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Aug 18 2020 08:51pm
Quote (InsaneBobb @ Aug 19 2020 12:56pm)
I fail to see the issue here.

To calculate they hypothetical "average damage" you'd simply sum up your minimum and maximum and divide by 2, making the average of the club 65, and the battleaxe 82.5. That's per hit. Now if you also consider the extreme low end of the range, added to the higher mob levels, I could easily see many mobs having 50+ defense. So tons of low end hits from club getting zeroes, where battleaxe gets none? Yeah duh. That the battleaxe has a higher average damage? That's easily apparent from the listed damage numbers alone.

Put your bourbon down. There's nothing hard to figure out here. You're using shit, getting stomped on because you're using shit, and trying to make very simple math into a great mystery when it's not. DPS is going to be higher on the club if you're fighting level 15 mobs. At level 30, the mob defense is too high for the club's higher hit rate to even matter much.


Note: this is a bufcore character using self found gear. I should have posted that in my original post, oh wait, thought it was written in the title, my bad the gear is shit because I am extrapolating the items and information with my bufcore character because it is MORE identifiable... the basis of the post is why does a level 15 Battleaxe out perform a level 30 or 35 weapon when the monsters are basically 30 levels higher.

In your case, the average dps for the Battleaxe would be half 82,5 (41.25) and the club is still 65, not including monster abilities &/or Events with Monster Difficulty. But consistently hitting 0s' with the club(s) around 45-55% of the time should not be happening that often.

The correlation is simple as pointed out previously. Your points are correct, other than that you missed the issue how a level 15 weapon can out-damage a level 30 or 35 weapon - Magical drywood club, Damage: 26 to 119, +3% Critical Flux (level 35) =72.5 avg dps when killing higher level monsters.

Quote (ahs_darkhunter @ Aug 19 2020 07:16am)
well but a bigger dmg range would be even better for the avrg not against it. many zeros mean the dmg is completely metigated.
for example sword against axe with 1-10 dmg against 5-6 dmg against a 3 def monster. 2 hits of the sword (1 and 2) are only lowered by 1 and 2 by the 3 defence while the 3 defence works fully on all of the axe hits.
on high end weapons you have more dmg wasted on swords with the overkill compared to axes though


Thanks.

Quote (BWConformity @ Aug 19 2020 12:57pm)
Lol Rex finally found a situation in which he can properly point out how heavy weapons can be stronger than normal weapons!!!

And then he had to go and compare battle axe to a club lol.

Well Alex is right that when you do 0 with a weak char and a weak weapon that you are actually “saving” damage... but when you are so weak compared to monster defense that you are hitting 0s all the time with your normal speed weapon, a slower weapon that can do more damage will ofc be better because you only have to subtract the armor once from two hits worth of damage.

I think you could have thought of a better example, Rex. Stop making weak chars that don’t do any damage unless they’re using a heavy weapon xD


Quote (Cheeya @ Aug 19 2020 01:15pm)
hahaha Im glad I wasnt the only one that thought it was funny he didnt use the Heavy equivalent of the normal weapon for this comparison :rofl:


Note: this is a bufcore character using self found gear. I should have posted that in my original post, oh wait, thought it was written in the title, my bad the gear is shit because I am extrapolating the items and information with my bufcore character because it is MORE identifiable

My question is if anyone outside of Bufcore notice this? No/Yes? Some were able to state the obvious choice would be the battleaxe, or am I misreading posts?

So, 41.25 avg damage per second using the level 15 Battleaxe vs 65 & 72.5 avg damage per second using clubs that hit 0s' 45 to 50% frequently per monster. So battleaxe (lvl15) or Club (lvl 35)? ... numbers would say club right?

This post was edited by izParagonzi on Aug 18 2020 08:52pm
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Aug 18 2020 09:58pm
Quote (izParagonzi @ Aug 18 2020 07:51pm)
Note: this is a bufcore character using self found gear. I should have posted that in my original post, oh wait, thought it was written in the title, my bad the gear is shit because I am extrapolating the items and information with my bufcore character because it is MORE identifiable... the basis of the post is why does a level 15 Battleaxe out perform a level 30 or 35 weapon when the monsters are basically 30 levels higher.

In your case, the average dps for the Battleaxe would be half 82,5 (41.25) and the club is still 65, not including monster abilities &/or Events with Monster Difficulty. But consistently hitting 0s' with the club(s) around 45-55% of the time should not be happening that often.

The correlation is simple as pointed out previously. Your points are correct, other than that you missed the issue how a level 15 weapon can out-damage a level 30 or 35 weapon - Magical drywood club, Damage: 26 to 119, +3% Critical Flux (level 35) =72.5 avg dps when killing higher level monsters.


