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Posts: 59,984
Joined: Jul 10 2006
Gold: 7,863.56
Oct 8 2010 08:56am
lvl65 fighter

testing with
Magical godwood club
Level Req: 55
Damage: 179 to 805

+119% Enhanced Effect


Godly ultimanium chain mail
Level Req: 55
Physical Defense: 46 to 116
Magical Defense: 0 to 47

+55 Strength
+20 Dexterity
+22 Vitality
+53 Intelligence
+3% Experience Gained
+2 Mana Regen
+1 to 26 Life per Kill
+5% Parry

The charms that I did the test with::

Magical ice XIV
Level Req: 55
Spell Damage: 117 to 141
Mana Cost: 109

+59 Dexterity


Rare ice XIV
Level Req: 55
Spell Damage: 117 to 141
Mana Cost: 109

+40 Strength

+1 Jubilance

Str vs Dex comparisons after approx 100 actions on each charm

108 actions
Using the dex charm, total dmg 51,028, (94//472//1396)
163 hits for 4,801 dmg taken
Str 173, Dex 119


119 actions ( had to dispose of 3 EP's)
Using the str charm, total dmg 69,963, (103//588//1584)
219 hits for 15,078 dmg taken
Str 213, Dex 60
Member
Posts: 20,687
Joined: Jan 2 2007
Gold: 106,730.84
Oct 8 2010 09:07am
Quote (Paparick @ Oct 8 2010 10:56am)
lvl65 fighter

testing with
Magical godwood club
Level Req: 55
Damage: 179 to 805

+119% Enhanced Effect


Godly ultimanium chain mail
Level Req: 55
Physical Defense: 46 to 116
Magical Defense: 0 to 47

+55 Strength
+20 Dexterity
+22 Vitality
+53 Intelligence
+3% Experience Gained
+2 Mana Regen
+1 to 26 Life per Kill
+5% Parry

The charms that I did the test with::

Magical ice XIV
Level Req: 55
Spell Damage: 117 to 141
Mana Cost: 109

+59 Dexterity


Rare ice XIV
Level Req: 55
Spell Damage: 117 to 141
Mana Cost: 109
+40 Strength
+1 Jubilance

Str vs Dex comparisons after approx 100 actions on each charm

108 actions
Using the dex charm, total dmg 51,028, (94//472//1396)
163 hits for 4,801 dmg taken
Str 173, Dex 119


119 actions ( had to dispose of 3 EP's)
Using the str charm, total dmg 69,963, (103//588//1584)
219 hits for 15,078 dmg taken
Str 213, Dex 60


i hope ur not exploring the maze and just running in the black so eps dont mess the numbers up
Member
Posts: 59,984
Joined: Jul 10 2006
Gold: 7,863.56
Oct 8 2010 09:08am
Quote (Boss @ Oct 8 2010 12:07pm)
i hope ur not exploring the maze and just running in the black so eps dont mess the numbers up


How about you trying something similar rather than bitching about it
Member
Posts: 13,425
Joined: Nov 28 2007
Gold: 33.90
Oct 8 2010 09:11am
Quote (Paparick @ Oct 8 2010 10:08am)
How about you trying something similar rather than bitching about it


I think you've had the same sig/ava for like 3 years <3

def has been the same since i played LS a few years ago
:P
Member
Posts: 20,687
Joined: Jan 2 2007
Gold: 106,730.84
Oct 8 2010 09:11am
Quote (Paparick @ Oct 8 2010 11:08am)
How about you trying something similar rather than bitching about it


how the fuck was i bitching? i was just trying to make sure your information was equal
and ill assume you were just running around the maze there fore ur numbers mean nothing

This post was edited by Boss on Oct 8 2010 09:12am
Member
Posts: 28,426
Joined: Oct 31 2007
Gold: 11,447.37
Oct 8 2010 09:14am
yeah on clubs u need ALOT more str than dex ofc.. just look for the 1/9 ratio!

should be self explaneable imo.
Member
Posts: 1,905
Joined: Apr 7 2008
Gold: 132.51
Oct 8 2010 09:18am
The EP's make this test a bit less fruitful I am afraid :(. It is possible to see a tendency, but the damage taken would be higher with the same setup, as well as the damage output would be lower.

Still, i try my best:

Setup 1:
Str: 173
Dex: 119
Club->173*0,9+119*0,1=167,6
avg dam: 472
Ratio: 472/167,6=2,816

Setup 2
Str: 213
Dex: 60
Club->213*0,9+60*0,1=197,7
avg dam: 588
Ratio: 588/197,7=2,974

The second value is a bit off (~6%) but this may be because of the EP's. The calculated Damage for setup 2 with the Ratio of 1 should be 557 Damage instead of 588. This might be due to the "hidden" ratio bonus, because Setup 2 is closer to 9str/1Dex-Ratio.
But atm, noone knows for sure.

Interesting tests would be:
Clubs: all str vs str/dex-ratio 9:1 (needs reroll->time)
daggers: all dex vs str/dex-ratio 1:9 (needs reroll->time)
Axes: all dex vs str/dex-ratio 5:5

Damage taken:

here the quite obvious:
Setup 1 (Dex): 29,45 Dam/hit
Setup 2 (Str): 70,79 Dam/hit

but take into account the 3 EP's on str-setup, wich make this result very questionable.

Again, big thx to rick for the fist club-based test here :)

This post was edited by Harpel on Oct 8 2010 09:19am
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Posts: 10,149
Joined: May 27 2007
Gold: 7,060.72
Oct 8 2010 09:18am
Quote (shortytheman @ 8 Oct 2010 17:14)
yeah on clubs u need ALOT more str than dex ofc.. just look for the 1/9 ratio!

should be self explaneable imo.


Quote (KakeWalk @ 8 Oct 2010 03:28)
I think the 90/10  ratio weapons are a bit ridiculous. Lets say I'm on my pally with a super low starting dex of 30. How the hell do I manage to get 300 strength for optimal ratio? Start stats + bonus 20 + 70 on armor + 70 on charm + 70 from leveling and its still only 55+20+70+70+70 = 285. 285 is pretty damn close, but how the hell do I get 70 strength armor/charm just to play with the most useless weapon type in the game?

Not to mention what if I want to use an EE armor(which I do)


Quote (njaguar @ 8 Oct 2010 03:29)
You have misunderstood how it works.

(njags comment was to kakewalks comment)

Yes it should, but it is obviously not.

This post was edited by jaywalker on Oct 8 2010 09:19am
Member
Posts: 1,905
Joined: Apr 7 2008
Gold: 132.51
Oct 8 2010 09:38am
Quote (jaywalker @ Oct 8 2010 03:18pm)
(njags comment was to kakewalks comment)

Yes it should, but it is obviously  not.


i dont get your point, sry :(

explain pls
Member
Posts: 59,984
Joined: Jul 10 2006
Gold: 7,863.56
Oct 8 2010 10:03am
The setups have been tweaked a bit -- new sword lvl 65 results:

with dex charm --- 101 actions// 88,0272 total dmg (40,872, 2484) -- total dmg taken 138 hits for 3379

with str charm -- 99 actions//79,363 total dmg (33,802,2610) -- total dmg taken 178 hits for 16,488
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