Quote (Plaguefear @ Apr 26 2019 03:07pm)
Needs to be a downside if all classes can use it.
No proficiency is a pretty big one.
Weapon proficiency gain is a downside in its' own right. 1-10 prof gain per monster wave.
Full groups are at a disadvantage here, now you want to hinder club users more. Myself
personally, that would be unfair and unbalanced even more, thus making Daggers / Axes
more of a wanted item along with swords.
On another note being a Guardian lover, your idea would make that class even worse to use.
Quote (Bob888 @ Apr 26 2019 03:15pm)
Hang on guys. Allowing clubs to be used on every single class is not good. It goes against the whole point of gear. I'm asking for one more class to be able to use them not the whole damn game.
Weaponist (Counterpart of the
Alchemist)... Based on my previous post: New Class Suggestion
The Weapon Specialist focuses on the ability to specialise in every melee weapon available, the determination to excel in hacking down mobs
of minions with ease. The gracefulness that comes from dancing with these weapons make no other class compare. The might of the heavier
weapons make quick work of the foes that fall to their knees. Who needs the effects of sorcery when you can get satisfaction of looking your
opponent in the eyes when face to face, might, braun, and charisma while disecting your opponent with your own skill is by far the best satisfaction
you will ever come to know.
Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40
This post was edited by izParagonzi on Apr 25 2019 08:50pm