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Member
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Jul 18 2018 11:41am
Awesome Work.
I bet some bufcore players would help testing if needed.
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Jul 18 2018 11:49am
Quote (Lost_son @ Jul 18 2018 12:41pm)
Awesome Work.
I bet some bufcore players would help testing if needed.


Open beta! :D
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Jul 18 2018 12:20pm
Quote (njaguar @ 18 Jul 2018 11:38)
Don't have a full detailed list, but something like this:
- Vault
- Player Abilities
- Monster Abilities
- All text and / commands
- User States (glyphs)
- Using items (fish, glyphs, maps)
- Objectives (rewards, primarily, everything else should be good)
- Well
- Master Quest
- Data reloading/portability for events (which I could just suspend for a week or so, rather than hold up the release)

+ some of my personal wish list features I want to implement

+ lots of testing.

I'd say I'm 80%+ done with the port/rewrite at this point.


Niiice :D Making alot of progress!
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Jul 18 2018 12:53pm
Quote (njaguar @ 18 Jul 2018 18:38)
Don't have a full detailed list, but something like this:
- Vault
- Player Abilities
- Monster Abilities
- All text and / commands
- User States (glyphs)
- Using items (fish, glyphs, maps)
- Objectives (rewards, primarily, everything else should be good)
- Well
- Master Quest
- Data reloading/portability for events (which I could just suspend for a week or so, rather than hold up the release)

+ some of my personal wish list features I want to implement

+ lots of testing.

I'd say I'm 80%+ done with the port/rewrite at this point.


pls do something with fishing paul senpai
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Jul 18 2018 02:13pm
Quote (Bob888 @ Jul 17 2018 05:06pm)
How could you possibly know?



Site suggestions archive
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Jul 18 2018 02:15pm
All chat and / commands are done (with the exception of the MQ announcement, which will be very easy to finish, but I'm waiting until I'm in the MQ code.)

Also this:
  • Added a new command to toggle single player "easy mode": /set easy [1|0]
    • This feature determines how many monsters spawn when you are playing solo. In easy mode, only 1-2 monsters regular monsters will spawn, and only 1 evil presence at a time. Regular mode is 1-3 monsters or evil presences. This feature is enabled by default until you complete your first Master Quest of the current season.
    • To see your current single player mode: /set easy
    • To enable: /set easy 1
    • To disable: /set easy 0
Member
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Jul 18 2018 02:16pm
Quote (njaguar @ Jul 18 2018 12:15pm)
All chat and / commands are done (with the exception of the MQ announcement, which will be very easy to finish, but I'm waiting until I'm in the MQ code.)

Also this:
  • Added a new command to toggle single player "easy mode": /set easy [1|0]
    • This feature determines how many monsters spawn when you are playing solo. In easy mode, only 1-2 monsters regular monsters will spawn, and only 1 evil presence at a time. Regular mode is 1-3 monsters or evil presences. This feature is enabled by default until you complete your first Master Quest of the current season.
    • To see your current single player mode: /set easy
    • To enable: /set easy 1
    • To disable: /set easy 0


Sweet!


easymode4life

This post was edited by Altrdwolf on Jul 18 2018 02:17pm
Member
Posts: 52,733
Joined: Apr 8 2007
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Jul 18 2018 02:22pm
Quote (njaguar @ Jul 18 2018 04:15pm)
All chat and / commands are done (with the exception of the MQ announcement, which will be very easy to finish, but I'm waiting until I'm in the MQ code.)

Also this:
  • Added a new command to toggle single player "easy mode": /set easy [1|0]
    • This feature determines how many monsters spawn when you are playing solo. In easy mode, only 1-2 monsters regular monsters will spawn, and only 1 evil presence at a time. Regular mode is 1-3 monsters or evil presences. This feature is enabled by default until you complete your first Master Quest of the current season.
    • To see your current single player mode: /set easy
    • To enable: /set easy 1
    • To disable: /set easy 0



Thanks so much this is great
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Jul 18 2018 03:13pm
would be so nice if the transmuting suggestions would implement :rolleyes:
Admin
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Jul 18 2018 04:33pm
Player abilities are ported, a few tested. Seems to be working well.
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