Quote (BWConformity @ Jan 12 2019 07:07pm)
I see this as something that some people would pay some fee for, but I don't think it will be a major factor affecting the playerbase in LS or create a reason to pay for vault... it might even reduce the need for vault since fishers wouldn't need to throw some of the fish in vault... because of that, I feel like it should come with some cost (like a fee to buy the slots, or an item that could be sold and thus generate a 5% fee) as a reason for making the change. Sure, it would be really cool of Paul to spend a bunch of time bug-testing and implementing this free QoL fix for fishers, but if I were him, I wouldn't spend my time just giving fishers slots, yet as a player, I would like to see something happen...
Did you read my idea? For every 5 ranks of fishing &/or Cooking (and maybe other skills) you gain 1 Item Slot.
Presently the reward is what, 1% per rank, this does NOT reduce the TIME a person invests in increasing their rank, it multiplies by 100% each time.
Why not fish @ rank 1 to get +100 life / mana sardines, then cook @ rank 1 fish with +100 life / mana to make +200 life / mana sardines, and then suffusence those sardines from +200 life / mana to +400 life / mana sardines in less time and effort to fish higher tier fish?
All you need to do is just fish / cook / suffusence crap sardines to improve in rank... then trash/sell 50 stack @ 1fg... it isn't hard at all, no profit gain to game, no increase in player base, no increase of 0.05 fees and so on.
The game needs MORE... are you aware that you can heal / survive using a 100% ee level 25 focus heal from level 25 to 73 as the game is now without using FISH / COMFREY and REGEN gear?
Guess you don't, you probably have great gear... good for you. Read my idea... it is for the skill characters or newcomers that could benefit from skilling.
NOTE: drinking, don't take it as a personal attack, I use NICE gear, but NOT great gear... damn, I can even use a level 45 Warhammer with only 29% ee to Master Quest.