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Feb 14 2024 07:26am
I still think boosting the quality of drops would be good and bring more people in and/or bring old people back, but nobody agrees and I'm not sure why. ^^
It just needs to be done in a specific way and tested to make sure it's not overpowered. It will be too much info dump to put all my thoughts in so I'll try to shorten it a little.

At this point I've been around in LS for more than half of it's history and good items have basically not changed at all. A 200 ee "something" or a 50-60 stat "something" is still considered very good and anything above that is considered insane. There's been 0 progress in gear for 10 years, meaning that while single item upgrades are possible, the overall quality of gear has stayed exactly the same. I don't see why the trend can't be upwards, specially when you consider the endless pool of possibilities for item stats.

With the current pace we will never reach a time where triple or higher good stat items will become a thing. At higher levels the most we can hope is a good double stat item and that's still unbelievably hard to find.

I know everyone who's spent good fg/money on LS will eventually lose a lot of value on their gear, but this happens all the time in games. A new patch/skin comes out, something gets nerfed or the game completely closes and you've lost everything. The key word is eventually, if things are adjusted well enough it will take years and years for the current gear to obsolete and get replaced. And since people who already own good gear now will be the ones finding the new items (mainly) I don't see a problem.

The end goal/result will be for everyone to get improvements and motivation to play again. So very long term a 250 ee charm will be worth as much as a 150 ee charm now and the new best items will be 200-250+ ee with at least a few good adds. I don't see how anyone can be against that, the game is heavily dependant on items so a possibility of major item improvements for everyone is one of the best motivations you can have.

Another thing to keep in mind is that the game is only becoming harder to play last years. The MM changes, the item use delay, new monster abilities, some fish/emblem nerfs, you need 85 to mq on alchemist instead of 71, etc. I used to do solo 101s with worse gear and while I died a few times it wasn't super hard overall. Now it feels there's a higher chance I'd die just going to 85.






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Feb 14 2024 08:19am
Quote (Jupiter5 @ 15 Feb 2024 02:26)
I still think boosting the quality of drops would be good and bring more people in and/or bring old people back, but nobody agrees and I'm not sure why. ^^
It just needs to be done in a specific way and tested to make sure it's not overpowered. It will be too much info dump to put all my thoughts in so I'll try to shorten it a little.

At this point I've been around in LS for more than half of it's history and good items have basically not changed at all. A 200 ee "something" or a 50-60 stat "something" is still considered very good and anything above that is considered insane. There's been 0 progress in gear for 10 years, meaning that while single item upgrades are possible, the overall quality of gear has stayed exactly the same. I don't see why the trend can't be upwards, specially when you consider the endless pool of possibilities for item stats.

With the current pace we will never reach a time where triple or higher good stat items will become a thing. At higher levels the most we can hope is a good double stat item and that's still unbelievably hard to find.

I know everyone who's spent good fg/money on LS will eventually lose a lot of value on their gear, but this happens all the time in games. A new patch/skin comes out, something gets nerfed or the game completely closes and you've lost everything. The key word is eventually, if things are adjusted well enough it will take years and years for the current gear to obsolete and get replaced. And since people who already own good gear now will be the ones finding the new items (mainly) I don't see a problem.

The end goal/result will be for everyone to get improvements and motivation to play again. So very long term a 250 ee charm will be worth as much as a 150 ee charm now and the new best items will be 200-250+ ee with at least a few good adds. I don't see how anyone can be against that, the game is heavily dependant on items so a possibility of major item improvements for everyone is one of the best motivations you can have.

Another thing to keep in mind is that the game is only becoming harder to play last years. The MM changes, the item use delay, new monster abilities, some fish/emblem nerfs, you need 85 to mq on alchemist instead of 71, etc. I used to do solo 101s with worse gear and while I died a few times it wasn't super hard overall. Now it feels there's a higher chance I'd die just going to 85.


All points valid. My newest suggestion referred to a new item (Utility Belt), and not my previous suggestions of adding in Level 60 items to compensate for some of the difficulties of level 85+.

Excluding what you have stated, I would like the RNG % rate to be increased by about 5%, now this affects the Drop / Quality & Quantity rate of items now, it also increases the quality of all skills and % chance of better rewards.

Events with +Stat etc modifiers will be more noticeable etc.

