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Dec 16 2009 06:00pm
I am guessing that some of the monsters have alot better magic defense now
Thus your damage is reduced by that factor... not the fact that your damage has been reduced.

So... Crit Strike and Armor Pierce will help your damage significantly... basically getting back to the original damage you use to do...

Just rambling...
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Dec 16 2009 06:00pm
Quote (przy @ 17 Dec 2009 00:58)
This is what I'm hinting at.
It is perfectly fine to align charms to show real value but if crit strike is assessed on charms then it should be dexterity equivalant.

The next question is, where does it come from?  Certainly not dexterity. And I have almost 250 intelligence at lvl 36, it should certainly be enough to hit multiplier points?


agree on that, so some new bugs they got to fix fast or casters will be LOT less effective :(

Quote (DevilWithin17 @ 17 Dec 2009 00:58)
Welcome to the world of melee!


we are talking about casters here... now buzz off!!

This post was edited by TwinTurbo on Dec 16 2009 06:01pm
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Dec 16 2009 06:01pm
I asked Paul and he said that crit srtike and int increases crit dmg


I think also that theres a cap over which int doesn increase crit dmg anymore


aso having actual dmg on charm 291 - 1311

I've made 2635 my best hit

So I ithink that crits are capped at 2x


Dunno ofc for sure, but thats what I noticed

This post was edited by fading on Dec 16 2009 06:01pm
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Dec 16 2009 06:01pm
Quote (arxyn @ Dec 16 2009 06:57pm)
the crit isn't 3x damit!!


maybe not, but it's a close "guess" since the game mechanics aren't public domain. The actual number of "3" is a reference point. We understand that if you have 20 dex and the monster has 100 dex you aren't going to crit as high as if you had 100 and the monster had 20. However with 120-130 dex you still hit for ~3x your weapon dmg.....so with 150++ intel, shouldn't you do the same vs your charm dmg?
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Dec 16 2009 06:03pm
Quote (fading @ Dec 16 2009 07:01pm)
I asked Paul and he said that crit srtike and int increases crit  dmg 


I think also that theres a cap over which int doesn increase crit dmg anymore


aso having actual dmg on charm 291 - 1311

I've made 2635 my best hit

So I ithink that crits are capped at 2x


Dunno ofc for sure, but thats what I noticed


Which goes to my point, if charm damage now does the damage shown, crit strike should not be a double standard.
Your charm should be hitting nearly 4000 damage on the highest hits.
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Dec 16 2009 06:03pm
Quote (HoR_Rahl @ Dec 17 2009 12:01am)
maybe not, but it's a close "guess" since the game mechanics aren't public domain.  The actual number of "3" is a reference point.  We understand that if you have 20 dex and the monster has 100 dex you aren't going to crit as high as if you had 100 and the monster had 20.  However with 120-130 dex you still hit for ~3x your weapon dmg.....so with 150++ intel, shouldn't you do the same vs your charm dmg?


there is a HUGE difference in saying the crit is 3x and that the crit is up to 3x.

Although staying on topic what przy says makes sense if what he says it's true, since casting works similar to melee now crits should be able to go as high in my opinion.

This post was edited by arxyn on Dec 16 2009 06:04pm
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Dec 16 2009 06:04pm
Quote (przy @ Dec 16 2009 06:03pm)
Which goes to my point, if charm damage now does the damage shown, crit strike should not be a double standard.
Your charm should be hitting nearly 4000 damage on the highest hits.


I disagree

If Int increases damage it should not increase your ability to crit as well becuase that would be like having both str and dex in one for melee

I think it was about time the game got rebalanced

Quote (TwinTurbo @ Dec 16 2009 06:00pm)
we are talking about casters here... now buzz off!!


Sorry, must have missed the part where you still amp @ 1.5x and ignore all defense...

Quote (HoR_Rahl @ Dec 16 2009 06:05pm)
semantics, in the world of communication, we understand that it's up to 3x and not a 3x...everytime, no more, no less. What is being discussed, and is plain as can be, is that you can hit up to 3x+ with a melee critical. We aren't seeing that with casting.


Maybe becuase crits are calcuated with dexterity which very few casters have much of, base crit is 2x

This post was edited by DevilWithin17 on Dec 16 2009 06:06pm
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Quote (arxyn @ Dec 16 2009 07:03pm)
there is a HUGE difference in saying the crit is 3x and that the crit is up to 3x.


semantics, in the world of communication, we understand that it's up to 3x and not a 3x...everytime, no more, no less. What is being discussed, and is plain as can be, is that you can hit up to 3x+ with a melee critical. We aren't seeing that with casting.

Quote (DevilWithin17 @ Dec 16 2009 07:04pm)
I disagree

If Int increases damage it should not increase your ability to crit as well becuase that would be like having both str and dex in one for melee

I think it was about time the game got rebalanced


yes, but you have two stat options for melee, and only one for caster. I see and understand your point, however I see no comparison in the two because of this reason.

This post was edited by HoR_Rahl on Dec 16 2009 06:07pm
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Quote (DevilWithin17 @ Dec 17 2009 12:04am)
I disagree

If Int increases damage it should not increase your ability to crit as well becuase that would be like having both str and dex in one for melee

I think it was about time the game got rebalanced


casting has mana pool restrictions though :)

at hor_rahl you have no idea how much you are wrong.

This post was edited by arxyn on Dec 16 2009 06:07pm
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Quote (DevilWithin17 @ Dec 16 2009 07:04pm)
I disagree

If Int increases damage it should not increase your ability to crit as well becuase that would be like having both str and dex in one for melee

I think it was about time the game got rebalanced


Which would call to shift the ability for 'crit' through dexterity to maintain a single standard.
The point is, dexterity, strength and vitality do not increase charm crit strike at all none the less to the same standard as dexterity does for melee.

This post was edited by przy on Dec 16 2009 06:07pm
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