Quote (lxxgatmanxxl @ May 8 2012 05:21pm)
Yeah, and the new shrine update will really weaken newer players. I have a char that I climb with that uses only gear I find during the climb and I dont MP nothing or w/e and it was hard enough as it is and new players with nothing to give are just fcked.
Theres no easy way for them to mq or even level. Now if they somehow make it to 30-40, the new shrine system will totally set them sooooo far back that itll just push em away. Killing one monster before having to regen if theyre lucky
There are 2 problems with this. The first, is that everyone will have to climb as a group in order for the new players to succeed, and most people don't want to take new players because they have no gear/bad gear/won't invest in gear. The second problem, is that most new players can't find random groups because everyone is dead set that they can't play this game if its not a 1-71 every time. Items are spawning with gg stats all the time, and even though all of us want to improve our gear or find stuff to sell for fg, these players are missing out.
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Now if they somehow make it to 30-40, the new shrine system will totally set them sooooo far back that itll just push em away.
BS, this is why we are having problems now, everyone wants to think in the past. The shrine system weakened means that players (new and old) NEED to start skilling. Its very EASY for these new players to start fishing (invest a few fg into poles with decent dura) and build themselves some stacks and cook them. FFS, the healing power of mana/hp fish has doubled since the skill came out. All it takes is a little time and devotion.
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I have a char that I climb with that uses only gear I find during the climb and I dont MP nothing or w/e and it was hard enough as it is and new players with nothing to give are just fcked.
This is your personal preference. If players come to LS and decide to hardcore/iron man it, then thats their choice. The mp has items on it that are only a fraction of what I had to pay for when I first started slashing. This playing style will certainly push players away, but thats their own fault if they refuse to invest in this game. With the way the economy is at the moment, its nearly impossible to make fg right now so if that is why the new players are here, we need to set them up for success and tell them right away "Your not going to make fg off this game. Play it for fun."
As for the topic post, I would say no. There are multiple ways to effectively heal (many of the heal abilities can make a dedicated healer extremely useful to the team) and I've already mentioned one of them. Why are we staying in a rut and not thinking outside the traditional slashing box?