Just my thought.
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Feb 14 2024 04:13pm
Quote (Jupiter5 @ Feb 15 2024 12:26am)
I still think boosting the quality of drops would be good and bring more people in and/or bring old people back, but nobody agrees and I'm not sure why. ^^
It just needs to be done in a specific way and tested to make sure it's not overpowered. It will be too much info dump to put all my thoughts in so I'll try to shorten it a little.

At this point I've been around in LS for more than half of it's history and good items have basically not changed at all. A 200 ee "something" or a 50-60 stat "something" is still considered very good and anything above that is considered insane. There's been 0 progress in gear for 10 years, meaning that while single item upgrades are possible, the overall quality of gear has stayed exactly the same. I don't see why the trend can't be upwards, specially when you consider the endless pool of possibilities for item stats.

With the current pace we will never reach a time where triple or higher good stat items will become a thing. At higher levels the most we can hope is a good double stat item and that's still unbelievably hard to find.

I know everyone who's spent good fg/money on LS will eventually lose a lot of value on their gear, but this happens all the time in games. A new patch/skin comes out, something gets nerfed or the game completely closes and you've lost everything. The key word is eventually, if things are adjusted well enough it will take years and years for the current gear to obsolete and get replaced. And since people who already own good gear now will be the ones finding the new items (mainly) I don't see a problem.

The end goal/result will be for everyone to get improvements and motivation to play again. So very long term a 250 ee charm will be worth as much as a 150 ee charm now and the new best items will be 200-250+ ee with at least a few good adds. I don't see how anyone can be against that, the game is heavily dependant on items so a possibility of major item improvements for everyone is one of the best motivations you can have.

Another thing to keep in mind is that the game is only becoming harder to play last years. The MM changes, the item use delay, new monster abilities, some fish/emblem nerfs, you need 85 to mq on alchemist instead of 71, etc. I used to do solo 101s with worse gear and while I died a few times it wasn't super hard overall. Now it feels there's a higher chance I'd die just going to 85.


I think ee should become more common on a sliding scale with 40-140 much more common 140-180 a bit more common and 180+ pretty much the same as now.
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Feb 14 2024 06:17pm
Don't want to make a new thread so all my ideas will go into this one.
New item idea:
Quiet shoes: Come with durability like fishing rods, each tile you walk on removes 1 durability, you can walk on explored tiles without being attacked while you have durability.
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Feb 14 2024 07:21pm
Quote (Plaguefear @ Feb 13 2024 09:04pm)
I have been thinking about how stagnant LS has been for the past few years and trying to come up with ideas to bring in fresh faces and keep them hanging around and this is the best i can come up with.
An optional self found ladder option that comes with better drop rates but you have to start a fresh character with no items and a separate vault.
This will run alongside the current season and will have its own ladder like HC, if it is reset all items and characters will go back to standard LS.
This will give new players a foot in the door of ls and a chance to build their own item sets through hard work and dedication without the current wall where it is next to impossible.
It will however possibly effect the prices of ls items for veterans if enough players do not take up the game to offset it so the idea is not perfect.

That is all i have for now, feel free to shoot it down or suggest changes.


Quote (Plaguefear @ Feb 7 2024 10:51pm)
I have all of shannons ls gear on board atm actually, have for a few years.
I played both the test servers to mq twice each.



Here you said you played to MQ twice on both test servers with literally 0 gear and the same drop rate as now. With the help of some fg + reusing your acquired gear for climb #2,3, etc your climbs would become faster and more rewarding and exciting. The game is fine as it is. There is no pay wall. A 140 ee dagger costs 50x less than a 200 ee dagger but most certainly doesn't do 50x less damage. Everyone was able to climb to MQ on beta servers without issues and without fg. Imagine coming in and spending 5 or 10 fg on marketplace + guilds + group climbs + explore. you're far better off on main game than on beta and u can get 100 enhanced effect gear virtually free.

The same guys who always make this suggestion (you're not the first) are always people who rarely play the game and/or have little to no investment and frankly want to see everything burn.

Voted "no"




You're a smart man and I honestly hate this suggestion but let's see more suggestion ideas from u. U should make a compilation of like 10 or maybe even a lighter version of this one (like option 3) so we could all vote on em or discuss more cool ideas.

