d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Ways To Bring More Players Into This Game > Let's See Your Opinions
Prev12345622Next
Closed New Topic New Poll
Member
Posts: 9,612
Joined: Mar 6 2008
Gold: 433.56
May 10 2011 07:10am
Amber is right. You used to be able to make FGs, now it costs FGs. In my opinion, the end is neigh. Unless something drastic changes, the release of D3 will kill HC, and strike a mortal blow to SC.
Member
Posts: 12,411
Joined: Feb 17 2009
Gold: 33,836.87
May 10 2011 07:14am
Quote (ToughGuy_TJ @ May 10 2011 02:37am)
wait a minute, isn't that Stok3d's job?

who do you think you are?


:rofl:


Alright, it seems most ppl are thinking that small tweaks to current game play are going to bring ppl to the LS login screen in droves. I believe we need to think big picture here tbh. However, before I step up my soap box I want to touch on the below comment:
Quote (derDrops @ May 10 2011 07:17am)
- adjust the monsters life to the amount of players -> make groups slower. 2 hours/climb is just too fast!

The current speed of climbs is absolutely perfect! RL obligations make 4+ hour climbs unreasonable. Check the research, there is a reason games like WOW opt for games to be 1.5hours to 2.5hours. Paul has the timing perfect atm. If ppl want the season slowed down, add an extra 4 and 5 door class. Problem solved. derDrops, this particular suggestion will hurt LS quite a bit.


Alright, now back on task. The purpose of this thread was to get more ppl playing this game. How do we do this?

  • Advertise
      Think about all those facebook games that have millions of ppl playing them. Many aren't written for fb, but there is advertisement there which gives a nice 1 page overview with a link to click to join an offsite game. Guess what, this could be easily done for LS too. Pulling from millions of ppl could easily have say 1% try out the game that click the link. Imagine LS with over 10,000 new ppl starting up this month!

  • Advertise Everywhere
      Don't miss out on opportunities to talk up LS in the DF and other threads. d2jsp.org has hundreds of thousands of GAMING members. Think of LS as a blessing you are compelled to share with the world! Many have tried it and don't realize all the changes that have been made to the game and need a revisit. Even more so are ppl who have yet to visit LS--lets show them what they're missing ;)

  • Keep our guides up-to-date.
      Maintaining a place for first timers to initially draw basic knowledge from is vital for newcomer retention. Not only does this help make stronger beginner groups/players, but it also reduces the elementary questions posed in thread and reduces the need for veteran players to handhold and repeat similar advice over and over again.

  • Follow the Golden Rule
      Luke 6:31 "Do unto others as you want others to do unto you." It's simple, if you want to build this player base, work on retention. Be nice to ppl and they're more likely to stay.



Even getting 1000ppl playing LS at all times would completely transform this game and I think that's Easily possible. Imagine what 10,000 ppl would do for us.
I hope that some Marketing Minded ppl team up with Paul and the current culture is to not accept simply resting on the laurels. This game has some many more plateaus yet to reach :)
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
May 10 2011 07:37am
@ Stok3d

Very nice input... and I like the possibilities of it succeeding at some degree.

I wonder how the community will help say 500 new jsp members with 0fg?
How good would the updated guides be when they have 0fg?
We all know that our community is great at helping, and they will give handouts to new people that want to give it a go, but, what will keep them here after that?
Even though we keep within Luke 6:31, how many of the 500 new members will do the same, sheesh we have conflict even with some members already... even though most of it is just banter to us, it may not be banter to them.
How many of the 500 new people will play Hardcore over Softcore?... SC is already just an MQ core.

I believe that we work with what we have now and build on advertising as we are going, a mass influx of newcomers may turn into +1 posts and 300 more posts saying: "I am new to LS, what do I do?"

Anyway... just putting it out there to see if there is a way to incorporate your idea without a mass influx of people that may just drop out in a week because the community is not large enough to make that many groups and carry new people to MQ... thus 2 hour runs will become 4-5 hour runs for the first month or 2...
Member
Posts: 33,501
Joined: Mar 15 2006
Gold: 16,690.79
May 10 2011 07:37am
Quote (Stok3d @ 10 May 2011 15:14)


  • Advertise 
      Think about all those facebook games that have millions of ppl playing them.  Many aren't written for fb, but there is advertisement there which gives a nice 1 page overview with a link to click to join an offsite game.  Guess what, this could be easily done for LS too.  Pulling from millions of ppl could easily have say 1% try out the game that click the link.  Imagine LS with over 10,000 new ppl starting up this month!



