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Jun 12 2011 01:43am
Quote (njaguar @ Jun 11 2011 02:43pm)
Oops, my bad, you do get less proficiency for combating higher level mobs. This is correct, I forgot. My testing didn't immediately show it because the proficiency at 0 (higher probability to gain points), and the TD didn't drop me down very far (random).

Anyway, yeah, this is correct, it's part of the "trap" of the door.


Quote (benell @ Jun 11 2011 02:54pm)
Why would you get less experience for something harder? That makes no sense to me? Shouldn't that give some advantage?


Quote (derDrops @ Jun 11 2011 02:57pm)
it doesnt make much sense to get less prof for fighting stronger monsters, but if its intended i will just keep remaking at tds.
i mean "less" in this case is very close to nothing...


I think it's because of the following:

Falling down a TD = -1 to +3 or 4 monster lvl. Making them a tad easier or harder to kill.
If it's -1, you wont be gaining prof, obviously. Depends on the individuals lvl.
If it's higher you will.

The harder monsters are higher lvl. In wich case the harder / special monster(s) might drop a much higher lvl item.

I believe all this combined is why Paul said: "it's part of the "trap" of the door."

---

I might be wrong!!! :)
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Jun 12 2011 01:43am
Quote (lefek @ 12 Jun 2011 03:02)
since 1.21 there is no reason to keep proff. no more caster splash if high proff & zylion climbs to get +1ee.
plz explain new members how ive got over 100proff in main proffs if they cant get 10 in a year.
plz reroll all proffs to 0 or change proff counting.
"work harder & ull get less" isnt good idea imo...


i agreed
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Jun 12 2011 01:54am
Quote (James84 @ Jun 12 2011 08:43am)
I think it's because of the following:

Falling down a TD = -1 to +3 or 4 monster lvl. Making them a tad easier or harder to kill.
If it's -1, you wont be gaining prof, obviously. Depends on the individuals lvl.
If it's higher you will.

The harder monsters are higher lvl. In wich case the harder / special monster(s) might drop a much higher lvl item.

I believe all this combined is why Paul said:  "it's part of the "trap" of the door."

---

I might be wrong!!! :)


The monsters always go higher and it's +1 to +10 lvls if not mistaken.
Paul said it somewhere at some point.
And from what i got from what Paul posted its when u get a higher lvls monster that u dont get as much therefore your explanation for the drops might be right..

Still if it gets a high roll on the TD, the chances of getting a good item of that lvl are around 0.00000000000000000000000000000001% so i'd say cut the slack on the profs and give them to who fights for them..
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Jun 12 2011 01:59am
Quote (James84 @ Jun 12 2011 03:43am)
I think it's because of the following:

Falling down a TD = -1 to +3 or 4 monster lvl. Making them a tad easier or harder to kill.
If it's -1, you wont be gaining prof, obviously. Depends on the individuals lvl.
If it's higher you will.

The harder monsters are higher lvl. In wich case the harder / special monster(s) might drop a much higher lvl item.

I believe all this combined is why Paul said:  "it's part of the "trap" of the door."

---

I might be wrong!!! :)


Unfortunately you are wrong, for the bold part anyway. It makes sense that "trap" implies more danger so mobs are tougher. But getting less prof points? Hopefully it'll be reconsidered

Quote (James84 @ Jun 12 2011 04:01am)
I'm not wrong on the bolded part. As Paul stated, you still get prof but it's less: "Oops, my bad, you do get less proficiency for combating higher level mobs."


Sorry, I thought you meant you still get normal profs when fighting higher levels

This post was edited by KakeWalk on Jun 12 2011 02:07am
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Jun 12 2011 02:01am
Quote (SuioMdl @ Jun 12 2011 03:54am)
The monsters always go higher and it's +1 to +10 lvls if not mistaken.
Paul said it somewhere at some point.
And from what i got from what Paul posted its when u get a higher lvls monster that u dont get as much therefore your explanation for the drops might be right..

Still if it gets a high roll on the TD, the chances of getting a good item of that lvl are around 0.00000000000000000000000000000001% so i'd say cut the slack on the profs and give them to who fights for them..


Last update, Paul stated in a thread TD = -1 to +3or4 lvls, I'm 99% sure of this. I forget if it was 3 or 4, thats the only part I'm not quite sure on.
I think it was in the same thread, in wich someone was talking about Exp. and he(Paul) also stated, "runner" doesn't get a +1%ExpBoost/PerPlayer in game anymore. Now the monster lvl's are determined by the avg lvl of the ppl in the cata.

Quote (KakeWalk @ Jun 12 2011 03:59am)
Unfortunately you are wrong, for the bold part anyway. It makes sense that "trap" implies more danger so mobs are tougher. But getting less prof points? Hopefully it'll be reconsidered


I'm not wrong on the bolded part. As Paul stated, you still get prof but it's less: "Oops, my bad, you do get less proficiency for combating higher level mobs."

