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d2jsp Forums > d2jsp > Ladder Slasher > As A Samurai Should I Still Basically Follow The
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Nov 16 2022 06:58pm
Quote (HoneyBadger @ Nov 16 2022 07:21pm)
If an ability triggers on "hit taken" and a mob hits you for ZERO damage it will NOT have a chance to charge the ability.
Generally as a solo melee player you want the abilities that charge "with weapon"
[Two Hit Back] for example tends to charge slower than [Double Strike]

Abilities for your class (blue) you get full value from each point.
Abilities from classes you have unlocked but are not your class (pink) give 1/2 value per point.
Abilities from classes you have not unlocked (red) give 1/4 value per point.


twohitback works better at the higher levels if youre not wearing tank armor, which is how i generally do it.
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Nov 17 2022 01:33pm
Quote (Vaeflare @ 16 Nov 2022 09:30)
Beginner Guide? Not on a computer to post all my gear, but it’s decent — not amazing. I play almost entirely solo because I only really play on my phone. Is 100 vitality the standard regardless of class? I put some points in the samurai multi strike ability but I think I’d have been better off doing the two skills the guide says to use for Barb/Fighter again.


Personal Preference and the Gear you have available.

Everyone that has responded has given you great advice, BUT, they did NOT post what the gear they use, thus the difference of opinions.


With all my character classes, I go 100 base vitality and minimum of 30 intelligence... reasoning, I am Melee / Heal. Now, I am lucky that I have a 103% EE Regular Heal (level 25 [139% EE] req heal and thanks to Trev a level 45 [103% EE] reg heal) and can Heal at higher levels, so my Abilities are Two Hit Back and Salvation (Samurai) ... only two abilities with all characters classes.

Note: I don't use EE armor, I use Stat armor, so most of my abilities I choose are those that charge up with Hit Taken - Two Hit Back - Salvation - Retribution - Double Strike - Revenge.

Hope you find a good way for you to play your Samurai.
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