Even getting 1000ppl playing LS at all times would completely transform this game and I think that's Easily possible.  Imagine what 10,000 ppl would do for us.
I hope that some Marketing Minded ppl team up with Paul and the current culture is to not accept simply resting on the laurels.  This game has some many more plateaus yet to reach :)



If we had thousands of players I'd need to remove last 7 frames from this pic: http://i56.tinypic.com/2rmvbxj.jpg to make it more adequate :lol:

I'd also need some warning before that happens, so I could hold on for a while and see what happens with HC players :P

But seriously, I doubt it will happen. This game has to change if we want some more players. For us - veterans - as someone said, it can be fine as it is now. I see some disadvantages of this game and even one ridiculous thing, but I still like it :P
For ppl out of jsp (facebookers for instance) it would be totally weird that whole thing with guilds and gps imo and that's one of the main reasons why we play this game.
Member
Posts: 6,571
Joined: Oct 17 2008
Gold: 0.00
May 10 2011 07:50am
Quote (izParagonzi @ May 10 2011 09:37am)
@ Stok3d

Very nice input... and I like the possibilities of it succeeding at some degree.

I wonder how the community will help say 500 new jsp members with 0fg?
How good would the updated guides be when they have 0fg?
We all know that our community is great at helping, and they will give handouts to new people that want to give it a go, but, what will keep them here after that?
Even though we keep within Luke 6:31, how many of the 500 new members will do the same, sheesh we have conflict even with some members already... even though most of it is just banter to us, it may not be banter to them.
How many of the 500 new people will play Hardcore over Softcore?... SC is already just an MQ core.

I believe that we work with what we have now and build on advertising as we are going, a mass influx of newcomers may turn into +1 posts and 300 more posts saying: "I am new to LS, what do I do?"

Anyway... just putting it out there to see if there is a way to incorporate your idea without a mass influx of people that may just drop out in a week because the community is not large enough to make that many groups and carry new people to MQ... thus 2 hour runs will become 4-5 hour runs for the first month or 2...


This is correct, there's absolutely no way for them to fully gear themselves or integrate themselves into the current guilds. With current prices I doubt someone wants to start any game, and pay thousands of real dollars to play it. The mass amount of people will not bring us valuable assets for players, rather an abundance of people asking for ways to get fg to get gear. Right now the best source for income in ls seems to be a d2 reset. I wonder how many facebook gamers play d2? lol. D2jsp has also become a social network built off of gaming, I can not see it integrating itself into another social network to build itself up (But that is just my opinion) lol. Blackwidow said it best it's become a pay to play.
Member
Posts: 7,091
Joined: Mar 20 2007
Gold: 0.10
May 10 2011 08:25am
Quote (rusclaudiualin @ May 9 2011 10:28pm)
I seek answers and opinions about how we can get more players into this game so we won't struggle for hours to make a game.

So let's see your opinions and this time be serious and do not avoid the subject.

My idea is to make a huge clearing of mediocre gear and give them free to players that prove they can get at least one MQ.

Remember this thread is based first of all on the hardcore realm where you can barly find a group but refers to softcore part aswell.



game has moved from guild oriented competition (gp's will do something someday :rofl: but until then just a worthless competitive milestone ) where you could play and make some fg's by being a dedicated player to one where you have to spend fg (especially now) to play and be effective :cry:

I have had to pay for guild xfer's and vault to keep my guys capable of slashing for the most part :stonetoss:

The game makes it so that when you do find a nice item --- you can't build your position because items are not quite so common that can be sold for fg --- you end up selling the items you find to keep going --- not an ideal game for the elite players who frequent this site anymore --- most of which who want to be top players --- in a game rigged for the long time players --- tho even those get screwed by the updates as the game mechanics change so frequently --- you can;t manage items/guild to be effective with the game changing updates that occur :evillol:

the two things that would pull in more players:

create a ladder slasher economy where new players can play effectively without having to spend fg and a way for them to make some fg to encourage them to continue to play :cheers:

for those of you who would say you started with no fg and made it --- bet most of you (not all of you) are old school players who had items and guild support prior to most of the updates and continued to play --- new players seem to still and continuously struggle sadly :(

stop d3 development :rofl:
Member
Posts: 34,577
Joined: Oct 13 2003
Gold: 97.50
Trader: Trusted
May 10 2011 08:55am
Quote (izParagonzi @ May 10 2011 03:13am)
After reading Miniflights comments and thought more on this, maybe this could be a suggestion... it is extremelly long... read it if you want to get the full picture:

