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Apr 27 2013 11:55pm
Quote (KakeWalk @ Apr 27 2013 10:47pm)
As far as Im concerned if you are serious about this game you will fish either way because of how beneficial life fish are, especially when it comes to soloing elites.

The 30 stat loss of putting points into vit instead of int at level 65 is about 2k mana. 2k mana in fish is nothing. Thats 16 cooked sardines if you take the averages. Higher level fish obviously require far less.


And therein lies the second problem. Even without attempting to tank, your caster, even warlock, does not have enough mana for a level, especially not when exploring, if solo. You are going to need at least 2 full bars of mana, if not 3, especially at higher levels if you take trapdoors. Tell me, how many fish does it take to account for 20K-30K mana? Also consider your reduction in damage.

And again, you say this "if you are serious about this game you will fish..." nonsense... I fish because I hope it will one day be worth the time invested. Not because it benefits me today. I melee Feeder-Ninja. Tried mage solo. By level 50, I was certain I hated it. By level 71, I wanted to stab myself in the eyeballs, AND could barely manage to clear EPs because of the sick damage they were doing in tds. Yet Fighter/sami/pali/monk/ninja? Worries? Only the fact that my router has been acting up the last couple weeks. If I disconnect, I may die during 2+ eps, if I'm really really unlucky. Aside from that? Solid through and through. Not saying I never have to shrine, but there's so few times it's needed, having the items isn't a problem. Save up 20 arcane+ tier IV+ from early levels, I'm gold for the game. Mage? Well... Yeah.

Fishing isn't a "requirement" if you're "serious" about the game. Forgetting this ridiculous idea that casting is "better" than melee is far more important. :)

Edit: UNLESS you're in it specifically for the MQ Grind. If you want to ONLY slash when you can get together a 5 man group, and ONLY want to dance, and really DON'T take the game seriously for anything more than GP, then in that case I agree with you. Casting is the best ever. Especially warlock. Other than that: LOL.

This post was edited by InsaneBobb on Apr 28 2013 12:06am
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Apr 28 2013 12:09am
Quote (InsaneBobb @ Apr 28 2013 01:55am)
And therein lies the second problem. Even without attempting to tank, your caster, even warlock, does not have enough mana for a level, especially not when exploring, if solo. You are going to need at least 2 full bars of mana, if not 3, especially at higher levels if you take trapdoors. Tell me, how many fish does it take to account for 20K-30K mana? Also consider your reduction in damage.

And again, you say this "if you are serious about this game you will fish..." nonsense... I fish because I hope it will one day be worth the time invested. Not because it benefits me today. I melee Feeder-Ninja. Tried mage solo. By level 50, I was certain I hated it. By level 71, I wanted to stab myself in the eyeballs, AND could barely manage to clear EPs. Yet Fighter/sami/pali/monk/ninja? Worries? Only the fact that my router has been acting up the last couple weeks. If I disconnect, I may die during 2+ eps, if I'm really really unlucky. Aside from that? Solid through and through. Not saying I never have to shrine, but there's so few times it's needed, having the items isn't a problem. Save up 20 arcane+ tier IV+ from early levels, I'm gold for the game. Mage? Well... Yeah.

Fishing isn't a "requirement" if you're "serious" about the game. Forgetting this ridiculous idea that casting is "better" than melee is far more important. :)


So the reason casting isnt as good as melee is because you had less fun. This is the same reason why you are blind when it comes to seeing benefits of playing with a group. Even if you dont enjoy playing a certain way, you cant be oblivious to the possibilities it can have.
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Apr 28 2013 12:09am
This is way too much to read right now. I'm sure it will be good reading material next time I'm on the toilet though :D

edit: INB4RANDYSWALLOFTEXT xD

This post was edited by TaylorSwift on Apr 28 2013 12:24am
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Apr 28 2013 12:12am
This has been great entertainment tonight :lol:

In a cata of 5 ppl casters out do mellee.
No input for solo cause i dont cast! :P
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Apr 28 2013 12:14am
Quote (KakeWalk @ Apr 27 2013 11:09pm)
So the reason casting isnt as good as melee is because you had less fun. This is the same reason why you are blind when it comes to seeing benefits of playing with a group. Even if you dont enjoy playing a certain way, you cant be oblivious to the possibilities it can have.