This post was edited by James84 on Jun 12 2011 02:03am
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Jun 12 2011 02:04am
Quote (James84 @ Jun 12 2011 09:01am)
Last update, Paul stated in a thread TD = -1 to +3or4 lvls, I'm 99% sure of this. I forget if it was 3 or 4, thats the only part I'm not quite sure on.
I think it was in the same thread, in wich someone was talking about Exp. and he(Paul) also stated, "runner" doesn't get a +1%ExpBoost/PerPlayer in game anymore. Now the monster lvl's are determined by the avg lvl of the ppl in the cata.


the other day i falled into 3 TD got a lvl15 item was lvl1 or lvl2.. those start dropping at lvl23?
u do the maths.

And btw everyone every time u get a Rank the harder it is to get to the next one, not only because its 1000 more points but because u have also less chance of getting a Prof Point per hit...
So getting 1000 points at lvl0 might take 1000 hits but at Rank 20 might take 10000 hits..

Quote (KakeWalk @ Jun 12 2011 09:09am)
Really? I've never experienced a difference, I was confused when Paul said it too


yup, we tested it and Paul also gave a hint in a topic before and now confirmed it in this one.

This post was edited by SuioMdl on Jun 12 2011 02:10am
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Jun 12 2011 02:09am
Quote (SuioMdl @ Jun 12 2011 04:04am)
the other day i falled into 3 TD got a lvl15 item was lvl1 or lvl2.. those start dropping at lvl23?
u do the maths.

And btw everyone every time u get a Rank the harder it is to get to the next one, not only because its 1000 more points but because u have also less chance of getting a Prof Point per hit...
So getting 1000 points at lvl0 might take 1000 hits but at Rank 20 might take 10000 hits..


Really? I've never experienced a difference, I was confused when Paul said it too. My highest is only 13 so I guess thats why I couldnt really tell a difference. That or I gave up caring after all the nerfs

This post was edited by KakeWalk on Jun 12 2011 02:13am
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Jun 12 2011 02:10am
Quote (SuioMdl @ Jun 12 2011 04:04am)
the other day i falled into 3 TD got a lvl15 item was lvl1 or lvl2.. those start dropping at lvl23?
u do the maths.


I'm to tired to understand fully what you typed here...

Your lvl 1 or 2, fell down 3xTD's, got a lvl 15 drop?

3 TD's = up to a total max of 9 or 12 lvl's (if you get the max per dropped TD)
So, lvl 1 or 2 + 9 or 12 = the min. lvl 10, and 1 higher is lvl 15, wich makes perfect sense to me.
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Jun 12 2011 02:12am
Quote (James84 @ Jun 12 2011 09:10am)
I'm to tired to understand fully what you typed here...

Your lvl 1 or 2, fell down 3xTD's, got a lvl 15 drop?

3 TD's = up to a total max of 9 or 12 lvl's (if you get the max per dropped TD)
So, lvl 1 or 2 + 9 or 12 = the min. lvl 10, and 1 higher is lvl 15, wich makes perfect sense to me.


when i or u are lvl 14 wich would be the max by your TD counts the max item that could drop would be tier3 or 4...
anyway i'm going to :zzz:

KakeWalk, Cole gets around 70 Prof points in light from 41-71 if i'm not mistaken he does more than 3000 hits during that lvl frame, just to give you a idea ;)

Quote (James84 @ Jun 12 2011 09:14am)
No... You do know even in normal games without going down a TD, fighting an EP or Normal Mob, might drop and item 1 tier higher than your current lvl?
This was also in the latest update.


Isn't tier5 lvl 10 items? didn't i say 15..
i kept the game for the guild as i was driving and we end up slowing down from 1-20, bad idea never told anyone and Ray healed more than he ever did in those lvls..
Anyway if u say it's -1 to +4, it is maybe it was just a lucky drop... i got allot of those too.
was soloing 1-4 as you might get from my little text above.

This post was edited by SuioMdl on Jun 12 2011 02:19am
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Jun 12 2011 02:14am
Quote (SuioMdl @ Jun 12 2011 04:12am)
when i or u are lvl 14 wich would be the max by your TD counts the max item that could drop would be tier3 or 4...


No... You do know even in normal games without going down a TD, fighting an EP or Normal Mob, might drop and item 1 tier higher than your current lvl?
This was also in the latest update.

e- Here:http://forums.d2jsp.org/topic.php?t=48510592&f=272

"Mobs now have a chance to drop items higher than their level. This bonus increases with group size."

This post was edited by James84 on Jun 12 2011 02:16am
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