Quote (supersage @ Apr 27 2013 11:20pm)
lol simple as this u have a vault use it for shrines uhm not hard very rarly do I run out of shrines in a solo on my wl how about prep for a solo dumshits
When did you last solo? When did you last solo and explore? I'd say... You're full of shit.

I've seen your gear, it's not bad. It's not enough to "have enough shrines". Or did you forget that the tier I drops no longer give 25%?

Quote (Spankyhaze @ Apr 27 2013 11:21pm)
Depends on how many trap door we find ofc

I will not do a black track climb, explore or ill solo. ( most of the time )
Casters just do more dmg and crits vs a mellee char in a cata game.
The downfall to casting is the shrine. Its crap, so i would geuss solo would be a grind.
Casters have higher damage to make up for the limitations of mana, basically. The problem arises when you have nothing but casters, no tanks, and you're down 3, 4, 5+ tds at 60+. I don't know if you've tried them yet, but I can tell you that the EPs I was facing at 65 in 5 tds were STRONGER than the mobs I was facing at level 78 with 1 td. They hit HARD. Even given 80 vit, even given an ee padded robe over 200 ee, it didn't matter. They still do a TON of damage. Without the protection of a tank, who has both the life and the armor to offset at least SOME of the damage, all the damage doing capacity in the world won't stop you from dying, nor will all the heals.

Quote (KakeWalk @ Apr 27 2013 11:26pm)
See, only bad things from groups. You assume every group takes a long time to fill and in that time waiting you sit on your hands. You assume all groups will avoid EPs since they only want a quick guild point. You dont mention the added magic luck. And apparently profs only come from solo or something in your world. You talk about borrowing gear from others but believe if someone in your guild finds an item in your game you will never have a chance to use it. We get it, you dont like playing in groups, I dont either, but that doesnt discredit the benefits of doing so.
Sorry I dont see how you casting on a headhunter in 1963 matters now. Its a cool personal achievement, but thats all it is.
I started typing here because of how ridiculous your beliefs of tanking as melee in a robe were any different than tanking as a caster in a robe. So cool Im glad you think masteries are boss when using heavies(assuming thats what you meant when you listed those chars).
1. You talk a lot. Where are your GPs, where are your climbs, where are your profs, where are YOU? 28 gp in the last 2 years... Have you even played in the last week?
RawBrahs Hardcore 1 Fighter 7 days, 15 hours ago 0 0 0 0
Oh, guess not. You're trolling, can't back your shit up, and don't know a damned thing. Go log in, find a group without having prearranged it. You might have it happen in a short time. More than likely... Not.

2. WTF are you talking about with heavies? I said heavy armor. Smoke less crack, troll.
3. Where's your prof mate? If you know so much about how to gain it, show it or shove it, yes?

4. Mana is an issue for casting, it is not for melee. Giving up mana to tank as caster is idiotic, as you have even MORE problems. Ignore the fact all you want, either way, you're still a troll.

Quote (Spankyhaze @ Apr 27 2013 11:34pm)
Well i never said anything about doing a climb with all casters.
Mellee is much needed part of a group...ofc for both dmg and tank.
Im just simple stateing that a caster in a group does more dmg/crits than a mellee char does.
I play hc so ofc i dont play in groups with all robes.
We cant just die go to town and go back into cata like nothing happened...
Exactly. So 5 casters is NOT faster, because it is NOT going to happen, because it is NOT smart. Trolls like Kakewalk seem to forget such things.

And I've never argued that casters do more damage and more crits than melee. This has ALWAYS been the case, at least, it has been since season 2 (SC). That's the #1 bonus to having to deal with the headache of mana. When soloing, in terrible full groups, in full groups that are taking several trapdoors at high levels, or in incomplete groups (less than 5), damage is not the concern. Mana is the concern.
This post was edited by InsaneBobb on Apr 28 2013 12:47am