This post was edited by Bob888 on Feb 14 2024 07:33pm
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Feb 14 2024 08:04pm
Quote (Bob888 @ Feb 15 2024 12:21pm)
Here you said you played to MQ twice on both test servers with literally 0 gear and the same drop rate as now. With the help of some fg + reusing your acquired gear for climb #2,3, etc your climbs would become faster and more rewarding and exciting. The game is fine as it is. There is no pay wall. A 140 ee dagger costs 50x less than a 200 ee dagger but most certainly doesn't do 50x less damage. Everyone was able to climb to MQ on beta servers without issues and without fg. Imagine coming in and spending 5 or 10 fg on marketplace + guilds + group climbs + explore. you're far better off on main game than on beta and u can get 100 enhanced effect gear virtually free.

The same guys who always make this suggestion (you're not the first) are always people who rarely play the game and/or have little to no investment and frankly want to see everything burn.

Voted "no"




You're a smart man and I honestly hate this suggestion but let's see more suggestion ideas from u. U should make a compilation of like 10 or maybe even a lighter version of this one (like option 3) so we could all vote on em or discuss more cool ideas.


My last post here has a new idea 💡 👍
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Feb 14 2024 08:11pm
Quote (Plaguefear @ Feb 15 2024 02:04am)
My last post here has a new idea 💡 👍


I saw hehe. I like the idea. A hell yes from me. It takes nothing away from current game or meta or gear and adds more fun and dynamics.
It has been suggested before. Maybe not shoes but a token type thing. I feel that the same ideas over time tend to just get unanswered because they're not going to happen. New ideas more ideas fresh possibilities.

This post was edited by Bob888 on Feb 14 2024 08:11pm
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Feb 14 2024 08:13pm
Quote (Plaguefear @ 15 Feb 2024 13:17)
Don't want to make a new thread so all my ideas will go into this one.
New item idea:
Quiet shoes: Come with durability like fishing rods, each tile you walk on removes 1 durability, you can walk on explored tiles without being attacked while you have durability.


The idea has some merit, but I wouldn't care for these type of items. However, if it was introduced, how would it be used and where would you store it?

Item Slot section along with Fish, Comfrey, Rods etc? Thus you would have to use it by clicking on it like using a map or like a comfrey or fish placed in either 1, 2, 3, 4 & 5 slots?
If an Equipment, what slot would it be placed in? Would there need to be another Slot added next to the ACC slot?

Just think it need to be reworked if added to game.
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Feb 14 2024 08:18pm
Quote (izParagonzi @ Feb 15 2024 01:13pm)
The idea has some merit, but I wouldn't care for these type of items. However, if it was introduced, how would it be used and where would you store it?

Item Slot section along with Fish, Comfrey, Rods etc? Thus you would have to use it by clicking on it like using a map or like a comfrey or fish placed in either 1, 2, 3, 4 & 5 slots?
If an Equipment, what slot would it be placed in? Would there need to be another Slot added next to the ACC slot?

Just think it need to be reworked if added to game.


Just like a map ctrl click and it's used.
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Feb 14 2024 08:34pm
Quote (Plaguefear @ 15 Feb 2024 15:18)
Just like a map ctrl click and it's used.


After posting about this suggestion, I also had the same issue with my suggestion about Utility Belt. Now with a bit more tweaking on to the Inventory Window (in game), they could add in an "Accessory" section between Equipment & Item, or just add it below the Item section, this way, your suggestion could evolve, thus no need for it to have Durability, it could be an Accessory Equipment usable each time.

Here is an example:

Angelic tintitanium boots
Level Req: 50
+11 Steps to Ignore Monster Spawn (explored tiles/squares)

or with 100% Enhanced Effect

Mythical tintitanium boots
Level Req: 50
100% Enhanced Effect
+22 Steps to Ignore Monster Spawn (explored tiles/squares)


No other Modifiers can spawn on the boots, also, once you have reached the maximum number of steps on explored tiles, the next step will have monsters spawn and reset after you have killed that wave.


Note: just an idea expanding your idea a bit more, this would also help with adding in other items like Rings &/or Amulets with different effect... let us say you get a Ring of Grappling, what this does is STOP you/party from falling into any and all Trap Doors (may have a number of uses but whatever) even from an Emblem.
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