Quote (mclarke @ Feb 6 2019 12:20pm)
well its complete balls and now how it's played now. Literally would be good for axes and nothingelse.
vita is correct. dex is not.
dex/strength is based on allocation:
https://ladderslasher.d2jsp.org/index.php?g=3fighters can use clubs, swords and axes.
apparently from the research going on which i might have misread, going more dex than str on axes is benefical for crit reasons.
However for damage reasons, going dex on swords and especially clubs is a terrible idea, please don't recommend that again.use the ratio, or just put 70-90 points int vita, i like 75 by level 55, then going upto 80 by level 60. at this point it doesnt really matter. The point i'm trying to make is, don't get dex. If you get swords then meh, it's not so bad if you reach over 100 strength.
Some great advice going on here! What we're finding in the testing thread so far is actually that it seems like the "wrong" stat contributes to crit whereas the "correct" stat doesn't really have an effect on crit chance, just damage. Axes and battleaxes appear to be a special case where both are adding a little bit to crit chance equally and so it doesn't matter if you stat str or dex for axes in terms of damage.
For club/warhammer, sword/longsword, correct stat = strength and wrong stat = dexterity
For dagger/spear, staff/polearm, correct stat = dexterity and wrong stat = strength
Overall, for damage-purposes, you will want to stat the "correct" stat because you can only gain 1 stat per point either way, so it should be the more useful one, but if you have the choice between say 20 dex or 7 str for a sword user (where it takes 21 dex to add the same raw damage as 7 str @ 75/25 str/dex ratio), it seems like you should actually choose the 20 dex because the 20 dex will increase crit chance worth more than 1/3 of a strength.