Quote (Paparick @ 19 Jul 2018 07:46)
I am very relieved to see that abilities are not changing
IMO multi-strike, as it is currently played on many melee chars, is not abused, but is performing as designed,
which is to say, it is less effective on non-Samurai char's, especially at lower levels.
However, at higher levels, if you have patiently upgraded this very useful ability,
it is a force to be reckoned with - no matter which melee char it is used on.
I dont think anyone was suggesting changing the multi-strike ability... They were asking for the completely useless caster abilities that charge through normal weapon attacks. Nobody uses them because hybrid builds only go as far as equipping a heal charm. Nobody in their right mind would both melee and cast on the same character on the same climb. The gear to support such a build where charging a casting dmg skill through melee strikes would be even close to as effective as choosing either melee or caster is near impossible to get if it even exists at all.
Melee skills that charge through attack charm casts
Caster skills that charge through melee attacks
Both are completely and utterly useless in the current state of the game and honestly without giving them an INSANE buff or changing the base functionality of the skills, they will remain just wastes of space on the character stat screen.
This post was edited by Cheeya on Jul 19 2018 08:24am