Quote (InsaneBobb @ Feb 25 2020 02:30pm)
That's not how LS works. If you want a game that works that way, go play one of those games.
Your suggestion would allow an attack to carry all 5 elements plus physical, with a multiplier, and completely defeat the basis of having immune mobs. It would make the mastery stat drop the single most powerful stat in the game. Sure, you'd want the EE on your weapon or whatever charm you're using. But outside that, even stats would play a secondary roll to masteries.
It's possibly one of the most game-breakingly bad suggestions I've seen in years.
game breakingly bad? Lol ok...good luck finding a combination of items with stats that could be overpowered
i never even said how it would work, it could just add a chance to do 50 damage to an attack, a small modifier but helpful at least...clearly game changing!
thanks for your input at least
Quote (TTim @ Feb 25 2020 02:32pm)
Lets get an on/off button for Events/quests/stunners/pushers/pullers/trapdoors/spins/any mob with special dmg powers
lets just make another account whenever we feel like it too
This post was edited by LabattBlue on Feb 25 2020 01:34pm