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Posts: 4,263
Joined: Sep 14 2007
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Nov 26 2021 03:47am
Quote (Arandros @ Nov 25 2021 11:56pm)
Hm prices still are a mystery

Sold this for 2fg, was worth more?

Mythical patched leather armor
Physical Defense: 0 to 2
Magical Defense: 0 to 3

+2 Strength
+4 Vitality
+1% Life Steal
+1% Physical Damage Reduction
+2% Heal Mastery



It was worth 0 fg u got really lucky selling it
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Posts: 276
Joined: Nov 10 2021
Gold: 161.18
Nov 27 2021 02:18pm
I am curious about profencies.
For example weapon skill.
Does anyone know how it increases damage? For me it is just an abstract number.
And how do you gain skill?
1) by damage? Means it does only count how much damage total you did?
2) by kills via this weapon/ charm type? Or amount of heal for heal charms?
3) by amount of usage aka weapon swings? This would mean higher damage weapons have a disadvantage.

Would be really nice if someone can shed some light on this.

Furthermore:
Did someone else notice on mobile that the text popup in profiencies like cooking cause lag which screws you up. For example fire! Popup for cooking especially if multiple in a row cause lag that your firecounter is not counted for the fire! Popup but for the successor which might screw you double as your cooking counter is set back for wrong usage of counter fire and the fire before is not countered…

This post was edited by Arandros on Nov 27 2021 02:19pm
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Nov 27 2021 05:03pm
Weapon / Charm Prof:
... % chance a prof point(s) is gained per action and are ONLY gained with a successful hit check, a '0' does not count.

Each Rank you gain adds 1% Enhanced Effect.
Each Rank point gain total starts at 0 and goes up by 1,000 per Rank.
Example:
...Rank 0 to Rank 1 = 1,000 prof points
...Rank 1 to Rank 2 = 2,000 prof points
...Rank 2 to Rank 3 = 3,000 prof points
...Rank 3 to Rank 4 = 4,000 prof points
...etc.

Max prof point is 10 per Wave (monster encounter excluding Call For Help monsters like Slugslider / Gigabee) = 1-10 gain

Oh, if you remake game removing full screen Slugs/ Bee because you can not kill them (remember, only maximum 10 prof points gained, so you won't gain more by sitting there and killing them), your next game (monster encounter) will not give prof points (if you reached 10 max from previous game).

Sorry, don't know anything about Mobile playing, so hopefully someone can explain it to you.
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Nov 28 2021 08:01am
Quote (izParagonzi @ Nov 27 2021 02:03pm)
Weapon / Charm Prof:
... % chance a prof point(s) is gained per action and are ONLY gained with a successful hit check, a '0' does not count.

Each Rank you gain adds 1% Enhanced Effect.
Each Rank point gain total starts at 0 and goes up by 1,000 per Rank.
Example:
...Rank 0 to Rank 1 = 1,000 prof points
...Rank 1 to Rank 2 = 2,000 prof points
...Rank 2 to Rank 3 = 3,000 prof points
...Rank 3 to Rank 4 = 4,000 prof points
...etc.

Max prof point is 10 per Wave (monster encounter excluding Call For Help monsters like Slugslider / Gigabee) = 1-10 gain

Oh, if you remake game removing full screen Slugs/ Bee because you can not kill them (remember, only maximum 10 prof points gained, so you won't gain more by sitting there and killing them), your next game (monster encounter) will not give prof points (if you reached 10 max from previous game).

Sorry, don't know anything about Mobile playing, so hopefully someone can explain it to you.



Does the ee from prof stack or multiply with ee from wep?

Do u know wut I mean? It’s hard to explain
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Nov 28 2021 09:03am
Yeah that would be interesting.
If 1%ee from skill means (weapondmg * weaponEE)*skillEE OR weapondmg * (weaponEE + SkillEE)

If latter, the skill lvl has little to no effect….

This post was edited by Arandros on Nov 28 2021 09:04am
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Nov 28 2021 11:31am
Quote (xADxTheRamones @ Nov 29 2021 03:01am)
Does the ee from prof stack or multiply with ee from wep?

Do u know wut I mean? It’s hard to explain


If I remember correctly, it is like an addition to the EE on the weapons base damage.

Example: you have 53% EE on your Club, and Rank 1 (1% EE) = 54% EE.

