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Aug 19 2018 07:52pm
Quote (slushslush @ Aug 20 2018 01:24am)
was the Head hunter driving wearing EXP gear and out lvling u guys the whole climb.

if u yes. that slowed you down. making u all fight higher level monsters with lower lvl gear. not a good strategy


Yes, he was higher although I dont think its clear whether it was a positive or negative effect. You laid the credible argument for it slowing us down although it could have also helped by reducing the post 71 time and maybe speeding up lvling through fighting higher mobs (not sure if that is how it works).

Regardless all I know for right now is exp gear definetly works really effectively. Not sure whether or not it is efficient yet.

Edit @paragonzi

I agree. Definetly worth testing out. Some of the totem bonuses seem really powerful. Could be more efficient overall. Would be nice if there was some sort of time efficiency/ item quality tradeoff as well. That would be really interesting.

This post was edited by arxyn on Aug 19 2018 07:55pm
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Aug 19 2018 08:08pm
Quote (slushslush @ 20 Aug 2018 03:24)
was the Head hunter driving wearing EXP gear and out lvling u guys the whole climb.

if u yes. that slowed you down. making u all fight higher level monsters with lower lvl gear. not a good strategy


was exp gear from 1-55 at 55 i was nearly 5 lvls ahead, and i took of the exp gear rest of the way 4 lvls ahead of the ninja wich was the next highest class. this might have slowed down the group a bit 1-55

next climb will be with exp gear on from 55+, where it should have little to no saying in speed in terms of monsters, but if i can as an headhunter get ahead with 2-4-6 lvls etc infront, that should speed up the climb a little.

This post was edited by Def_Not_Tim on Aug 19 2018 08:09pm
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Aug 19 2018 08:16pm
Quote (Def_Not_Tim @ Aug 20 2018 03:08pm)
was exp gear from 1-55 at 55 i was nearly 5 lvls ahead, and i took of the exp gear rest of the way 4 lvls ahead of the ninja wich was the next highest class. this might have slowed down the group a bit 1-55

next climb will be with exp gear on from 55+, where it should have little to no saying in speed in terms of monsters, but if i can as an headhunter get ahead with 2-4-6 lvls etc infront, that should speed up the climb a little.


Since there are no real previous tests prior to this new update above level 70, I don't think those levels will count. Base it on the 1-71 climb previously, there are no precedence of time above level 71 outside of MM which was never really tested for speed.
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Aug 19 2018 08:27pm
Quote (izParagonzi @ Aug 20 2018 02:16am)
Since there are no real previous tests prior to this new update above level 70, I don't think those levels will count. Base it on the 1-71 climb previously, there are no precedence of time above level 71 outside of MM which was never really tested for speed.


What do you mean?

Isn't the only thing worth calculating the pull/push difference between pre and post 71 exp since that is where times saves are meant to offset each other?

Sorry if I misunderstood the point you are making. Could be I am not clear in my understanding.

This post was edited by arxyn on Aug 19 2018 08:27pm
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Aug 19 2018 08:47pm
Quote (arxyn @ Aug 20 2018 03:27pm)
What do you mean?

Isn't the only thing worth calculating the pull/push difference between pre and post 71 exp since that is where times saves are meant to offset each other?

Sorry if I misunderstood the point you are making. Could be I am not clear in my understanding.


I may have misread some of the tests. I was referring to the extra levels to get to MQ with passed characters.
level 73 / 75 / 77 / 79 / 81 / 83 & 85... so, concentrate 1-71 time roughly x10 runs, BUT, also note down the
time difference for the extra levels you have to obtain for unlocked characters. This will give you a rough Avg
on the speed of climb to compare to previous patches.

Also, has anyone even tested the Guild ONLY group runs? I believe these have not been fully tested even on
Beta. If memory serves me correctly, Guild ONLY runs have more rewards.
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Aug 19 2018 09:07pm
i saw this mentioned earlier. but i did not see a response.

but i am at lvl 48 and i have not completed seven shamans. but i have completed. maze pinch bits hack and treasure. and it is now giving me. face sneaky and ambush instead of face shamans and sneaky.

is this intended? if so i like it.

edit: thanks sareth. i guess i scanned over that. man i suck

This post was edited by slushslush on Aug 19 2018 09:09pm
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Aug 19 2018 09:08pm
Quote (slushslush @ Aug 19 2018 07:07pm)
i saw this mentioned earlier. but i did not see a response.

but i am at lvl 48 and i have not completed seven shamans. but i have completed. maze pinch bits hack and treasure. and it is now giving me. face sneaky and ambush instead of face shamans and sneaky.

is this intended? if so i like it.


Tweaked the requirements for the Stop the Seven Shamans objective to spawn (Aug 11 2018)

From the patch notes
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Aug 19 2018 09:13pm
i guess he moved the solo spawn-able ambush up a couple spots. thats pretty nice yup :)_
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Aug 19 2018 09:29pm


Just did a master quest and got this bug. That scared the crap out of me lol. Thought I lost half my chars.
Every masterquest I`m getting some kind of bug after when it comes to the character screen.



This post was edited by Bob888 on Aug 19 2018 09:37pm
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Aug 19 2018 09:31pm
Quote (Bob888 @ Aug 19 2018 11:29pm)


Just a couple tweaks to the
Jk nvm retract
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