maps with level up chance can surely smash this still?
to answer why you'd death farm this was a post i made for someone else:
A. Reach level 55/59 and then when you get near to levelling up, die repeatedly until you get back down to 20% or so, then start farming again.
B. Repeatedly climb level 1-71 or 1-MQ.
Benefits/Disadvantages of each:
A:
Has the fastest killing speed whilst still being able to find level 55 items, which potentially can drop the most valuable items in the game, hence why we don't use lower than 55.
Only needs climbing up to that level once per season
Disadvantages:
Lots of wasted time repeatedly dying
All weapon/charm proficiency progress is lost (other than those which are completed)
Gains no guild points.
B:
Gains guild points, some guilds will pay for you to attempt the Master Quest (MQ) on a barb this option appears at level 71 and can be found in town. If you attempt any unlocked class the level requirement is 2 higher per unlocked class (so samurai is 73, paladin is 75 etc)
The main buyer of guild points at the moment is Real, i would suggest contacting this guy if this is of interest:
https://forums.d2jsp.org/user.php?i=520285Allows you to gain proficiency, each 1 prof is 1%ee , so at lower amounts it's generally not very good, but when you hit 10% and more it really becomes noticable when your 100ee weapon hits with the power of 110ee.
Allows you to to unlock new classes
Is generally how the game is supposed to be played and in my opinion more fun than sitting at the same level
Disadvantages
A lot of time spent at levels where the potential for drops is generally worse than fighting lvl 55 mobs
A lot of time is also spent fighting level 65-MQ mobs where these are significantly more difficult than fighting level 55 mobs.
This post was edited by Bigheaded on Dec 3 2022 08:52pm