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d2jsp Forums > d2jsp > Ladder Slasher > Solution To Making + Vitality Useful As A Mod > Make Casters & Melee Have Ratios
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Apr 29 2011 02:57pm
Quote (HoR_Rahl @ Apr 29 2011 04:48pm)
yeah, introducing ratios would make the game harder and bring balance to it(melee vs caster).  Why should melee have ratios but not casters?  Seems unbalanced...why vit as the ratio?  To make use of it for one thing, also balance in the game...we don't have other stats like "charisma, spirit, etc. " so use what's there to improve the challenge of the game and restore some balance.

Good point.


oh i guess i missed where "balance" is the new hot word

is that what we're doing here, striving for "balance"

the majority of ppl don't even get to cast cuz the first 5 character classes are now essentially melee classes not caster.

there is your balance
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Apr 29 2011 02:58pm
Once again, my idea/opinion is simple:

Quote (James84 @ Apr 29 2011 03:56am)
I'd vote "for" your idea, if the game was harder. But at the moment, it's just to easy and some people just dont want to admit it for obvious reasons ;)


And for the ones asking for such a change without even asking for the game to be harder is laughable to me. Honestly, even new commers can be doing fair dmg. due to skilling/stating correctly, with lower gear.
It's about time someone/people publicly said, "Paul, make the game harder please!!!"

Oh, but I respect HC players, I agree the amount of good gear might be low. Then again, you choose HC :o

Quote (FloppyWaffles @ Apr 29 2011 02:03pm)
i would say yes, but I, for the life of me, can't find any +Vitality gear anywhere! I think someone bought all of it


Quote (derDrops @ Apr 29 2011 02:22pm)
where is the hell no option? ah there is no poll.

i dont like to use vita for casting in any way!

and u are just advertising this idea, cuz u hope ur vita robe collection gains huge value compared to now.


Quote (HylianHero @ Apr 29 2011 02:30pm)
Hope that gear value changes. Only sensible reason this would be a wanted change for the stat mentioned in the topic.


Cute observations here.
Rare occasion I'd somewhat agree to :lol:

Quote (ToughGuy_TJ @ Apr 29 2011 03:38pm)
why does everything have to be useful?

there are a whole lot of these http://ladderslasher.d2jsp.org/index.php?g=15 that aren't very useful.

maybe they work exactly how they should work and don't need modified

if everything was extremely useful the game would be even easier


Agreed with the bolded part :thumbsup:

All in all, I'm sure Paul is taking all these ideas under advisement and the next update probably would make most of us happy again :banana:
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Apr 29 2011 03:31pm
Voted no in my head since there isn't a poll.

Vitality is just fine right now, in my opinion.
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Apr 29 2011 03:38pm
Quote (James84 @ Apr 29 2011 04:58pm)
I'd vote "for" your idea, if the game was harder. But at the moment, it's just to easy and some people just dont want to admit it for obvious reasons


Explain to me please how making a ratio makes the game easier. I'm curious to hear it.
The current Int gear would be useful for Only about HALF of the caster charms. Then Vitality will need to fill the void for the other Half.

I believe you are completely incorrect in your statement. Please provide a valid arguement as to how making +Vit work with caster charms is going to make it easier to kill mobs and allow climbs to go faster.

This post was edited by Stok3d on Apr 29 2011 03:44pm
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Apr 29 2011 03:48pm
Quote (Stok3d @ Apr 29 2011 04:38pm)
Explain to me please how making a ratio makes the game easier. I'm curious to hear it.
The current Int gear would be useful for Only about HALF of the caster charms. Then Vitality will need to fill the void for the other Half.

I think you are grossly incorrect in your statement. Please provide a valid arguement as to how making +Vit work with caster charms is going to make it easier to kill mobs and allow climbs to go faster.


So you trying to say, casters are ruling the game? Hence putting a ratio for casters with using Vit and Int would make the game harder? Is this your point?
And what about the melee?

