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Feb 6 2019 04:20pm
Quote (Vilify @ Feb 6 2019 10:08pm)
Stat vita to 70 as a fighter, enough dex to hit ~100

rest into str.

Someone told me that when I started out and it helped me out quite a bit :)


well its complete balls and now how it's played now. Literally would be good for axes and nothingelse.

vita is correct. dex is not.


dex/strength is based on allocation: https://ladderslasher.d2jsp.org/index.php?g=3
fighters can use clubs, swords and axes.

apparently from the research going on which i might have misread, going more dex than str on axes is benefical for crit reasons.
However for damage reasons, going dex on swords and especially clubs is a terrible idea, please don't recommend that again.

use the ratio, or just put 70-90 points int vita, i like 75 by level 55, then going upto 80 by level 60. at this point it doesnt really matter. The point i'm trying to make is, don't get dex. If you get swords then meh, it's not so bad if you reach over 100 strength.
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Feb 6 2019 04:22pm
Quote (Vilify @ Feb 6 2019 04:20pm)
Oh? I just got this advice in the last 8 months :(


that used to be way to go years ago, but pumping dex when using a sword doesnt help anything anymore

so maybe advice from an older/ retired slasher

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Feb 6 2019 04:22pm
Quote (mclarke @ Feb 6 2019 02:20pm)
well its complete balls and now how it's played now. Literally would be good for axes and nothingelse.

vita is correct. dex is not.


dex/strength is based on allocation: https://ladderslasher.d2jsp.org/index.php?g=3
fighters can use clubs, swords and axes.

apparently from the research going on which i might have misread, going more dex than str on axes is benefical for crit reasons.
However for damage reasons, going dex on swords and especially clubs is a terrible idea, please don't recommend that again.

use the ratio, or just put 70-90 points int vita, i like 75 by level 55, then going upto 80 by level 60. at this point it doesnt really matter. The point i'm trying to make is, don't get dex. If you get swords then meh, it's not so bad if you reach over 100 strength.


Well I found str gear more affordable than dex gear.

I literally said somebody told me to do it. It wasn't my own thought. I'll just not recommend.

And I was using swords when I got the advice...

Sorry..

This post was edited by Vilify on Feb 6 2019 04:23pm
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Feb 6 2019 04:26pm
I started playing last week. I have played solo for nearly the entire way to 71. I invested a little fg to get started but have already made it back and more. It takes a long time to do things my way and I did alot of things incorrectly. Luckily, a few fellow players have helped guide me along. The most being mclarke. I highly recommend listening to their advice. Mclarke has been extremely helpful with advice along the way. If finding items is a goal, I would recommend looking in the trade section to learn desirable stats and what is not worth keeping. You can also mule/transfer items through the marketplace for extra stash space. Give it a shot. I just need to find a guild for my MQ and I'll be leveling someone new.
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Feb 6 2019 05:36pm
There are tons of advice that has and hasn't been mentioned.

Shrine: When you shrine an item, MAKE SURE you are not shrining a good item, people have lost some of their gear by shrining. Save shrines with 5+ mods on them for higher levels... shrine mostly +1-+4 mod items during your climb, you will notice that the higher the tier and mods, the less you put into the shrine to gain full life / mana
Transfer Gear: Make mules (create more characters) so that you can transfer good items you find that you can NOT use (or changing up gear and xfer the lower gear) by using the marketplace (FREE to Xfer)
Tier to character level: If you are using a TierVI (lvl15) sword with below 20% enhanced effect @ Character level 20, you are better off using a TierVII (lvl20) Sword with 0% enhanced effect. Note: 20% enhanced effect is basically the same damage ratio of an item that is 1 tier higher.
Interchanging Items: This normally means wepons, a fighter can use different weapons, you may find a higher enhanced effect weapon other than a sword he can use compared to the one you have at hand, you can compare damage by swapping them around and looking at the damage numbers when worn, this will tell you which one is better to use, then you can transfer the other item over to a mule.
Regen Gear: These items are used when you do not have any shrines available, your character wears these items while sitting in town to regenerate life/mana faster than not using regen gear.

There are other things like fishing/cooking while you regenerate health and being able to use those fish later on. You can even buy stacks of junk one for 1fg on Marketplace... take a look around... note: best to use the fish after a battle in catacomb or map, or in town as you regen.

More people will advise you.

This post was edited by izParagonzi on Feb 6 2019 05:37pm
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Feb 6 2019 07:19pm
Quote (mclarke @ Feb 6 2019 12:20pm)
well its complete balls and now how it's played now. Literally would be good for axes and nothingelse.

vita is correct. dex is not.


dex/strength is based on allocation: https://ladderslasher.d2jsp.org/index.php?g=3
fighters can use clubs, swords and axes.

apparently from the research going on which i might have misread, going more dex than str on axes is benefical for crit reasons.
However for damage reasons, going dex on swords and especially clubs is a terrible idea, please don't recommend that again.


use the ratio, or just put 70-90 points int vita, i like 75 by level 55, then going upto 80 by level 60. at this point it doesnt really matter. The point i'm trying to make is, don't get dex. If you get swords then meh, it's not so bad if you reach over 100 strength.


Some great advice going on here! What we're finding in the testing thread so far is actually that it seems like the "wrong" stat contributes to crit whereas the "correct" stat doesn't really have an effect on crit chance, just damage. Axes and battleaxes appear to be a special case where both are adding a little bit to crit chance equally and so it doesn't matter if you stat str or dex for axes in terms of damage.

For club/warhammer, sword/longsword, correct stat = strength and wrong stat = dexterity
For dagger/spear, staff/polearm, correct stat = dexterity and wrong stat = strength

Overall, for damage-purposes, you will want to stat the "correct" stat because you can only gain 1 stat per point either way, so it should be the more useful one, but if you have the choice between say 20 dex or 7 str for a sword user (where it takes 21 dex to add the same raw damage as 7 str @ 75/25 str/dex ratio), it seems like you should actually choose the 20 dex because the 20 dex will increase crit chance worth more than 1/3 of a strength.
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Feb 7 2019 03:42am
Quote (BWConformity @ 6 Feb 2019 15:19)
Some great advice going on here! What we're finding in the testing thread so far is actually that it seems like the "wrong" stat contributes to crit whereas the "correct" stat doesn't really have an effect on crit chance, just damage. Axes and battleaxes appear to be a special case where both are adding a little bit to crit chance equally and so it doesn't matter if you stat str or dex for axes in terms of damage.

For club/warhammer, sword/longsword, correct stat = strength and wrong stat = dexterity
For dagger/spear, staff/polearm, correct stat = dexterity and wrong stat = strength

Overall, for damage-purposes, you will want to stat the "correct" stat because you can only gain 1 stat per point either way, so it should be the more useful one, but if you have the choice between say 20 dex or 7 str for a sword user (where it takes 21 dex to add the same raw damage as 7 str @ 75/25 str/dex ratio), it seems like you should actually choose the 20 dex because the 20 dex will increase crit chance worth more than 1/3 of a strength.




thanks for the info very helpful :thumbsup:
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Feb 7 2019 05:11am
Quote (jedimagi @ Feb 7 2019 10:42pm)
thanks for the info very helpful :thumbsup:


More tests are continuing to double check what has been found and also the use of Critical Strike items.
You may (not 100%) also use +7 Strength / +5 Critical Strike item where it would give you the same damage and critical hit
chance stated in BWComformitys' explanation of using the 20 dex item. [Well that is my understanding so far from
the tests being done. I am sure BWC... could explain more on this if you ask.]
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