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Jan 11 2019 05:54pm
Quote (Roses @ 12 Jan 2019 00:53)
This is why we need a fish barrel at the end of the dock


this is also an idea, maybe something temporary where the fishes would be in a temporary store for a day or a few hours or so, without limits and then you could just pick them up bit by bit

edit: obviously on a stacked level

This post was edited by Dante on Jan 11 2019 05:54pm
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Jan 11 2019 06:41pm
Quote (Dante @ 11 Jan 2019 17:54)
this is also an idea, maybe something temporary where the fishes would be in a temporary store for a day or a few hours or so, without limits and then you could just pick them up bit by bit

edit: obviously on a stacked level



I like this idea! But put the ones that wouldn’t meet the auto stack minimum into a single mixed stack or auto trash
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Jan 11 2019 06:57pm
Quote (izParagonzi @ Jan 12 2019 10:45am)
If that is not an option to look at, then maybe for every 5 Ranks of Fishing &/or Cooking &/or Suffusencing you get an extra Item Slot, this would mean that the skiller character receives the benefit and it is not abused in any way.


Quote (sp_patl @ Jan 12 2019 12:53pm)
this is it.


I thought so too... :D

Quote (Roses @ Jan 12 2019 12:53pm)
This is why we need a fish barrel at the end of the dock
Or a live well..
It's wasteful to just trash those little sardines when they can be put back into the pond and grow big...


Adjust the Auto Stacking to throw back those that don't measure up. Haven't done fishing skill in years, not sure if all unwanted stack fish appear in your Item Slot section, if they don't, then ignore comment, other than that, we would not need a barrel.

EDIT: Forgot to add that any thrown back fish from Auto Stack idea, the prof still count towards skill.

This post was edited by izParagonzi on Jan 11 2019 06:59pm
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Jan 11 2019 10:50pm
I feel like it'd be really nice of Paul to be sweet and make life easier for skillers, by implementing the changes you're suggesting, but what's his incentive for the time and effort for making this change?
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Jan 11 2019 11:30pm
Quote (BWConformity @ Jan 12 2019 05:50pm)
I feel like it'd be really nice of Paul to be sweet and make life easier for skillers, by implementing the changes you're suggesting, but what's his incentive for the time and effort for making this change?


Hopefully more player base that spend $$$ on Site and also recuperate forum gold by way of fees with vault and maybe other suggested ideas like "forging" / "Smithing" / "Armoring" / "Repairing" and many other things that can be included in the game as it is.
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Jan 12 2019 12:07am
Quote (izParagonzi @ Jan 11 2019 07:30pm)
Hopefully more player base that spend $$$ on Site and also recuperate forum gold by way of fees with vault and maybe other suggested ideas like "forging" / "Smithing" / "Armoring" / "Repairing" and many other things that can be included in the game as it is.


I see this as something that some people would pay some fee for, but I don't think it will be a major factor affecting the playerbase in LS or create a reason to pay for vault... it might even reduce the need for vault since fishers wouldn't need to throw some of the fish in vault... because of that, I feel like it should come with some cost (like a fee to buy the slots, or an item that could be sold and thus generate a 5% fee) as a reason for making the change. Sure, it would be really cool of Paul to spend a bunch of time bug-testing and implementing this free QoL fix for fishers, but if I were him, I wouldn't spend my time just giving fishers slots, yet as a player, I would like to see something happen...

Quote (izParagonzi @ Jan 11 2019 08:30pm)
Did you read my idea? For every 5 ranks of fishing &/or Cooking (and maybe other skills) you gain 1 Item Slot.

Presently the reward is what, 1% per rank, this does NOT reduce the TIME a person invests in increasing their rank, it multiplies by 100% each time.

Why not fish @ rank 1 to get +100 life / mana sardines, then cook @ rank 1 fish with +100 life / mana to make +200 life / mana sardines, and then suffusence those sardines from +200 life / mana to +400 life / mana sardines in less time and effort to fish higher tier fish?

All you need to do is just fish / cook / suffusence crap sardines to improve in rank... then trash/sell 50 stack @ 1fg... it isn't hard at all, no profit gain to game, no increase in player base, no increase of 0.05 fees and so on.

The game needs MORE... are you aware that you can heal / survive using a 100% ee level 25 focus heal from level 25 to 73 as the game is now without using FISH / COMFREY and REGEN gear?

Guess you don't, you probably have great gear... good for you. Read my idea... it is for the skill characters or newcomers that could benefit from skilling.

NOTE: drinking, don't take it as a personal attack, I use NICE gear, but NOT great gear... damn, I can even use a level 45 Warhammer with only 29% ee to Master Quest.


I am saying that it should come with a cost so that Paul has a reason to implement it, not because it's too easy otherwise.

And I am aware that it's possible to MQ with almost no useful stats on gear... I actually sometimes use naked items with high ML to kill EPs at high levels ;)

This post was edited by BWConformity on Jan 12 2019 12:37am
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Jan 12 2019 12:30am
Quote (BWConformity @ Jan 12 2019 07:07pm)
I see this as something that some people would pay some fee for, but I don't think it will be a major factor affecting the playerbase in LS or create a reason to pay for vault... it might even reduce the need for vault since fishers wouldn't need to throw some of the fish in vault... because of that, I feel like it should come with some cost (like a fee to buy the slots, or an item that could be sold and thus generate a 5% fee) as a reason for making the change. Sure, it would be really cool of Paul to spend a bunch of time bug-testing and implementing this free QoL fix for fishers, but if I were him, I wouldn't spend my time just giving fishers slots, yet as a player, I would like to see something happen...


Did you read my idea? For every 5 ranks of fishing &/or Cooking (and maybe other skills) you gain 1 Item Slot.

