one buys the good stuff, we're just on the tail end of a failing economy and the games meta doesn't support a none rich playerbase. Hence why a full reset of items would help, it'll bring more people in than it will push away
Member
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Jul 29 2016 07:15am
i think a full reset would destroy this game completly
u cant do a full climb in my opinion without invest 10 hours + time
and with a playerbase of 30 ppl it will costs years to get speedclimbs

but dont posting here anymore now cz its senseless
i talk to a wall its better :) and more fun :)

perhaps paul need some help with programming or explanation how a game works

but its his game and its a nice game bla bla bla
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Jul 29 2016 09:10am
If there were a full reset removing all the gear, you can kiss this game goodbye.

Those of us who have played the game for some time have gathered our gear over the years, and at great expense.
Were these investments to disappear, so would the players.

Look at what has happened to Hard Core as an example.
There used to be some very viable teams playing that core, but death strikes with evil intent,
destroying whatever gear is carried on the dead char.
It demolished one of the most promising HC guilds ever - Hueco Mundo,
when they ran into Elemental Education on HC and got wiped out with all gear carried.
They have never been able to recover.

A full reset would have the same overall effect if not more, since ALL gear would be removed.

So please don't even think of this being an option if you want the game to continue.
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Jul 29 2016 10:10am
Quote (Paparick @ Jul 29 2016 05:10pm)
If there were a full reset removing all the gear, you can kiss this game goodbye.

Those of us who have played the game for some time have gathered our gear over the years, and at great expense.
Were these investments to disappear, so would the players.

Look at what has happened to Hard Core as an example.
There used to be some very viable teams playing that core, but death strikes with evil intent,
destroying whatever gear is carried on the dead char.
It demolished one of the most promising HC guilds ever - Hueco Mundo,
when they ran into Elemental Education on HC and got wiped out with all gear carried.
They have never been able to recover.

A full reset would have the same overall effect if not more, since ALL gear would be removed.

So please don't even think of this being an option if you want the game to continue.


I think this is short sighted. Existing players might be pissed when you remove gear, but at least it will open the door to new players who are interested in starting to play.
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