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Aug 24 2009 03:01am
your description is def better then mine. i would really like to see a heavy wepon only char put in to the game.
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Aug 24 2009 03:08am
Quote (RoX_OwnZ-YoU @ Mon, Aug 24 2009, 07:24pm)
you dont classify warlock as a PURE caster? or magician? theres 3 pure casters :thumbsup:

i would easily :O

but i voted yes only because id like to see a new character, whether its the last one or a new feeder i dun care <3


Nice...

I was actually referring to the fact that both the Magician and Warlock can use Weapons... not just for
base attacking... but because they get the MODS from those items: HM/DEX/INT/Max Mana/Max Life etc
whereas the "Alchemist" can not use a weapon... so that is why I say the the Alchemist is a PURE caster.

Quote (Greapper @ Mon, Aug 24 2009, 07:52pm)
no charms :headscratch:
that eliminates a huge amount of str / dex from the char (many people use +50 dex / str charms...)


Just like the Alchemist... no Weapon meaning that they lose out on: INT/Dex/HM
This is where the "Weapon Specialist" is equal in terms of the "Alchemist"
Maybe different stat placement to help the Melee character:

Starting Stats:
Stength: 75... Dexterity: 50... Intelligence: 5... Vitality: 45

Quote (InsaneBobb @ Mon, Aug 24 2009, 08:13pm)
I see a couple things wrong with your post.

1. As far as maze is concerned, there's typically no such thing as casting. Only healing, and melee. Casting is primarily for the solo player.
2. Having solo casted every single class other than alch (and guardian, since guardian can't cast), I can assure you that in no way, shape, or form, do ANY of the classes other than Mage, warlock, and (based upon it's stats) alch stand a chance in hell keeping up 1-71 solo casting compared to melee-arena.
3. It's all a question of mana. I like the idea of a "heavy caster", ie, a caster that can wear heavy armor. Similar to the guardian (a higher base int), except CAN use the kill charms.

Healing is a completely seperate discussion from casting. Healing is healing. Oh, and btw, YES, there is DEFINITELY a melee class that CANNOT cast. It's called GUARDIAN.

Again, no for me. If there're going to be more classes, they should be caster. :)

Edit: HH is a completely worthless caster killer. After 3 runs solo-casting on HH, I can assure you beyond any doubt what a piece of shit it is. It's not even a very effective healer, as the mana pops away too fast, and no matter WHAT you wear, your int simply isn't going to be very high. Unless you've actually PLAYED HH as a caster, I'd say you have no room to talk on that one. :)


I am not really debating what you believe... that is not the point what-so-ever... I just have a different style
of making my character... I also believe that there is more than one way to make a character... based on what
items and fg funds are available to you at the time.

I concur with 99% of what you have pointed out... the 1% is based on individual style of gaming... which is me.

Yes... maybe a Heavy Armor Caster... but why another caster character...
They are the most overpowered characters in the game, and giving them the Heavy Armor
availability just makes them basically invulnerable...

What character class do 90% of gamers make to Well @ level 64 onwards... a caster
What character is always welcome in 90% of catacombs... a caster (mostly healer of course)
What character can solo all the way to 71 with ease 99% of the time... a caster

As for the HH comment... I concur that I have not reached that level of game yet... but... by the time
that I do... I am sure that I will have at least Rank 5-10 in both Lightning / Wild Heal... and hopefully
the items to contribute to his abilities.

Quote (zeebot9 @ Mon, Aug 24 2009, 09:01pm)
your description is def better then mine. i would really like to see a heavy wepon only char put in to the game.


It was your idea... I just added a text for the build and altered a little bit of the stats...
_______________

Very excellent contributions to the idea...
whether Yes or No... they are all great comments.
Keep it up... always looking for some feedback or possibly
ideas to improve on this suggestion... maybe another suggestion?

This post was edited by izParagonzi on Aug 24 2009 03:10am
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Aug 24 2009 03:14am
The idea is well put, but to tell you the truth I'm not really found of it :\

Even if we introduced this new class with the above mentioned stats it would not be as effective as an alchemist. And by the time you reach the last class you (most likely) will have both melee and caster gear accumulated. And personally I would pick alchemist.

So what new does this char bring to this game?
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Aug 24 2009 04:54am
Quote (beni @ Mon, Aug 24 2009, 09:14pm)
The idea is well put, but to tell you the truth I'm not really found of it :\

Even if we introduced this new class with the above mentioned stats it would not be as effective as an alchemist. And by the time you reach the last class you (most likely) will have both melee and caster gear accumulated. And personally I would pick alchemist.