Presently the reward is what, 1% per rank, this does NOT reduce the TIME a person invests in increasing their rank, it multiplies by 100% each time.

Why not fish @ rank 1 to get +100 life / mana sardines, then cook @ rank 1 fish with +100 life / mana to make +200 life / mana sardines, and then suffusence those sardines from +200 life / mana to +400 life / mana sardines in less time and effort to fish higher tier fish?

All you need to do is just fish / cook / suffusence crap sardines to improve in rank... then trash/sell 50 stack @ 1fg... it isn't hard at all, no profit gain to game, no increase in player base, no increase of 0.05 fees and so on.

The game needs MORE... are you aware that you can heal / survive using a 100% ee level 25 focus heal from level 25 to 73 as the game is now without using FISH / COMFREY and REGEN gear?

Guess you don't, you probably have great gear... good for you. Read my idea... it is for the skill characters or newcomers that could benefit from skilling.

NOTE: drinking, don't take it as a personal attack, I use NICE gear, but NOT great gear... damn, I can even use a level 45 Warhammer with only 29% ee to Master Quest.
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Jan 12 2019 04:13am
Quote (izParagonzi @ 12 Jan 2019 07:30)
Did you read my idea? For every 5 ranks of fishing &/or Cooking (and maybe other skills) you gain 1 Item Slot.

Presently the reward is what, 1% per rank, this does NOT reduce the TIME a person invests in increasing their rank, it multiplies by 100% each time.

Why not fish @ rank 1 to get +100 life / mana sardines, then cook @ rank 1 fish with +100 life / mana to make +200 life / mana sardines, and then suffusence those sardines from +200 life / mana to +400 life / mana sardines in less time and effort to fish higher tier fish?

All you need to do is just fish / cook / suffusence crap sardines to improve in rank... then trash/sell 50 stack @ 1fg... it isn't hard at all, no profit gain to game, no increase in player base, no increase of 0.05 fees and so on.

The game needs MORE... are you aware that you can heal / survive using a 100% ee level 25 focus heal from level 25 to 73 as the game is now without using FISH / COMFREY and REGEN gear?

Guess you don't, you probably have great gear... good for you. Read my idea... it is for the skill characters or newcomers that could benefit from skilling.

NOTE: drinking, don't take it as a personal attack, I use NICE gear, but NOT great gear... damn, I can even use a level 45 Warhammer with only 29% ee to Master Quest.


I don't disagree with you, but your maths
it's not a multiplication by 100% every time
assuming prof assignment doesn't change, it's an increase by 1000 points every time
0 > 1 - 100%
1 > 2 - 50%
2 > 3 - 33%
3 > 4 - 25%
4 > 5 - 20%

etc etc, you get the point
one thing where this does not apply quite like that is high levels
bceause if you hit rank 40, I believe you do not get prof before level 40 or 41, meaning that a decent chunk of your climb is unrewarded completely, but I guess this changed a bit too now that you're forced to level up to 85 on alch
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Jan 12 2019 04:36am
Quote (Dante @ Jan 12 2019 11:13pm)
I don't disagree with you, but your maths
it's not a multiplication by 100% every time
assuming prof assignment doesn't change, it's an increase by 1000 points every time
0 > 1 - 100%
1 > 2 - 50%
2 > 3 - 33%
3 > 4 - 25%
4 > 5 - 20%

etc etc, you get the point
one thing where this does not apply quite like that is high levels
bceause if you hit rank 40, I believe you do not get prof before level 40 or 41, meaning that a decent chunk of your climb is unrewarded completely, but I guess this changed a bit too now that you're forced to level up to 85 on alch


I was referring to the point that you get 1% for the first rank by gaining 1000 prof points, but, to get to rank 2, you have to gain 2000 prof [100% more], then to get to rank 3 you need 3000 prof [200% more] then to rank 4 you need 4000 prof [300% more]... it is a matter of perspective.

Personally, each rank should increase by the same amount, if 1000 prof points = 1% or 1 rank, then @ rank 15, you should only need to gain 1000 prof points to rank 16, not 16000 prof points... you have already experienced the difficulty per 1000 prof to give you a 1% gain.

This is similar to the Martial Arts called Zen do Kai... for every 7 years after mastering your first black belt you attempt your 2nd dan sitting after 7 years? WTF, then it is repeated 7 years for 3rd dan.

Don't get me wrong, but if you continue to gain knowledge at a rate you spend time at faster than those that don't, why are you restricted?
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Jan 12 2019 05:53am
Quote (izParagonzi @ 12 Jan 2019 11:36)
I was referring to the point that you get 1% for the first rank by gaining 1000 prof points, but, to get to rank 2, you have to gain 2000 prof [100% more], then to get to rank 3 you need 3000 prof [200% more] then to rank 4 you need 4000 prof [300% more]... it is a matter of perspective.

Personally, each rank should increase by the same amount, if 1000 prof points = 1% or 1 rank, then @ rank 15, you should only need to gain 1000 prof points to rank 16, not 16000 prof points... you have already experienced the difficulty per 1000 prof to give you a 1% gain.

This is similar to the Martial Arts called Zen do Kai... for every 7 years after mastering your first black belt you attempt your 2nd dan sitting after 7 years? WTF, then it is repeated 7 years for 3rd dan.

Don't get me wrong, but if you continue to gain knowledge at a rate you spend time at faster than those that don't, why are you restricted?


I see your point

on a different note, I just grabbed an interesting stat:

I've been fishing for a bit on rank 44 in the pond (having to toss 3 tiers of fish) and I gained about 27% prof so far
at ~12300 prof points I only have 314 level 35 fish (my max tier), reeling in one fish gives me between 1 and 4 prof most of the time, so now that's some relation that hurts
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