Its spawn rate was just increased in a recent patch. And no to spawning with 3 people that would require the quest to be 7+ mobs instead of the 9 the quest requires.
v1.29.0, .1 and .2 Released by njaguar
on Feb 6 2014 03:21am v1.29.2 release notes
- Adjusted odds on map mods
- Increased quality on treasure chests
- Increased quality on map drops
- Fixed an issue where welled items would sometimes be delayed from showing up until subsequent fights
- Fixed a bug where wells and trapdoors would sometimes not show up when entering catacombs, or engaging after a fight
- Fixed a bug where the dummy pilot would not restart under some conditions
- Fixed Mirror Maze not spawning dopplegangers on last step
- Added + Level Cap mod to maps, will increase the maximum level of items/monsters by this amount for the map
* Example, a patched map normally has a level 15 cap, if the map had +5 Level Cap, the cap would be 20 for that map
- +Rooms mod on maps will now guarantee at least that many rooms on the map
- All objectives except Four Corners and Mirror Maze can now spawn and be completed on maps
* Note that this offers up some new strategies for obtaining and completing objectives.
Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.29.2 at the login screen. v1.29.0, .1 and .2 Released by njaguar
on Jan 24 2014 03:10am v1.29.1 release notes
- Map "uber chest" now can spawn more items, with better quality
- Map spawns have been improved at higher levels
- Fixed +Warm Light Effectiveness to also work on life (was only working on mana)
- Added map mod: + % to Swarm, gives this % chance that your fight will become a swarm after completion
- Added map mod: + % Guild Points, upon completing the map, you have this % chance to gain a guild point.
- Added map mod: + % Level Up, upon completing the map, you have this % chance to level up.
- Maps can now spawn up to unique.
- The explored portion of any map will now be visible to all members upon joining or rejoining, or while they were in town.
* Note that trapdoors and wells will not be visible unless you were in the catacombs when they were found, unless you walk back over the square.
v1.29.1a:
- Fixed ASE error on rejoining catacombs during a fight
v1.29.1b:
- Fixes not seeing map if not driver
Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.29.1b at the login screen. v1.29.0, .1 and .2 Released by njaguar
on Jan 23 2014 03:11am v1.29.0 release notes
- Fixed a crash bug with logging out while skilling
- Elemental Education and No Maze No More now spawn easier
- Mirror Maze reward increased from 5-10 GPs to 7-15 GPs per person
- Removed "max level" limit on all objectives. This was set to 99 for all objectives, which would not allow you to complete any objective once you were over level 99.
- Increased odds to find multi-stat potions
- (bug fix) Frostivil will use ability now
- Added an "All" checkbox next to the Refresh icon on the Groups List window that will allow you to list all created groups, even those that are full or outside your level range.
* Note that this only lists groups when you click the refresh button. You will not receive auto notifications when groups outside your range are created.
- Map system (finally) added, opening more doors for more goodies!
* Map items will now be given as rewards for exploring the entire maze. Level and quality depends upon what level you explore the maze at.
* Maps will spawn with various bonus mods, and link to specific zones. Within those zones are specific monsters, native to that area.
* When exploring a map, gameplay is slightly different. There are no random encounters for turning or moving on explored spaces, traps or wells. At the end of each map is an "uber chest".
* Monsters will continue to level with you, up until a cap based upon the tier of map you are using.
* Some of the map mods include: +Evil Presences, +Experience Gain, +Item Drops, +Item Quality, and more!
* Please note that in order to use a map, you must be the leader and your entire group must be in town.
As an aside, the map system has been planned since mid-2010, with big inspiration from Dragon Quest 9. This was something that fit in well with my overall design plan on Ladder Slasher, namely, the ability to jump into instant combat action, while still having a sense that there is a world or something to explore. It also fit well within the already defined and designed monster eco-system, and compliments it nicely. As many of you already know, the DQ series has been a huge inspiration to my game designs, so this is just one more tribute to such a great game.
Thanks everyone, hope you enjoy the new features!