Either the AI has to gain some boost in life or damage, if not both. Or we the RL players need to lose something, to make the game more fair. Thats my opinion.
Changing only casting doesn't solve the situation I speak of.
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Apr 29 2011 03:52pm
Oh please god no.

Oh please god no.

Oh please god no.

Etc

Etc

Etc

Etc
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Apr 29 2011 03:52pm
Quote (Stok3d @ Apr 29 2011 04:38pm)
Explain to me please how making a ratio makes the game easier. I'm curious to hear it.
The current Int gear would be useful for Only about HALF of the caster charms. Then Vitality will need to fill the void for the other Half.

I believe you are completely incorrect in your statement. Please provide a valid arguement as to how making +Vit work with caster charms is going to make it easier to kill mobs and allow climbs to go faster.


You took a very small part of the big picture
It started with tj saying if every stat was useful the game would be easier
And the whole point of all these dumb ass vita threads is supposedly to make vita "useful"
Useful in this sense is just another word for better
If more stats are better the game is easier
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Apr 29 2011 03:58pm
Quote (Stok3d @ 29 Apr 2011 18:55)
Vitality / Int Ratio Idea




Alright, I’ve just read some very well thought out +Vitality threads by:

MrMojoRising’s Vit = Crit Reduction Idea
Barteq’s Vitality = +Life Idea
Hor_Rahl’s Vitality/Int Ratios Idea

All are excellent Ideas. However, I want to revisit the Vitality/Int Idea.



I. Vitality is a Stat
    Lets first begin by realizing what +Vitality is. Vitality is a Stat. It is NOT a Sidemod. It is essential not to confuse this idea as it is key to this entire thought process. That being the case as the status quo, +vitality is pretty much a useless stat on gear. Don’t confuse yourself into thinking of it as a Sidemod and saying my 200ee lvl 35 Padded Robe with 50vit is useful. Think of it as if you’re going to buy and seek out a piece of gear if the stat stands alone. Are you going to use that Robe if it only had +50vit on it? I’m sure you would be loving life if it instead had any of the Other Stats of +50 Int/Str/Dex.



II. Vitality is Imbalanced
    Paul realized the imbalance of melee gear in the past with +str & +dex. This was fixed by adding in the Ratio. Although I had to buy an entirely new Melee armors / charms to work with my daggers, I like and fully support the change. I believe it’s time for Paul to also fix the +int & +vit imbalance. The answer is to have casting assume a similar ratio strategy to melee, but instead utilizing Vitality/Int.

    The obvious question that comes to mind is “How can this work with +Vit being tied to life and +Int being tied to Mana” Paul is clever and I’m sure could brainstorm many solutions. Off the top of my head, one easy way is to have a “int/vit orb checkbox that enables roll reversal for life/mana.” Another idea is to simply have the charms to use various percentages of life/mana to cast. This would ofc follow that of the specified ratio. Etc, Etc and more ideas are welcome.



III. Final Thoughts
    Although this idea will INITIALLY be taken as the least favorable choice, I believe the same could have been said for str/dex before it had time to shake out. Think of the new dimensions this game can take if Immunities are re-introduced and ratios exist for both melee & caster. The “Best Character” at this point in time will become a character that can both Melee & Cast. Look at the Monk abilities and think about the possibilities. Having a +Vit/+Int ratio can then have charm choices dependent on what gear you got. The possibilities are endless and rest assured that this addition would provide more variety in builds and more possibilities in your gear make-ups.


This i dont like at all :) really hope this topic will quickly die and not be thought of anymore :hug:
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Apr 29 2011 04:33pm
You only need 1 set of charms instead of multiple for melee so to me it wouldnt make a sense to have different ratios.

Just change the name of Vit on items to Physical Defense and call it a day

This post was edited by KakeWalk on Apr 29 2011 04:34pm
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Apr 29 2011 04:59pm
:rolleyes: I think I've seen this topic before, serious case of deja vu
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