DPS isn't a consideration. What you're really talking about, if you assume a baseline of something like 50 defense by mobs is 27 possible zeroes vs 0 possible zeroes. Your complaint wasn't regarding DPS, in which case it'll work out long term to the club probably being better. The complaint was the number of zeros, which makes perfect sense.

And I'm aware of why your gear is shit. But why one is spitting out nonstop zeroes and the other isn't? Is completely obvious. Again, put the bourbon down.
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Aug 18 2020 10:34pm
Quote (InsaneBobb @ Aug 19 2020 03:58pm)
DPS isn't a consideration. What you're really talking about, if you assume a baseline of something like 50 defense by mobs is 27 possible zeroes vs 0 possible zeroes. Your complaint wasn't regarding DPS, in which case it'll work out long term to the club probably being better. The complaint was the number of zeros, which makes perfect sense.

And I'm aware of why your gear is shit. But why one is spitting out nonstop zeroes and the other isn't? Is completely obvious. Again, put the bourbon down.


Last line of original post; "Might change if the Battleaxe was a Warhammer, but with these results, what is better to use?"

I thought people knew how to read and extrapolate a better response.
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Aug 19 2020 12:31am
Quote (izParagonzi @ Aug 18 2020 09:34pm)
Last line of original post; "Might change if the Battleaxe was a Warhammer, but with these results, what is better to use?"

I thought people knew how to read and extrapolate a better response.


It's a stupid question in the first place. You've been playing this game for over a decade. You know how to get by. You're basically just crying that a heavy weapon of the most minimal range doesn't do zeros when compared to a high ranged normal variant of a higher level.

Nothing in what you're posting is new or complex, and there's no question of what you should use: Whatever makes you shut the fuck up.
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Aug 19 2020 12:45am
A level 15 Battleaxe has the same average damage like a lvl 45 axe
Just check the portal; it is 60-72

So why are you surprised that is does more damage per hit than a level 30 club?

For DPS you have either to multiply the club damage by 1.8 or divide the battleaxe damage by 1.8
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Aug 19 2020 10:02pm
Quote (InsaneBobb @ Aug 19 2020 06:31pm)
It's a stupid question in the first place. You've been playing this game for over a decade. You know how to get by. You're basically just crying that a heavy weapon of the most minimal range doesn't do zeros when compared to a high ranged normal variant of a higher level.

Nothing in what you're posting is new or complex, and there's no question of what you should use: Whatever makes you shut the fuck up.


Wrong buddy, in a previous bufcore event I was hitting 0's around level 50 mobs, and the point was simple... how come a higher tier weapon hits with more 0's more frequently when it shouldn't vs the same level monster(s) as the weapon tier. So now people go "oh, it is the low end vs defense etc"... well for your fucking information I wasn't even hitting the high end of the club either.

Quote (Meridius @ Aug 19 2020 06:45pm)
A level 15 Battleaxe has the same average damage like a lvl 45 axe
Just check the portal; it is 60-72

So why are you surprised that is does more damage per hit than a level 30 club?

For DPS you have either to multiply the club damage by 1.8 or divide the battleaxe damage by 1.8


Already done that in previous posts... but ty for the info on level 45 Axe damage.

Quote (RabbitRoyal @ Aug 20 2020 04:09pm)
What's next? A post about how 7 Armor Pierce is better than 40+ str or dex? :thumbsup:


Done that already ... AP is actually fucking awesome.

This post was edited by izParagonzi on Aug 19 2020 10:10pm
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Aug 19 2020 10:09pm
What's next? A post about how 7 Armor Pierce is better than 40+ str or dex? :thumbsup:
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Aug 20 2020 01:37am
Quote (izParagonzi @ Aug 19 2020 09:02pm)
Wrong buddy, in a previous bufcore event I was hitting 0's around level 50 mobs, and the point was simple... how come a higher tier weapon hits with more 0's more frequently when it shouldn't vs the same level monster(s) as the weapon tier. So now people go "oh, it is the low end vs defense etc"... well for your fucking information I wasn't even hitting the high end of the club either.


The average damage of the club is LOWER than the average damage of the battleaxe. The club's low end range falls below the defense level of the mob, it does not for the axe. So highest end non-crit shots from club will be higher than the battleaxe, but the battleaxe will rarely or never hit zeros.

You know and can easily see this from the damage numbers alone. You also understand full well that a heavy weapon of x level has the damage of a 100% Enhanced Effect normal variant of the same level. And a 100ee level 15 axe is going to have a higher average damage than a no ee 30 club.

Again, it's not about a higher tier weapon. It's about the fact that the "lower tier" weapon is a HEAVY weapon, with HIGHER AVERAGE DAMAGE. More zeroes more frequently from a weapon where minimum damage DOES fall below the mob's defense, vs a heavy weapon where minimum range does NOT fall below mob's defense means only an IDIOT would fail to understand what's going on.