Make sure to return to the main
http://ladderslasher.d2jsp.org portal and reclick your desired game size to get to the 1.29.0 version. Kotnaschor Reset the SC Ladder! by njaguar
on Sep 17 2013 01:23pm Congrats to Kotnaschor for resetting the softcore ladder! Welcome to softcore season 16! v1.28.0, .1, .2, and .3 Released by njaguar
on Jun 1 2013 04:35am v1.28.3 release notes
- Player idle times will now be correctly displayed in /who commands and similar
- Players will now be disconnected after 1 hour of inactivity
- Suffusencing minimum Enhanced Effect bonus increased slightly
- Suffusencing now allows you to abort and keep a relative effect similar to cooking - note that failing (top bar reaching 0) will still destroy the items involved.
- Suffusencing now gives slightly more proficiency per completion
- Transmuting, Glyphing, and Suffusencing now can give slightly more experience per success
- Fish will no longer auto stack during login
- Added option to specify minimum % to auto stacking fish (same types still apply, and only applies to fishing), examples:
0% will stack any amount
50% will only stack sardines with 63 or more life/mana
100% will only stack perfect catches
Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.28.3 at the login screen. v1.28.0, .1, .2, and .3 Released by njaguar
on May 22 2013 04:24am v1.28.2 release notes
- You can now abort a transmutation without losing the item(s) if you did not click Transmute or Stabilize
- Group join requests will now be sent/received while players are in the catacombs -- You must still return to town to join a group, however.
- You can now create a group while solo in the catacombs
- Pawfulgore now has a chance to use Paws of Fury (temporary +quick draw)
- Uniscorchus now has a chance to use Inferno Eyes (temporary +fire mastery)
Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.28.2 at the login screen. v1.28.0, .1, .2, and .3 Released by njaguar
on May 13 2013 12:24pm v1.28.1 release notes
- Suffusencing now gives a slight +proficiency bonus when suffusencing items higher than your rank
- The low end minimum Enhanced Effect for suffensencing has been doubled
- Item drop window redesigned slightly to make more optimal use of space
- Group invites will now automatically be resent out every 5 levels of the group leader in non-full groups
- Fixed issue where certain items dropped to chat box could "freeze" up the client. Note that any item data that is too long will not be sent.
- Fixed clawgel to properly use special ability
- Glyger now has a chance to use Healing Hands (group heal)
- Gigabee now has a chance to use Summon Swarm (call for help, 2x gigabee)
Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.28.1 at the login screen. Top Guild And Player Ladders Added by njaguar
on May 10 2013 12:25pm Hi All!
Added some ladders that show the last 24 hours, week, and month guilds and players to the View Ladders page:
http://ladderslasher.d2jsp.org/index.php?a=3&t=4
and
http://ladderslasher.d2jsp.org/index.php?a=3&t=5
Data is cached and can be delayed up to 30 minutes, but this allows you to see at a glance the top guilds/players for the last X period of time. Also note that players not in guilds at the time of their MQ/guild point gain will not show in these rankings.
Enjoy! (1.28.1 coming soon, also) v1.28.0, .1, .2, and .3 Released by njaguar
on May 8 2013 01:53am Hello everyone!
v1.28.0 release notes
- Added a new secondary ability to Glyphing called Glyph Merging
- Glyph Merging allows you to merge two glyphs together into one, combining their stats
* Stats on two glyphs cannot overlap, eg, you cannot merge two +strength glyphs
* You cannot merge two glyphs if either has Enhanced Effect on it (however, you can suffusence it later, if you wish)
* The magical prefix will take the highest merged glyph value - it will not represent the number of stats on the item
* The difficulty/proficiency of the glyphing will be based on the tier + number of stats of the two glyphs. Eg, two glyphs with two stats each combined will glyph at an "angelic" level
- Evil Wells will now show up on the mini-map once discovered
- Trapdoors will now show up on the mini-map once discovered (if you have a class that can avoid falling into them with you)
- Mobs that gain physical or magical resistance buffs will now display a red or blue orb/shield briefly to indicate such
- Fixed Treasure Pest mob to properly use special abilities again
- Fixed a bug with paralyze where if it happened before your first attack, you would not be paralyzed
- Fixed a bug with full exploring a maze and not being able move on the first step of the new maze without returning to town
- Normal mob spawn range changed as follows: one person = 1 to 3*, two = 1 to 5, three = 1 to 7, four and five = 1 to 9
- The "new player" detection has been adjusted so that if you have 0 MQ attempts for the season, only 2 regular mobs will spawn solo max, and only 1 EP (this nullifies and replaces the < 500 kills of the previous patch)
- The objective A Pinch of Evil can now spawn for any sized group
- The objective Ambush! can now spawn for any sized group
- The objective Hack the Horde can now spawn for any sized group
- The objective Stop the Seven Shamans can now spawn in groups sized three and above
- The objective Slash the Swarm can now spawn in groups sized four and above
- Foglime now has a chance to use Mistical Fog (temporary +physical defense party buff)
- Seevil now has a chance to use Illusory Magic Mirror (temporary +magical defense party buff)
- Azapnid now has a chance to use Octallusion
Make sure to return to the main
http://ladderslasher.d2jsp.org portal and reclick your desired game size to get to the 1.28.0 version.
