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Jan 20 2014 10:36am
First of all, congrats to these guys for completing Mirror Maze:
http://forums.d2jsp.org/user.php?i=499885 - SilentOne
http://forums.d2jsp.org/user.php?i=217697 - Club
http://forums.d2jsp.org/user.php?i=344838 - RistVaLL
http://forums.d2jsp.org/user.php?i=687863 - effina
http://forums.d2jsp.org/user.php?i=325610 - OOOandAHH

In the process of doing so, an oversight which led to a bug was brought to my attention regarding objectives (Mirror Maze, etc), which is related to high level characters. This is now patched and fixed for the next version (which has been under development for some time now, little by little) as follows:
- Removed "max level" requirement from all objectives. This was set to 99 for all objectives, which would not allow you to complete any objective once you were over level 99.

Initially I planned to have objectives that needed to be completed within a certain level timespan, and so added this field and set all objectives to 99, but this was back when getting to 99 was practically impossible. My apologies for missing this when I allowed monster and character levels to continue to grow beyond 71.

Until the next version is released, objectives will continue to not work past level 99, so please keep this in mind.

The five players above have been granted 15 guild points each to reward them for their efforts and success in completing the Mirror Maze objective.

There is currently no ETA on the next version of LS, as I still have a lot of coding and testing to do to ensure a smooth release and enjoyable update, but will do everything I can to get it out as soon as possible. Thanks everyone, and keep slashin' those baddies!
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