Quote (izParagonzi @ 14 Jun 2017 01:16)
____That's my fucking point... bitching because you want the game to be easier/faster, and what happens, more nerfs happen, that is what happens, so, this update is fancy smancy, only thing that changed was all the colourful shit to cover up all the nerfs that even this suggestion has pointed out other than Heal Mastery... EXP Penalty introduction, Less drops for higher level characters killing lower level monsters and it keeps on going on... now you want it resolved, just like welling in town, it ain't coming back ____
I can't stop taking my heart medication, so I suggest you stop taking your Lithium while drinking your Beer.
This above sums it up.
Garnier also had a great idea... my preference is more for this idea, but, once again i would vote No, it again only deals with group climbs, and again, people want it to be faster/easier.
Not many full groups because of player-base, also doesn't really make a difference because most of the groups range around 3 ppl maximum.
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Anyway, after all the comments, how about add to idea if it was implemented. Scale experience gain/penalty from solo'ing up to a full group, example:
Solo = 25% experience gain
Duo = 20% experience gain
Trio = 15% experience gain
Quad = 10% experience gain
Full = 05% experience gain
Note: Only if the experience gain penalty per character class was removed. So doesn't matter what character class you are on, you gain XP by way of grouping.
You are so off from this game and think you have any clue at all what's going down.
This would not be a fix to make it easier / faster
This is a fix so ppl actually keeps playing being able to share drive with others.
It's funny that you are more for Ben's suggestion that would amke it even more broken, because that means ppl would play feeders to actually use xp gear and make HELL OF ALOT faster climbs again. But yeah im all down for that if that's what you're asking for. You're going against ur own arguments.
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Also if you guys are thinking of ur prof gain, that is also a fact that it would be better having the lower classes driving, because today when we are pretty much forced to play with the highest class driving EVERYONE gets less prof.
If everyone was at the same exp all the time and lvl'd at the same time this would never happen and prof wouldnt be as bad.
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I dont even know what you're all negative for, is it because you cant come up with any actually useful suggestions urself you have to be negative against others suggestions that actually make sense?
ONCE AGAIN, THIS FIX WOULD NOT BE TO MAKE GAME FASTER, IT'S THERE SO PPL CAN PLAY MORE AND LONGER DURING A SEASON.
I understand why you ppl on hardcore are all salty about it because you guys dont have anyone to play with and that's all fine
It would be nice to actually have feedback from ppl who play the game and not from drunken slackers.
"Anyway, after all the comments, how about add to idea if it was implemented. Scale experience gain/penalty from solo'ing up to a full group, example:
Solo = 25% experience gain
Duo = 20% experience gain
Trio = 15% experience gain
Quad = 10% experience gain
Full = 05% experience gain
"
This already exist..... you df
This post was edited by RistVaLL on Jun 13 2017 05:28pm