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Poll > Remove The 20% Cap On Enhanced Effect Etc
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Aug 19 2014 12:16pm
Quote (izParagonzi @ Aug 19 2014 06:15am)
I agree... if you are going to cap EE... then you might as well cap Extra Equipment Slots.
TierI = cap of 3.

Oh wait, will that be unfair for the unspawnables tierI's that have like 9 equipment slots?

Not really... if you have a cap of 20% EE... then why not implement EES cap?


Yeah, I never understood why everything wasn't capped after mpk/lpk change. Made zero sense from a programming life cycle perspective. Saw overspawns were a mistake and just decided to correct some? Never understood that... When I see my team half arse fix a bug, it infuriates me and I fix it. Then I leave an insulting comment in the code lol.

This post was edited by Jasta88 on Aug 19 2014 12:17pm
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Aug 19 2014 01:50pm
Quote (Jasta88 @ Aug 19 2014 01:16pm)
Yeah, I never understood why everything wasn't capped after mpk/lpk change. Made zero sense from a programming life cycle perspective. Saw overspawns were a mistake and just decided to correct some? Never understood that... When I see my team half arse fix a bug, it infuriates me and I fix it. Then I leave an insulting comment in the code lol.


damage control

He would have made the most valuable items in the game completely useless. And items people spent hundreds of thousands of FG on and by proxy thousands of dollars made for him.

Nerfing lpk/mpk/lpa/mpa and capping the EE could balance somewhat of unspawns out without alienating the entire softcore playerbase.

Overspawns if a mistake have little to none negative impact on the game. They are nice because they are cool items. The unspawns that existed before caps were put in place though is just legacy version of items existing.
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Aug 19 2014 03:24pm
Quote (sir_lance_bb @ Aug 19 2014 02:50pm)
damage control

He would have made the most valuable items in the game completely useless. And items people spent hundreds of thousands of FG on and by proxy thousands of dollars made for him.

Nerfing lpk/mpk/lpa/mpa and capping the EE could balance somewhat of unspawns out without alienating the entire softcore playerbase.

Overspawns if a mistake have little to none negative impact on the game. They are nice because they are cool items. The unspawns that existed before caps were put in place though is just legacy version of items existing.


Negative impact or not. Its a "bug" and should have been fixed like the others from a programming perspective. People who spend money should know the risk of exchanging real life goods for pixels.

He did make a lot of high priced items useless with the mpk/lpk soooo its okay to alienate some of softcore but not all?

That being said... I'm sure youre right. The beginning did seem to have a lot of updates that catered to people who donated a lot and spent a ton....

Still don't see why he would let his standards get that low on a game he's been slaving hundreds of hours programming/debugging. I'm sure there are more big changes to come.... Just hope it's what he wants and not people with a bunch of stars next to their names.
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Aug 19 2014 03:31pm
Remove ee cap.

I like it :D
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Aug 19 2014 03:47pm
Quote (Jasta88 @ Aug 19 2014 04:24pm)
Negative impact or not. Its a "bug" and should have been fixed like the others from a programming perspective. People who spend money should know the risk of exchanging real life goods for pixels.

He did make a lot of high priced items useless with the mpk/lpk soooo its okay to alienate some of softcore but not all?

That being said... I'm sure youre right. The beginning did seem to have a lot of updates that catered to people who donated a lot and spent a ton....

Still don't see why he would let his standards get that low on a game he's been slaving hundreds of hours programming/debugging. I'm sure there are more big changes to come.... Just hope it's what he wants and not people with a bunch of stars next to their names.


It always has been and always will be








This post was edited by BrunoMars on Aug 19 2014 03:59pm
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Aug 19 2014 07:19pm
Quote (Jasta88 @ Aug 20 2014 07:16am)
Yeah, I never understood why everything wasn't capped after mpk/lpk change. Made zero sense from a programming life cycle perspective. Saw overspawns were a mistake and just decided to correct some? Never understood that... When I see my team half arse fix a bug, it infuriates me and I fix it. Then I leave an insulting comment in the code lol.


Well... I think I will stop trying to re-invent the wheel, been unsuccessful everytime... :D
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Aug 20 2014 03:42am
you gotta make your suggestion topics eaiser to understand
it's a simple suggestion: do you think that prof should be able to go beyond the 20ee overcap there is on each tier
voted yes but what if the item is overspawn or unspawnable and already 20ee over cap.
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Aug 20 2014 08:17am
Quote (wbsfoo @ Aug 20 2014 05:42am)
you gotta make your suggestion topics eaiser to understand
it's a simple suggestion: do you think that prof should be able to go beyond the 20ee overcap there is on each tier
voted yes but what if the item is overspawn or unspawnable and already 20ee over cap.




he wants unspawns/overspawns to stay capped but prof to be able to go above the cap.
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Aug 20 2014 09:22am
Quote (SilentXer0 @ Aug 20 2014 09:17am)
he wants unspawns/overspawns to stay capped  but prof to be able to go above the cap.


Isn't the current system already your prof is effective to 20% over the cap anyways?

And there's only like 5 people who have profs high enough where they could actually maybe see any return but it's all on low level gear anyways so not like having 20 more ee on your 1-40 gear increases the speed of your climb to begin with when you use capped gear.

Keep trying Rex, you'll get a suggestion that will stick eventually.

This post was edited by sir_lance_bb on Aug 20 2014 09:24am
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