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Member
Posts: 19,471
Joined: May 25 2006
Gold: 0.95
Oct 23 2011 07:44am
make vault free
bring back solo arena
bring back normal well - more important than arena
Add a new class somewhere
remove ability to "farm" ambush
make swords able to hurt ambush
add ability to see who is in a group prior to joining it
do it soon ;)
Member
Posts: 38,144
Joined: Dec 12 2006
Gold: 274,666.00
Oct 23 2011 08:00am
Quote (Hylian_Queen @ 23 Oct 2011 14:34)
i'd like to see an increase on exp in solo play


Quote (derDrops @ 23 Oct 2011 14:58)
oh id like to be able to play solo 1-handed!!!


Quote (Unthinkable @ 23 Oct 2011 15:44)
make vault free
Add a new class somewhere
add ability to see who is in a group prior to joining it



this and this and this, please :hail:
make this game more friendly for soloing players
Member
Posts: 50,592
Joined: Aug 21 2007
Gold: 3,130.00
Oct 23 2011 09:24am
lets not make it take 12.4 damn hours just to do a solo climb?
when i could just do a 2hr cata climb...

sorry i dont really like relying on 4 others to stay alive.

but i just did a full solo climb an tracked the levels to the dot.

746 minutes spent on one climb is a bit rediclous.
Member
Posts: 15,332
Joined: Dec 22 2004
Gold: 66,220.15
Oct 23 2011 09:40am
making an extra vault " guild vault " where we can put the most used gear into.
payable 100fg/month for 25 slots as the other one.
so no gear is blocked if some 1 dont show up

this is only good for guilds who share gear
Member
Posts: 8,879
Joined: Mar 17 2011
Gold: 76.30
Oct 23 2011 09:48am
introduce some rewards for solo playing... separate thread for what those could be

perhaps on mq, you can choose a random item roll or something or a "super well" at which point you dont get a chance to pass that mq attempt??
Member
Posts: 22,669
Joined: Mar 17 2008
Gold: 1,187.41
Oct 23 2011 10:00am
nerfed shrine needs to be 10% per item tired of would be melees as casters thinking they are doing something shrining ever 45 seconds.

stackable sellable whites obviously same tier same item, hard cap of ten.

% prof gain mod for items.

passive abilities added per every 10 prof you have so say crit strike was the mod for daggers if you have 20 dagger prof you have 2 crit strike al the time, this is not too much and would give purpose to leveling other profs

prof gain needs to be bumped a lil bit across the board for everything if its to continue to be a viable gaming feature.

extra item slots as a mod or just hard increase.

oh and why not give some new items, i propose jewelery, on which Stats do not spawn, so no str dex int or vit, only mods.

This post was edited by GunslingerOfOld on Oct 23 2011 10:05am
Member
Posts: 8,879
Joined: Mar 17 2011
Gold: 76.30
Oct 23 2011 10:02am
Quote (GunslingerOfOld @ Oct 23 2011 10:00am)
nerfed shrine
stackable sellable whites
% prof gain mod
passive abilities added per every 10 prof you have


YES
Member
Posts: 92,369
Joined: Dec 8 2005
Gold: 2,250.90
Oct 23 2011 10:02am
Quote (sp_patl @ 23 Oct 2011 17:40)
making an extra vault " guild vault " where we can put the most used gear into.
payable 100fg/month for 25 slots as the other one.
so no gear is blocked if some 1 dont show up

this is only good for guilds who share gear


Only if there was a way to limit who can access this gear and a log that shows who withdrew/deposited what.
Member
Posts: 11,644
Joined: Sep 9 2007
Gold: 0.00
Oct 23 2011 10:49am
I'd like to see an update that's not just a bunch of bug fixes :blink:
Member
Posts: 44,318
Joined: Feb 28 2008
Gold: 862.65
Oct 23 2011 11:03am
would like to see a new feeder class where you can pick your own combo of starting stats
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