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Apr 14 2010 09:34am
Quote (njaguar @ Apr 14 2010 03:29pm)
Yea, basically.. If I udnerstand you right.

Basically, the items don't poof right away like they do now. It doesn't prohibit gameplay or movement at all, you can continue exploring, fighting more waves, etc, unimpeded. Will be great for Hack the Hoard ;) Those items won't just "POOF" between waves now. God only knows how many great items were missed on the 9th killed mob each time. :)


LOL PAUL MAKES A TYPO LOL fail.
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Apr 14 2010 09:37am
Quote (sir_lance_bb @ 14 Apr 2010 10:34)
At first I thought I was not going to like it because I heard delay timers but if they don't interact on the driver and he can keep going. I see no harm. Good shit.


That is priority one; not adversely affecting gameplay in an unintended way. If it does, then it's not a viable option. LS is a fast paced hack and slash RPG, and that is the intent. :)
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Apr 14 2010 09:38am
Quote (njaguar @ Apr 14 2010 07:37am)
That is priority one; not adversely affecting gameplay in an unintended way. If it does, then it's not a viable option. LS is a fast paced hack and slash RPG, and that is the intent. :)


:drool:

did i mention i was eager for the update :bouncy:

looking forward to the next update and will try to be patient :evillol:


This post was edited by cyberjunkee on Apr 14 2010 09:38am
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Apr 14 2010 09:40am
Sounds like the scoopers will be crying soon :EVILLOL:
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Apr 14 2010 09:44am
Sounds like a great addition to the game.
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Apr 14 2010 09:56am
I like that !
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Apr 14 2010 10:01am
very nice!
kickass update many ppl are aw8ing for a long time alrdy :wub:

id also like to remind u to offer more mp space for items below 20 fg, so "skillers" can go on smoother :)
no complain, just a wish.

This post was edited by derDrops on Apr 14 2010 10:01am
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Apr 14 2010 10:01am
This sounds like a very nice update, can't wait to see how it will actually turn out :)

I've never been fast enough to pick anything up in catas, would be nice to get more than just speed from catas ^^
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Apr 14 2010 10:02am
Quote (njaguar @ 14 Apr 2010 11:37)
That is priority one; not adversely affecting gameplay in an unintended way. If it does, then it's not a viable option. LS is a fast paced hack and slash RPG, and that is the intent. :)


This actually does sound like a great idea. I can see a lot of people not liking it, especially at first, but i appreciate that it really should not slow the game down in any way and mostly that items will not disappear when engaged is hit.

also to anyone else that is thinking of this, it could really increase the pace of a game because it will allow people to look at items when the runner is going through the maze or when the next battle has been engaged possible so the game isn't paused as you look at what dropped


Quick question
if items stick passed when engaged is hit for a time period, presumably they should be there until new monsters are faught. Will both sets of items be on the same item box then? and with that is there a way to add a window change size because as it stands new items after the first line get cut off and it is a complete hassle to have to scroll the window up or down.

Question 2
will the way that people can only pick up items when they are "doing something" in the game still hold?

This post was edited by doginal on Apr 14 2010 10:04am
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Apr 14 2010 10:07am
Quote (doginal @ 14 Apr 2010 11:02)
Quick question
if items stick passed when engaged is hit for a time period, presumably they should be there until new monsters are faught. Will both sets of items be on the same item box then? and with that is there a way to add a window change size because as it stands new items after the first line get cut off and it is a complete hassle to have to scroll the window up or down.

Question 2
will the way that people can only pick up items when they are "doing something" in the game still hold?


1) They will be in the same box. I am considering ways to make the loot window a bit "nicer".

2) You mean if you don't have enough actions, eg, the healer, and you couldn't pick up items before? No, that will go away with this new system, since the primary reason for it was to prevent sniped items from loot box leechers. Since that's no longer an issue, it no longer needs to be in effect.
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