Another idea is, since Paul said this kind of just slipped into the patch, maybe it was only halfway introduced. Maybe the 90/10 weapons have higher average damage, and 50/50 weapons have lower average damage but more crits and higher damaging crits as a way to balance them all but make them more unique.
For example:
Dagger/Club - Highest non crit damage - 10% crit chance and it does 2x crit multiplier if kept to the optimal 90/10 ratio
Sword/Staff - Middle of the pack in terms of non crit damage - 20% crit 2.5x crit multiplier if your stats are 75/25
Axes - Lowest non crit damage - 30% crit chance 3x crit multiplier for 50/50
Then the crit % and multiplier drop the more off the ratio you are.
Again, its not an explanation of how it is now, just of how its supposed to be, maybe
Quote (arxyn @ Oct 10 2010 10:35pm)
That seems like it would just be creating a solution around the problem instead of just fixing the problem and moving forward.
It's possible to have certain ratios benefit the weapons more and still have them be balanced.
Ya you're probably right
This post was edited by KakeWalk on Oct 10 2010 08:38pm