You try to bring up DPS, yet DPS is exactly the WRONG conversation to have when talking about hitting zeros. The minimum damage on the battleaxe is higher than the mob defense. 27 points of the damage range for the club fall under "fully defended" and will roll zeros. Done. Enough said. Don't get pissed at me that you fail to understand simple, easy to understand facts.

Put the bourbon down.
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Aug 20 2020 02:34am
Quote (InsaneBobb @ Aug 20 2020 07:37pm)
The average damage of the club is LOWER than the average damage of the battleaxe. The club's low end range falls below the defense level of the mob, it does not for the axe. So highest end non-crit shots from club will be higher than the battleaxe, but the battleaxe will rarely or never hit zeros.

You know and can easily see this from the damage numbers alone. You also understand full well that a heavy weapon of x level has the damage of a 100% Enhanced Effect normal variant of the same level. And a 100ee level 15 axe is going to have a higher average damage than a no ee 30 club.

Again, it's not about a higher tier weapon. It's about the fact that the "lower tier" weapon is a HEAVY weapon, with HIGHER AVERAGE DAMAGE. More zeroes more frequently from a weapon where minimum damage DOES fall below the mob's defense, vs a heavy weapon where minimum range does NOT fall below mob's defense means only an IDIOT would fail to understand what's going on.

You try to bring up DPS, yet DPS is exactly the WRONG conversation to have when talking about hitting zeros. The minimum damage on the battleaxe is higher than the mob defense. 27 points of the damage range for the club fall under "fully defended" and will roll zeros. Done. Enough said. Don't get pissed at me that you fail to understand simple, easy to understand facts.

Put the bourbon down.


OmGosh... to be honest, using basic mathematics to work out the mechanics of the game on how things work has already been changed... ffs... you want to use mathematics... what happened with Life Steal %? it got nerfed right (simply put, it doesn't work how the explanation of the mod that appears on the item)... then Heal Mastery got fucked over and no longer works like how it reads etc... so how about you put down the calculator and think outside of the obvious captain stick to mathematics... none of us know how the defense of monsters work, or how Monster Difficulty works in or out of conjunction with Monster Base life % etc... how about evaluating the mathematical equations based on what has been identified and formulate either a theory (example) of why / how etc.

To be quite honest... stop trying with basic mathematics when the mechanics and calculations are above your intellect... shit, I look at the basics first... like the EXACT amount of experience points you gain per monster over 10,000 kills to identify the average monster kill to level up even if the experience bar shows x% gain and blah blah blah. Simple reasoning right.
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Aug 20 2020 02:56am
Quote (izParagonzi @ Aug 20 2020 01:34am)
OmGosh... to be honest, using basic mathematics to work out the mechanics of the game on how things work has already been changed... ffs... you want to use mathematics... what happened with Life Steal %? it got nerfed right (simply put, it doesn't work how the explanation of the mod that appears on the item)... then Heal Mastery got fucked over and no longer works like how it reads etc... so how about you put down the calculator and think outside of the obvious captain stick to mathematics... none of us know how the defense of monsters work, or how Monster Difficulty works in or out of conjunction with Monster Base life % etc... how about evaluating the mathematical equations based on what has been identified and formulate either a theory (example) of why / how etc.

To be quite honest... stop trying with basic mathematics when the mechanics and calculations are above your intellect... shit, I look at the basics first... like the EXACT amount of experience points you gain per monster over 10,000 kills to identify the average monster kill to level up even if the experience bar shows x% gain and blah blah blah. Simple reasoning right.


Rex, put the bourbon down.

1. You stated the weapons you were using with their stats.
2. You stated that the club was hitting zeros.
3. You stated that the battleaxe was NOT hitting zeros.
4. Based on both the inputs you provided, and the results you received, a simple conclusion is available, which completely fits the scenario.

Stop pretending to be a genius because you fail to understand simple mathematics. This has nothing to do with lifesteal nerfs. This has nothing to do with xp per mob. This has to do with applied weapon damage and hitting zeros with a high range lower average damage weapon vs a low range higher average damage weapon.

As I said earlier: In regards to the higher average damage weapon? Battleaxe, which was obvious from your topic post. In regards to fewer zeroes? The battleaxe, which was obvious from your original topic post. In regards to what you should use? Whatever will make you shut the fuck up.

However, you need to stop arguing "but axeshually!" against logical conclusions when you aren't arguing the facts or the conclusions themselves, but instead bringing in unrelated nonsense (such as lifesteal) that has absolutely zero to do with the topic at hand.

Failing to see the obvious doesn't make you a genius. It makes you an idiot. Over-complicating the obvious in an attempt to make yourself appear as though you're seeing more than everyone else doesn't make you a deep thinker, it makes you an idiotic attention whore.

Just stop.
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