So what new does this char bring to this game?


I do concur that after awhile... looking at the stats of the build is somewhat not that great.
I did keep with the 175 allocated stats similar to the Alchemist... after reading some posts
and also this one... I had mentioned that the stats be changed... just to make him more
appealing: Revisted Idea Below... includes more Strength to deal more damage... substantial
Dexterity to help with reducing crits and also obtaining more crits... and enough Vitality for
Defense and added life.

Weapon Specialist (write up something that may be better suited below)
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.

Weapons: All Types
Armor: Chains, Plate Mail
Charms: None

Starting Stats:
Stength: 75... Dexterity: 55... Intelligence: 5... Vitality: 40

Guild Points:
100 (Pass) / 1 (Fail)
______________________________

What could this bring into the Ladder Slasher community?
Maybe more versatility to reset ladder...
A stronger tank character in catacombs...
More options for item selections... market prices may go up...

As it is... if you do reach Alchemist... you gain profs in casting / healing
So... as a balance... the "Weapon Specialist" only gains profs in weapon.

Hopefully it does balance it out...


This post was edited by izParagonzi on Aug 24 2009 04:56am
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Aug 24 2009 04:55am
Fuck yes Rex!

Very good idea,

I will never unlock one though but still,

Very nice.

Goodluck man :)
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Aug 24 2009 05:12am
Great idea! Hope it gets implented!

Still, with no charms you wont be able to solo, and the alchemist is more appealing.

This post was edited by snoramej on Aug 24 2009 05:14am
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Aug 24 2009 05:24am
Quote (izParagonzi @ Mon, Aug 24 2009, 11:54am)

What could this bring into the Ladder Slasher community?
Maybe more versatility to reset ladder...
A stronger tank character in catacombs...
More options for item selections... market prices may go up...

As it is... if you do reach Alchemist... you gain profs in casting / healing
So... as a balance... the "Weapon Specialist" only gains profs in weapon.

Hopefully it does balance it out...


Stronger tank? I kinda doubt since you lose stats by not being able to use charms. That very easily means minus 40-50 str/dex (not to mention additional stats).
Paladin has more int and a lot more base vita. Dex/str can be covered from the charm (although this build does seems faster at lower levels).

Your suggestion for starting Stats:
Stength: 75... Dexterity: 55... Intelligence: 5... Vitality: 40

Paladin:
Stength: 55... Dexterity: 30... Intelligence: 20... Vitality: 55

Also I don't see why this class would mean more "options for item selections". Staffs could get a bit more expensive but not by a huge ammount.

I'm not saying that this char wouldn't be great, I'm just saying that it would hardly bring anything new to this game (apart from the fact that you could reset the ladder with a melee build).


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Aug 24 2009 05:31am
Quote (izParagonzi @ Mon, Aug 24 2009, 04:45am)
Ok... now this NEW class is actually the opposite of the "Alchemist" and is unlocked in conjunction with the "Alchemist"
(Once you successfully pass with Headhunter you unlock BOTH the "Alchemist" and this new character)

The last five locked classes are limited to armor choices:
Monk <-- Robes
Ninja <-- Robes (Edited: missed this one)
Warlock <-- Robes
Headhunter <-- Robes / Leather / Scale
Alchemist <-- Robes

So why not introduce a character that can use other armor... well you guys take a look and say your piece... I am sure it will be enlightening... also... if you want to add to it... go for it... it is only a suggestion.



A new character:

Weapon Specialist (write up something that may be better suited below)
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.

Weapons: All Types
Armor: Only Middle
Charms: None

Starting Stats:
Stength: 60... Dexterity: 60... Intelligence: 5... Vitality: 50

Guild Points:
100 (Pass) / 1 (Fail)
________________________


Feeder Class total stats: 150
Samurai: 155
Paladin: 160
Monk: 165
Ninja: 170
.....

so the char need 185 Stats!

and in imo the char should use only middle armo r(no heavy / robes)

This post was edited by Uniokiller on Aug 24 2009 05:34am
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Aug 24 2009 08:13am
I voted yes...

To put it simply:

Why Not?!?
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Aug 24 2009 08:16am
voted yes. kinda cool idea. would offer an alternative class to cata with (alchy cant swing a weapon when they run out of mana)

i personally would still use alchy
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