Brief:
1a: New Area (Trial Caverns)
1b: New Character Classes. (can not transfer other items until they have completed their first MQ)
1c: New Items for the New Character Classes

2a: Trial Caverns are like catacombs but only solo'able.
... Monster spawns are equivalent to EVIL Presence (1-2 only)
... Drop rate a bit higher and better... of course EPs
... Only place new items can be found for the New character classes
... Slightly more prof gain... 1-12 max prof points.
... Upon reaching MQ, there is a Temple within the Caverns to do your MQ
... Instead of unlocking each door, you have to Kill the monster(s) behind each door, without running into town.
... There are ONLY 3 doors maximum, but, you will have to kill a total of 6 monsters without leaving.
... Hardcore MQ is the same, you do not DIE, you are knocked out in battle.
... Reward is unlocking next New character and obtaining 1 item that is usable with that build.

2b: Character classes can be determined later on, but here is a very old suggestion
... I made when I first started, maybe there are some ideas.
... These characters can also be played in the normal catacombs

2c: Items, once again can be determined later on, and again some ideas in my old suggestion.


Below has been copied from my old suggestion... only an idea


New Character Counterpart Classes:

Mercenary: (Counterpart of the Fighter)
The Mercenary combines his balanced skill and determination to take out opponents quicker than his rival... the Fighter... in more ways than
one, the Mercenary will always find fault to the skill of the Fighter, like the Brawler, they think of them as weak and on many occasions prove
this in battle, whether or not side by side in a sturdy group, or out on their own. The Mercenary would rather die than live if any Fighter gets
the better of him in battle.

Weapons: Scimitar, Club, Axe, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45

Brawler (Counterpart of the Barbarian)
The Brawler, like the Barbarian excels in the front lines of combat, using brawn over brains. The brawler thinks the barbarian is weak... but a
sturdy opponent, for this the brawler loves to confront any situation when there is a barbarian around... on more than one occasion you can
see these two go at it with each other, and they are normally equally matched, the brawler will always think he is the best and strives to prove
it... no matter what.

Weapons: Scimitar, Club, Axe, Warhammer, Battleaxe, Glaive
Armor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55

Scoundrel: (Counterpart of the Rogue)
The Scoundrel dislikes his counterpart the Rogue, to them, the Rogue is just a spoilt little brat trying to get attention from other people..
even though the Rogue is skillful in areas that most other classes regard a nuisance, the Scoundrel does envy them slightly, which proves to be
the bane of the Scoundrel. But, when these two go toe-to-toe, you can see the grin on their faces as they try to outwit each other, and you
know who will cheat in this combat as best he can to win... the Scoundrel

Weapons: Scimitar, Club, Axe, Dirk, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35

Sage: (Counterpart of the Mage)
The Sage believe that they are the TRUE masters of the elements, and find the feeble Magician to be nothing more than mere wanabes. So with
very little concern for themselves, and the hatred that boils within, you will find the Sage casting elemental storms and ahead of the Magician.
If you are a TRUE master of the elements, why should you hide in the background.

Weapons: Sword, Dirk, Staff, Wand
Armor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30

Advocate: (Counterpart of the Guardian)
The Advocate looks upon the Guardian as a weakling, but, knows very well, that a Guardian is a welcome addition to any group, as long as they
stayed true to their path as a healer and combatant. Advocates were trained by the Sage for their awesome abilities in the elemental arts, and
they sort guidance by the Mercenary to hone their skills in the combat arena, with this said, they are renowned for killing by any means necessary.

Weapons: Scimitar, Longsword, Wand, Battleaxe, Spear, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50

Ronin: (Counterpart of the Samurai)
The Ronin (浪人, rōnin?) use to be a samurai, but lost his lord or master by the assassinating Ninja's, or by losing face with their Lord or Master. Even
though this has shamed him in many ways, the Ronin strives to save face and pursue the last request given to him. The Ronin will only bow down
to a Samurai that is of greater stature to himself and fight by his side, others feel the wrath of his shame by his sword. The Ronin has been hardened
with his change of life, but it has also effected his health.

Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40

Knight: (Counterpart of the Paladin)
The Knight feeling mighty and proud, look down on others as they cross the lands. Even in the company of the Paladin, the Knights regard themselves
superior, even though when tested, they are alike in many ways, and on occasions (not recorded or proven), the Knight gives way to the Paladin...
some well known Paladins have fallen in parties with Knights, unknown how... or why... but this does leave some to believe that some Knights are not
to be trusted.

