Quote (Roses @ Nov 7 2019 02:29pm)
I’m torn between no and yes. Certain classes have this ability already built into the game. Like with some event modifiers, it’s meant to make things harder for certain aspects of the game, this is no different in removing an aspect.
I see these two options.
1. Keep “No Trapdoors” but have the event generator reject the ability to have other modifiers associated with trapdoors. Waste of a modifier. (Not sure if this is possible)
2. Remove “No Trapdoors” completely and rely on the current built-in character abilities
I see where your coming from, but No TD is completely wasting those classes ability to detect TD so it's irrelevant anyways imo. I think the 1st option would be okay, but I'd rather see detectable TDs tho

Ty all for your input