Blind? I've done hundreds of group climbs, how about you? I've also spent a good amount of time online where to get a full group, you're going to waste a few hours to fill it, then before you get halfway through a climb, somebody has to leave, then another... Yeah, trust me, I'm not the one who is "blind".

I was the first person in the game of Ladderslasher to cast a headhunter 1-71. I was the first all-class caster to GET to headhunter. And, while the game was overall more difficult in those days, casting was FAR more balanced against melee. Now? If you believe casting is better, especially given that Sami, pali, monk, ninja, and headhunter do NOT lend themselves to casting? Perhaps you should have your vision checked, my friend.

Again, in spite of your blindness, I will again point out that the masteries are boss when it comes to heavy armor wearing, MELEE, feeder/sami/pali chars as a defensive tool. :)

Quote (Spankyhaze @ Apr 27 2013 11:12pm)
In a cata of 5 ppl casters out do mellee.


How many trapdoors, and how many eps? Again, I despise black tracking unless you have no time to actually play. If it's all about MQ and nothing but, then you're absolutely correct. If it's full explore and multiple trapdoors... Show me. :)

This post was edited by InsaneBobb on Apr 28 2013 12:19am
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Apr 28 2013 12:20am
lol simple as this u have a vault use it for shrines uhm not hard very rarly do I run out of shrines in a solo on my wl how about prep for a solo dumshits

This post was edited by supersage on Apr 28 2013 12:21am
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Apr 28 2013 12:21am
Quote (InsaneBobb @ Apr 28 2013 12:14am)
How many trapdoors, and how many eps? Again, I despise black tracking unless you have no time to actually play. If it's all about MQ and nothing but, then you're absolutely correct. If it's full explore and multiple trapdoors... Show me. :)


Depends on how many trap door we find ofc :P
I will not do a black track climb, explore or ill solo. ( most of the time )
Casters just do more dmg and crits vs a mellee char in a cata game.


The downfall to casting is the shrine. Its crap, so i would geuss solo would be a grind.
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Apr 28 2013 12:26am
See, only bad things from groups. You assume every group takes a long time to fill and in that time waiting you sit on your hands. You assume all groups will avoid EPs since they only want a quick guild point. You dont mention the added magic luck. And apparently profs only come from solo or something in your world. You talk about borrowing gear from others but believe if someone in your guild finds an item in your game you will never have a chance to use it. We get it, you dont like playing in groups, I dont either, but that doesnt discredit the benefits of doing so.

Sorry I dont see how you casting on a headhunter in 1963 matters now. Its a cool personal achievement, but thats all it is.

I started typing here because of how ridiculous your beliefs of tanking as melee in a robe were any different than tanking as a caster in a robe. So cool Im glad you think masteries are boss when using heavies(assuming thats what you meant when you listed those chars).

There are plenty of good legitimate reasons for favoring melee, use them instead of talking biased nonsense.

This post was edited by KakeWalk on Apr 28 2013 12:29am
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Apr 28 2013 12:27am
Quote (supersage @ Apr 27 2013 11:20pm)
lol simple as this u have a vault use it for shrines uhm not hard very rarly do I run out of shrines in a solo on my wl how about prep for a solo dumshits


When did you last solo? When did you last solo and explore? I'd say... You're full of shit. :)

I've seen your gear, it's not bad. It's not enough to "have enough shrines". Or did you forget that the tier I drops no longer give 25%? :)

Quote (Spankyhaze @ Apr 27 2013 11:21pm)
Depends on how many trap door we find ofc :P
I will not do a black track climb, explore or ill solo. ( most of the time )
Casters just do more dmg and crits vs a mellee char in a cata game.


The downfall to casting is the shrine. Its crap, so i would geuss solo would be a grind.


