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Aug 13 2014 10:30pm
Quote (RistVaLL @ 14 Aug 2014 02:32)
It would be too OP.

No from me

I do wish that he would tweak most abilities thou and get casters one decent/good abi on each class

It makes no sense to have a casting ability charging up with weapons


100% agree don't like this idea it could be to OP IMO
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Aug 13 2014 11:42pm
No would be too overpowered
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Aug 14 2014 12:12am
The logic you people use is faulty on the same accounts.

It's OP if you can choose what you want to do with a skill by charge, you just change the charge to fit your gear which essentially will make your character leagues better.

And if you gave every character a viable casting skill, people with unspawnable or high rolled casting gear would be able to play every class and cast super well.

One of the things I really wish the ability system was is don't even allow classes to take skills that are not theirs. And instead give them 4 to 5 skills that are unlocked by level.

And on a character like Rogue, you start out with some melee oriented builds, eventually you can spec into a casting skill for people who want the option to cast at a certain level. And make them all unlockable by level 35.

Mage for example would start out primarily with casting skills and maybe a melee skill but would be dominated by casting abilities. Characters like Rogue/Monk would be more hybrid focused abilities.

And characters like warlock/hh/alchemist should have very powerful skills. The stat bonus they have already shows they are meant to be better than other classes. So reward people for passing and allow people to become very strong but limit those classes to specific skills. A cool concept for Warlock would be to have a single target skill that would do damage based on both your charms damage and melee weapon, opening up more build options of EE/Int staffs and could allow use of gear that is hardly ever used and raised the value of many items. Oh you found a 70ee/27 int staff, well that's awesome man, it can be used on Warlock. Could do the same for other classes.

The ability system is generic. The problem of the abilities is they are made with the idea for the class and style in mind but rather should have been made to fit different type of gear and stat combos. There is also no defensive abilities other than healing. Having the ability to go invulnerable or take less damage per amount of hits would be extremely well used. It could make people think about doing some of the objectives on hardcore. It would become more of knowing and using abilities effectively to beat content, rather than it just being a gear check.

But not sure why I typed all that but yeah, there is so much gear in this game that I would love to use and having abilities that scale to use that gear would be awesome. Abilities power and usage scaling off your str or int or vita or dex would be awesome as well. The variety of how you play no longer becomes scaling your damage with attributes but rather taking more consideration of your attributes for your abilities.

If every character could only use their own abilities, you'd wouldn't have the current problem of people just using certain abilities. You would play whatever feeder meshed best with your gear and then you would play the later classes and use the abilities you wanted. Honestly, I think instead of a charge system, making take your mana resource would be a better idea and just put cooldowns on them.

This post was edited by sir_lance_bb on Aug 14 2014 12:14am
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Aug 14 2014 03:25am
You gotta stop coming up with ideas, mate. Just, enjoy your drink and enjoy your game. :)
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Aug 14 2014 03:49am
Quote (InsaneBobb @ Aug 14 2014 10:25pm)
You gotta stop coming up with ideas, mate. Just, enjoy your drink and enjoy your game. :)


I enjoy the drink so much... I come up with ideas... woot.. cheers... come join me in a fruitful attempt at making the game popular... :rofl:

EDIT: those 13 votes for NO... I don't accept them... why? because I am intoxicated and they don't know anything about LS... they just vote because
they think they know-it-all... oh w8... I know alot of things... but I don't know your middle name... hence I am not a know-it-all like the wannabes.

This post was edited by izParagonzi on Aug 14 2014 03:51am
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Aug 14 2014 06:56am
voted no

opening a poll and not accepting the No is pretty awesome
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Aug 14 2014 07:33am
Quote (sp_patl @ Aug 15 2014 01:56am)
voted no

opening a poll and not accepting the No is pretty awesome


yup... agree wholeheartedly... :P

back to realism... I don't live in a box... dang that was hard to say... wonder if it was hard for others to understand?

:lol: just kidding with you... but maybe outside of the box thinking can bring life to a dead game... :P
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Aug 14 2014 08:15am
Abilities are absolutely vital now with the progression and encouragement to proceed late game (past 71). Many in the current set up aren't practical for many play styles and existing gear. At all.

Everyone has always had the option to either cast or melee a character (other than alchemist). But the abilities do not truly support it. Many of them don't have to be scrapped at this point but the charging should be changed on many.

Each class should have a real melee (charge with weapon) and a real cast (charge with cast). So many now are very inefficient. You can't cast with melee charging abilities with any kind or strength. The utility abilities or tanking and guardian are all fine and work well. All 3 true casters need to be reworked to best fit a players progression up the character ladder.
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Aug 14 2014 09:48am
Quote (PowerTripped @ Aug 14 2014 09:15am)
Abilities are absolutely vital now with the progression and encouragement to proceed late game (past 71).  Many in the current set up aren't practical for many play styles and existing gear. At all.

Everyone has always had the option to either cast or melee a character (other than alchemist).  But the abilities do not truly support it.  Many of them don't have to be scrapped at this point but the charging should be changed on many.

Each class should have a real melee (charge with weapon) and a real cast (charge with cast).  So many now are very inefficient.  You can't cast with melee charging abilities with any kind or strength.  The utility abilities or tanking and guardian are all fine and work well.  All 3 true casters need to be reworked to best fit a players progression up the character ladder.


Agreed, additionally charge with weapon and charge with hits taken and charge with heal should be buffed up to make these more in line with charge with cast and charge with weapon so that some of these skills become more viable. Either way it won't happen or won't happen for a long time... until then Rex can keep on thinking outside of the box about it and giving us his hours of insight.
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Aug 14 2014 10:40am
Quote (PowerTripped @ Aug 14 2014 09:15am)
Abilities are absolutely vital now with the progression and encouragement to proceed late game (past 71).  Many in the current set up aren't practical for many play styles and existing gear. At all.

Everyone has always had the option to either cast or melee a character (other than alchemist).  But the abilities do not truly support it.  Many of them don't have to be scrapped at this point but the charging should be changed on many.

Each class should have a real melee (charge with weapon) and a real cast (charge with cast).  So many now are very inefficient.  You can't cast with melee charging abilities with any kind or strength.  The utility abilities or tanking and guardian are all fine and work well.  All 3 true casters need to be reworked to best fit a players progression up the character ladder.


Yeah, my post of mumbo jumbo states classes need dedicated abilities that make sense for items.

I'm okay with classes having wacky mechanics, but Rogue should be even with melee/casting abilities and they should make sense. Weapon related abilities should charge with weapon, same for charms. And the wacky in my opinion should rather focused on gear itself and not the charging mechanic.

Having an ability that would scale with weapon and charm damage to do a melee or charm attack would open so much different build variety in itself and could give classes their own power and as classes get higher, you should be rewarded with more powerful skills. Make all classes have powerful skills that fit their design and style and make all those abilities unique and don't let other classes use them.

It's kind of stupid you go from Warlock with amazing powers of multicast and doublecast and your next casting class is Alchemist and none of its abilities even compete against those. Chaos can be used and can work but the power of Multicast and doublecast can't be matched. So Alchemist becomes weaker and it's the final class in the game and you just use warlock abilities anyways with some Chaos mixed in.

This post was edited by sir_lance_bb on Aug 14 2014 10:42am
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