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Jul 19 2018 07:10am
Quote (Bob888 @ Jul 19 2018 12:34am)
Is it possible to make it so the casting abilities for samurai, paladin, monk and ninja are "charge with cast". It would make it much more fun and dynamic in groups to see these abilities being used more often by casters. At least if one or two of them were changed. It would also allow casters to have an option other than red multicast both for group climbs and solo climbs.

Also, not sure if heal tank has the same ratio as heal back but it would be cool if it did :P . It's extremely rare to see a heal tank climb. You frequently see healback which is a cool skill not but so much heal tank. Heal tank is more limited and also a feeder ability. Healback is better and once you hit paladin is the way to go due to 1 tank 4 in back meta.



I agree with offcasing needs to get some love.

People are able to abuse multi strike (plz don’t change) early since samurai but multi cast is on warlock and charges much slower. I don’t think off casting should be as powerful or easy as melee but I think it needs a little love.
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Jul 19 2018 07:22am
- I already rejected the transmuting change. It's not happening.
- Abilities mechanics are not changing. I may buff a few of them a bit more, but there will be no underlying changes to the base functionality of them.

Char/mob states should be done. Only tested the mob side. About half the mob abilities are done and tested. Keep running into unexpected bugs that shouldn't be happening, so it's taking a bit longer to get these sections done.
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Jul 19 2018 07:46am
I am very relieved to see that abilities are not changing

IMO multi-strike, as it is currently played on many melee chars, is not abused, but is performing as designed,
which is to say, it is less effective on non-Samurai char's, especially at lower levels.
However, at higher levels, if you have patiently upgraded this very useful ability,
it is a force to be reckoned with - no matter which melee char it is used on.

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Jul 19 2018 08:20am
Quote (Paparick @ 19 Jul 2018 07:46)
I am very relieved to see that abilities are not changing

IMO multi-strike, as it is currently played on many melee chars, is not abused, but is performing as designed,
which is to say, it is less effective on non-Samurai char's, especially at lower levels.
However, at higher levels, if you have patiently upgraded this very useful ability,
it is a force to be reckoned with - no matter which melee char it is used on.


I dont think anyone was suggesting changing the multi-strike ability... They were asking for the completely useless caster abilities that charge through normal weapon attacks. Nobody uses them because hybrid builds only go as far as equipping a heal charm. Nobody in their right mind would both melee and cast on the same character on the same climb. The gear to support such a build where charging a casting dmg skill through melee strikes would be even close to as effective as choosing either melee or caster is near impossible to get if it even exists at all.

Melee skills that charge through attack charm casts
Caster skills that charge through melee attacks

Both are completely and utterly useless in the current state of the game and honestly without giving them an INSANE buff or changing the base functionality of the skills, they will remain just wastes of space on the character stat screen.

This post was edited by Cheeya on Jul 19 2018 08:24am
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Jul 19 2018 08:27am
Quote (Cheeya @ 19 Jul 2018 16:20)
I dont think anyone was suggesting changing the multi-strike ability... They were asking for the completely useless caster abilities that charge through normal weapon attacks. Nobody uses them because hybrid builds only go as far as equipping a heal charm. Nobody in their right mind would both melee and cast on the same character on the same climb. The gear to support such a build where charging a casting dmg skill through melee strikes would be even close to as effective as choosing either melee or caster is near impossible to get if it even exists at all.

Melee skills that charge through attack charm casts
Caster skills that charge through melee attacks

Both are completely and utterly useless in the current state of the game and honestly without giving them an INSANE buff or changing the base functionality of the skills, they will remain just wastes of space on the character stat screen.


This.

That's why it was asked to change them with casting or at least somelike the monk and paladin ability, since both are pretty decent at off class casting

This post was edited by Meridius on Jul 19 2018 08:27am
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Jul 19 2018 08:39am
I have a great idea, let's just make every ability hit all the monsters, maybe even 15 or 16 times in one go! :rolleyes: Quit crying and spamming my topic.

Back on topic:
All mob abilities done and tested.
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Jul 19 2018 08:45am
Quote (njaguar @ 19 Jul 2018 16:39)
I have a great idea, let's just make every ability hit all the monsters, maybe even 15 or 16 times in one go! :rolleyes: Quit crying and spamming my topic.

Back on topic:
All mob abilities done and tested.


nobody was suggesting the first part, but it is your decision and you made it already :)

Are you working on objectives now? Could you make that the reward is printed in the chat, just for yourself?
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Jul 19 2018 08:46am
Quote (njaguar @ 19 Jul 2018 08:39)
I have a great idea, let's just make every ability hit all the monsters, maybe even 15 or 16 times in one go! :rolleyes: Quit crying and spamming my topic.

Back on topic:
All mob abilities done and tested.


The effects of the skills still wasnt what we referring to either but w/e its my last post on the subject either way. Ill continue to ignore the skills that make no logical sense just as I have been doing since they were released.

With the mob abilities being finished does that mean the combat system is almost done?
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Jul 19 2018 08:49am
"I don't play hybrid builds, therefore it makes no logical sense".

Got it. You all want 1 or 2 cookie-cutter builds enforced on everyone. It's not happening.
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Jul 19 2018 08:59am
Quote (njaguar @ 19 Jul 2018 09:49)
"I don't play hybrid builds, therefore it makes no logical sense".

Got it. You all want 1 or 2 cookie-cutter builds enforced on everyone. It's not happening.


To be fair, if you compare a decent offcasting set vs a decent hybrid set, the hybrid one is gonna cost like 2x the price of the offcasting one. Lets not forget theres way less people playing so less items going around so its even harder to find a decent hybrid set of items. Mix that with the fact that offcasting sammy, pally, monk, etc is horrible because like said earlier, the only decent ability is the warlock's multicast which is red and takes about 50 level to be good and usable once per minute.
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