Weapons: Scimitar, Axe, Longsword, Warhammer, Battleaxe, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50

Priest: (Counterpart of the Monk)
The Priest is a hardworking devoted man of the cloth, there are many different types of Priests, but, they are solely balanced in many areas. Some
members of the faith have been known to stray to perfecting one or two skills, and these are normally frowned upon by those that are traditional
faithful members. In many ways, these Priests struggle, but, it is this struggle that makes them feel alive, they even praise each other when they
have joined up and succeeded in their quest in keeping the balance.

Weapons: Dirk, Wand, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40

Shaolin Monk: (Counterpart of the Ninja)
As children they waited at the doorstep to be chosen into the fold, and once there, they followed one of the strictest training. They strived in the arts
specifically being trained in combat and mystical arts found in nature. Only upon many years of devotion, training and sacrifice, did they get recognised
and began climbing the ladder to become a Shaolin Monk. Now they travel the land giving help where it is needed, whether it be fighting for the poor...
or healing the sick.

Weapons: Scimitar, Dirk, Staff, Wand, Glaive
Armor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45

Sorceror: (Counterpart of the Warlock)
The Sorcerors magical might is nothing to scoff at. They revel in thought of beating the Arcanists (Warlocks) who are by far one of their equals in skill...
only one other surpasses these skillful classes, that is the Alchemist... even the thought of confronting one of these Masters, make the Sorceror think
twice... it is only the fact that the Alchemist does not bide his time with weaponry, that some Sorcerors think of them as being weak...

Weapons: Dirk, Wand
Armor: Leather, Scale
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40

Morlock: (Counterpart of the Headhunter)... Credit to zeebot9 for the idea
This is one of natures mishaps, a humanoid of great stature, strength and life, the skin as hard as stone making even the mightiest of a barbarians
attacks look feeble. This humanoid wields the heaviest weapons with ease and swings them upon their foe with tremendous force that the ground
beneath shakes and the mountains rumble in the background, these beings are more likely solitude in nature, but, it is rumoured that some travel
the lands seeking acceptance by normal beings alike...

Weapons: All Heavy Weapons, Axe
Armor: Chain Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80

Weaponist (Counterpart of the Alchemist)... Based on my previous post: New Class Suggestion
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.

Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40


I don't like any of this....
Member
Posts: 7,299
Joined: Mar 22 2006
Gold: 250.41
May 10 2011 08:56am
Quote (BlackWidowad @ May 10 2011 03:14am)
IMO ofc...nothing will bring tons of people to this game unless there becomes a viable way to MAKE more fg than 1fg at a time.

Many other games provide numerous ways to make in-game gold such as skilling and lvling chars..finding gold in treasure chests..etc

Have you slashers NOT noticed that this game has turned into a PAY-TO-PLAY game???  If you have a vault with numerous sets of

gear for different chars then you pay an ENORMOUS amount of fg to keep that space.  Name me one thing a person can do in this

game to make a few hundred fg monthly to pay for that space...NOTHING.. is the answer unless you find an item to sell but most likely

its an upgrade for yourself or a guildmate.  When old school muting was taken out of this game...that was the begining of the end of having

300 plus people slashing or muting..buying and selling..making fg on both cores.  Nothing has been introduced to replace it and nothing probably

ever will. I for one would love to see more people come to LS and enjoy both cores but that will NEVER happen unless things change.

Sorry Rus for your lack of HC groups but people get tired of going 1-71 with almost nothing in between  :(

Resetting HC will also not be enough !  People have no fg to even buy gear even if it were out there and HC slashers know for the most part that there

is no good gear that is not already owned by people.  SAD



I concur with you 100% Amber. Very astute assessment.
Member
Posts: 81,365
Joined: Oct 9 2007
Gold: 244,331.60
May 10 2011 09:04am
All of you people crying about how hard it is to make fg, find items, and get good at the game are stupid.

Everybody wants everything to come so fucking easy. It's crazy how many people have managed to succeed when it's impossible.

I like how it works, it weeds out the nerds who don't put in work. It takes time and work to get where you want to be.

Stop making QQ threads and go do work.
Member
Posts: 26,184
Joined: Jun 13 2007
Gold: 28,113.69
May 10 2011 09:07am
oh cmon...
how many of You with good gear was playing last days, weeks months with beginners?
Only fast climbs matter...

You can write as many guides as You want but I still see decrease amount of players online...
Now I'm lvl 50 - almost impossible to find people to finish climb... I can solo... but new players probably can't...

Now when LS is no longer easy FG maker, ppl will not join this game...
Go Back To Ladder Slasher Topic List
Prev12345622Next
Closed New Topic New Poll