Casters have higher damage to make up for the limitations of mana, basically. The problem arises when you have nothing but casters, no tanks, and you're down 3, 4, 5+ tds at 60+. I don't know if you've tried them yet, but I can tell you that the EPs I was facing at 65 in 5 tds were STRONGER than the mobs I was facing at level 78 with 1 td. They hit HARD. Even given 80 vit, even given an ee padded robe over 200 ee, it didn't matter. They still do a TON of damage. Without the protection of a tank, who has both the life and the armor to offset at least SOME of the damage, all the damage doing capacity in the world won't stop you from dying, nor will all the heals. :)

Quote (KakeWalk @ Apr 27 2013 11:26pm)
See, only bad things from groups. You assume every group takes a long time to fill and in that time waiting you sit on your hands. You assume all groups will avoid EPs since they only want a quick guild point. You dont mention the added magic luck. And apparently profs only come from solo or something in your world. You talk about borrowing gear from others but believe if someone in your guild finds an item in your game you will never have a chance to use it. We get it, you dont like playing in groups, I dont either, but that doesnt discredit the benefits of doing so.

Sorry I dont see how you casting on a headhunter in 1963 matters now. Its a cool personal achievement, but thats all it is.

I started typing here because of how ridiculous your beliefs of tanking as melee in a robe were any different than tanking as a caster in a robe. So cool Im glad you think masteries are boss when using heavies(assuming thats what you meant when you listed those chars).


1. You talk a lot. Where are your GPs, where are your climbs, where are your profs, where are YOU? 28 gp in the last 2 years... Have you even played in the last week?
RawBrahs Hardcore 1 Fighter 7 days, 15 hours ago 0 0 0 0
Oh, guess not. You're trolling, can't back your shit up, and don't know a damned thing. Go log in, find a group without having prearranged it. You might have it happen in a short time. More than likely... Not. :)
2. WTF are you talking about with heavies? I said heavy armor. Smoke less crack, troll.
3. Where's your prof mate? If you know so much about how to gain it, show it or shove it, yes? :)
4. Mana is an issue for casting, it is not for melee. Giving up mana to tank as caster is idiotic, as you have even MORE problems. Ignore the fact all you want, either way, you're still a troll. :)

Quote (Spankyhaze @ Apr 27 2013 11:34pm)
Well i never said anything about doing a climb with all casters.
Mellee is much needed part of a group...ofc for both dmg and tank.
Im just simple stateing that a caster in a group does more dmg/crits than a mellee char does.

I play hc so ofc i dont play in groups with all robes.
We cant just die go to town and go back into cata like nothing happened...


Exactly. So 5 casters is NOT faster, because it is NOT going to happen, because it is NOT smart. Trolls like Kakewalk seem to forget such things. :)

And I've never argued that casters do more damage and more crits than melee. This has ALWAYS been the case, at least, it has been since season 2 (SC). That's the #1 bonus to having to deal with the headache of mana. When soloing, in terrible full groups, in full groups that are taking several trapdoors at high levels, or in incomplete groups (less than 5), damage is not the concern. Mana is the concern. :)

This post was edited by InsaneBobb on Apr 28 2013 12:47am
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Apr 28 2013 12:34am
Quote (InsaneBobb @ Apr 28 2013 12:27am)
Casters have higher damage to make up for the limitations of mana, basically. The problem arises when you have nothing but casters, no tanks, and you're down 3, 4, 5+ tds at 60+. I don't know if you've tried them yet, but I can tell you that the EPs I was facing at 65 in 5 tds were STRONGER than the mobs I was facing at level 78 with 1 td. They hit HARD. Even given 80 vit, even given an ee padded robe over 200 ee, it didn't matter. They still do a TON of damage. Without the protection of a tank, who has both the life and the armor to offset at least SOME of the damage, all the damage doing capacity in the world won't stop you from dying, nor will all the heals. :)


Well i never said anything about doing a climb with all casters.
Mellee is much needed part of a group...ofc for both dmg and tank.
Im just simple stateing that a caster in a group does more dmg/crits than a mellee char does.

I play hc so ofc i dont play in groups with all robes.
We cant just die go to town and go back into cata like nothing happened...
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