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Sep 18 2018 12:15pm
Quote (Cheeya @ 18 Sep 2018 20:11)
Literally have no words for this comparison... sami is the best melee class there is besides HH. The reward passing to sami is getting to play one of the best classes in the game. By far the best group tank imo. Ninja on the other hand is really just monk only shittier skills with more stats.

Dont be so full of yourself. My feelings towards you dont change my support or lack there of for a suggestion. I just dont see any reason to mess with the order of classes.


that is your opinion. For me Samurai is the worst melee class - I even prefer Paladin lol
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Sep 18 2018 12:18pm
I like paladonger because I can get axe prof

I wish paladonger had more doors for axe prof reasons only

This post was edited by slushslush on Sep 18 2018 12:18pm
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Sep 18 2018 12:25pm
Beleive it or not I think it could be ok to swap the classes around.

I think it would make it more diverse and balances out sword use.
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Sep 18 2018 12:33pm
i guess this could be allright, but overall, i dislike the idea... mostly cuz i rather want the energy and time spend on serious stuff. like the real future of LS, events, fix bad sockets etc.



Quote (Meridius @ 18 Sep 2018 20:15)
that is your opinion. For me Samurai is the worst melee class - I even prefer Paladin lol


yeah right, like you prefer no ability paladin vs multistrike samurai. get over yourself!

This post was edited by Def_Not_Tim on Sep 18 2018 12:39pm
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Sep 18 2018 12:44pm
Quote (Def_Not_Tim @ 18 Sep 2018 12:33)
i guess this could be allright, but overall, i dislike the idea... mostly cuz i rather want the energy and time spend on serious stuff. like the real future of LS, events, fix bad sockets etc.





yeah right, like you prefer no ability paladin vs multistrike samurai. get over yourself!


Exactly! So many other things Id rather he addresses before a change like this that doesnt even need to be made.

As for the class discussion... yeah pally skill suck. Basically just use the same things sami did but charge slower. If anything should be changed regarding the paladin it would be make his skill set more viable. When the most useful skill a melee class has to offer is a healing ability, its time to rethink the skills.
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Sep 18 2018 12:48pm
The argument of, "there are better things out there to address" is old if the idea is truly bad or irrelevant I must agree. In this case a change like this would really change how people play the game so it is relevant. It's Paul's decision so when he reads the suggestion he'll either post in this thread or ignore it. I think the only person doing the work is him so he can decide what's more important to address.

You could literally use this argument with ANY suggestion that someone comes up with. It's old, overused and lazy.
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Sep 18 2018 01:00pm
Time to be a keyboard warrior today. B)


A lot of new players are using axes, clubs, staves etc. I see a lot of players using staves and then pass to samurai and if they want to continue playing they look for daggers or swords. Having the 3rd class also be exactly the same just makes the game easy. People are going to continue if they like the game, not if the weapons are the same for the first 3 classes.

This is something I vehemently disagree with. With any game, especially a game like this, you want your game to be easy in the beginning. You want people to sink time into the game with ease at the start. They need to feel like their time invested is worth playing more. This is basic Sunk Cost Fallacy stuff. This is why people who buy skins on League of Legends keep playing, or people who spent months getting mounts in World Of Warcraft keep paying monthly. With the sword classes first, and them being 3 doors, of COURSE it's supposed to be easier. It makes complete sense to me.

What happens to all those noobs that hit 4-door monk, can't pass their mq, are stuck using robes and have a hard time soloing? They quit. Paladin with 4 doors in place of monk would be a great solution. Get stuck on paladin and you have a class that has many weapon choices, armor choices and can handle soloing better for new players. Get stuck on monk and quit. Pass from monk to ninja and realize it's the same thing but different abilities and quit. Changing this would bring forth diversity and be more beneficial for new players than harmful.

Dude there are veterans that quit after failing enough on monk. That's just this game in general. With 4 doors it gets that much harder to pass, and being stuck on any class makes it that much harder regardless. We can't base these kind of changes on how hard or easy it is to solo, as this game is intended to be a multiplayer game. You're supposed to get some buds and slay some mobs in the catacombs. If the argument is that it would be easier to solo, and that would be the benefit of it being on 4 doors, I would defer back to my original point of the earlier classes SHOULD be easier to solo, making swapping of the class placements detrimental to the player experience. Sticking a harder "Solo" class closer the front is counter-productive to keeping players.

Those noobs who buy staves for rogue can now use them on the 1st and 3rd classes. Those guys that have swords can use them on the 2nd and 4th classes. Noobs who buy clubs because they're cheaper can now use them longer. It makes much more sense to split monk and ninja with something different :D .

I actually understand what you're trying to get at here, but I think you're thinking about it wrong. Think of any game you play. The cheaper the gear, the less effective they are in their longevity, correct? Buying cheaper gear is more beneficial when you're in the easier part of the game. When you start getting further in, you need to upgrade your gear and spend more on it. The only way to do that traditionally is behind a pay wall or by grinding out the easier levels for later level gear. And once you unlock that gear, it's good that you have gear for the next two classes then! Having them be somewhat similar lets the players investment not feel wasted for 1 class.
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Sep 18 2018 01:03pm
thats not rly true Bob888.. this surgestion/change will not impact anything, the gameplay wont change, no change in meta.. it is just a cosmetic change..

yes you can pro/con it out, but all you get is an uneven distribution..

it makes sense the only true caster before warlock and Alchy is at mage, you spend 0 time, but the time you dont naturally cast, you will make up for when you hit wl and alchy.
same goes for stuff like viability of axes, you dont use em alot at first, but when you hit HH, youll make up for it, unless you got some disgusting pass rate or something like that..



only reason i see this being an actual gamechanger, is if the full characterlist got an overhaul.. change of abilities stats etc.. there is bigger questions out there.

why is alchy so fuckin weak ? its the hardest class to get, yet warlock overshines it completely. and a mage is pretty much as good as alchy..
why do we get best melee skill for groups allready after first pass ? (multistrike)

etc etc

but as you can see, for make your surgestion a real thing. a BIG change must follow. imo..

one thing i agree on tho, in the end, it is paul who decide a or b!





Edit : a change to paladin could be :

instead of revence only hittin 6 monsters total, ( 2 first collums )
he could make it so revence is the charge when dmg taken version of multistrike!.... imagine how awesome paladin tanks would feel!!!!!!

This post was edited by Def_Not_Tim on Sep 18 2018 01:12pm
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Sep 18 2018 01:26pm
switch them and undo the stat nerf the pally got a few years ago.
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Sep 18 2018 04:39pm
How about every reset, all the class orders gets randomly assigned except for feeders and alchy
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