Oh, don't think anyone else has mentioned this before, or it has changed in previous updates.

There is a 20% cap on Maximum EE% per item (Tier), you gain the extra 20% by either using magic luck and the EE% is above the Tiers normal maximum EE cap, and by Ranks in that item.

Max % EE cap goes up by 20% each tier like so;

20% Tier I
40% Tier II
60% Tier III
80% Tier IV
100% Tier V
120% Tier VI
... etc

If lucky and using Magic Luck you can gain another 1-20% EE like so;

20% Tier I +1-20% = 21-40% : This is capped @ 40% and any rank(s) % will NOT be added.
40% Tier II +1-20% = 41-60% : This is capped @ 60% and any rank(s) % will NOT be added.
60% Tier III +1-20% = 61-80% : This is capped @ 80% and any rank(s) % will NOT be added.
80% Tier IV +1-20% = 81-100% : This is capped @ 100% and any rank(s) % will NOT be added.
100% Tier V +1-20% = 101-120% : This is capped @ 120% and any rank(s) % will NOT be added.
120% Tier VI +1-20% = 121-140% : This is capped @ 140% and any rank(s) % will NOT be added.
... etc

Note: your ranks will be added if the cap has not been reached for that item Tier.

Hope that made sense.



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Nov 30 2021 07:14am
Ok, thank you for the explanation.
I just bought an armor with +1 to 11 Mana per attack. But i always only get 1 Mana. Is this a bug or did I just misunderstand the item stat?
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Posts: 276
Joined: Nov 10 2021
Gold: 161.18
Nov 30 2021 10:27am
I bought another + 1 to 4 mana per attack item.... i would assume that means i get +2 to 15 mana per Attack but it is 1 mana most of the time. This stat does not make sense at all.
I would expect this to be independent rolls both with 1 as min and 11 or 4 as max and a even distribution. I saw sometime i get 2 mana from the 1-11 alone but VERY rare.... wasted like 10 gold on NOTHING now as the stats do not do what they made me think.... Very weird....

Quote from the Magical stats site:
+ Mana per Attack For each attack that deals at least 1 damage, you will recover between 1 and this value mana.
so 2 items i read 1to11 + 1to4 = 2to15 with an even distribution. Reality is 1 mana 90% of time 2 mana 9% of time 3 mana 1% of time.... far away from the 11 or 15 max!!!
Additionally the killing blow never gives this mana. It is just plain 0! I wonder how the enemy died if it was not an attack? Maybe it just surrendered the last portion of his life?

One more note on another topic:
Can someone explain the Transumte EXP formula? I do not talk about profiency skill but the exp you get per transmute... It ranges from 6k to 48k with a pattern that is above my observation. Did not see any clue when it is high and when low... Had a +5 Tier 1 giving 36k a +1 tier 1 giving 42k and now a +3 tier 1 with 48k and alot of numbers inbetween

This post was edited by Arandros on Nov 30 2021 10:42am
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Joined: Nov 10 2021
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Nov 30 2021 11:49am
One more point about healing...
Why are charms so weird?
Just watched Pick's account he has this heal charm:
Angelic heal VIII
Level Req: 25
Heals: 103 to 276
Mana Cost: 61

+57% Enhanced Effect
+4% Experience Gained
+2% Mana Syphon
+2% Lightning Mastery

57EE 103 to 276?

When i watch MP there is a lvl 40 with 75EE and it does 74 to 199?!
Is the class somehow calculated in when you watch items? including int and whatsoever? It is hard to compare items like that!
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Nov 30 2021 03:02pm
Quote (Arandros @ Dec 1 2021 06:49am)
One more point about healing...
Why are charms so weird?
Just watched Pick's account he has this heal charm:
Angelic heal VIII
Level Req: 25
Heals: 103 to 276
Mana Cost: 61

+57% Enhanced Effect
+4% Experience Gained
+2% Mana Syphon
+2% Lightning Mastery

57EE 103 to 276?

When i watch MP there is a lvl 40 with 75EE and it does 74 to 199?!
Is the class somehow calculated in when you watch items? including int and whatsoever? It is hard to compare items like that!


Looking at someones items on their account only show it calculated on that characters STATS... not yours or another character with different stats.

As for MP, I was reminded that it is based on your characters stats.
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