Hope you all enjoy the updates! v1.27.0, .1 and .2 Released by njaguar
on May 3 2013 03:33am v1.27.2 release notes
- Client now more accurately calculates hp/mp regen
- Client now more accurately calculates and displays damage/heal ranges to include proficiency and + % mastery bonuses
- The combat idle protection feature has been adjusted to move players to town rather than disband their group
- The objective A Pinch of Evil has been tweaked to spawn a bit more frequently for players
- Mobs that duplicate/call for help will now spawn in random locations rather than sequential
- Fixed an issue where a client could be disconnected due to inactivity at the character select/creation screen, or master quest
- Added more preventative drag/drop reset capabilities to master quest screen -- in the event your key is "stuck", try clicking the key again, or the door
* I still have yet to be able to reproduce this a single time, so hopefully this resolves the issue on the rare occasions it occurs for some people
- Dunebug now has a chance to use Focused Inner Shell (temporary +heal mastery)
- Darknice now has a chance to use Mana Drain
Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.27.2 at the login screen. v1.27.0, .1 and .2 Released by njaguar
on Apr 30 2013 01:20am v1.27.1 release notes
- Slightly increased the odds that more stats will spawn on items (eg, arcane, unique, etc)
- Fish auto stacking now works with suffussenced fish
- Fixed a client side display bug with fishing and combat (would should +fishing for weapon/charm proficiency gains if you left the fishing window open during a fight)
- Fixed a bug where using an accessory charm could result in grossly high or low damage amounts
- Torrentile now has a chance to use Torrential Twisters (multi-shot wind attack)
- Moltengrabba now has a chance to use Fire Inside (temporary +fire mastery)
Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.27.1 at the login screen. v1.27.0, .1 and .2 Released by njaguar
on Apr 28 2013 04:58am Hi All,
v1.27.0 release notes
- Fish and comfreys now spawn with stats more strictly tied to the tier that spawns
* for instance, a herring should no longer spawn with sardine level stats
- The stats of fish you catch will be displayed briefly in the fishing popup window
- The +prof text popup will now display the skill being used. Eg; +5 Glyphing
- All mobs will now display their actual name, rather than a random name. Special battles will still be designated with unique random mob names
- Ice Mastery can now spawn on items
- Fire Mastery can now spawn on items
- Lightning Mastery can now spawn on items
- Earth Mastery can now spawn on items
- Wind Mastery can now spawn on items
- Element Mastery stats will increase the damage of that particular element, as well as increase your elemental resistance against damage taken for that element.
- Magic Damage Reduction will continue to be an "all resistance" style mod, and it stacks with the individual ones for defense purposes.
- If your effective element reduction total is over 100%, you will absorb the % amount over 100. For instance, if you have 105% fire mastery/MDR, you will absorb 5% fire damage.
- Evil Presence mob counts will now better reflect the party size (slightly less chance of 3 during solo, for instance)
- Only single mob Evil Presences will be allowed to spawn for new solo players to help ease them into the game. (New is defined as < 500 kills -- so this also helps with new HC characters)
- The objective Face the Evil was tweaked again to spawn for players more frequently than previously
New Monster Abilities:
- Bloodrat now has a chance to use Blood Transfusion (chance to gain temporary life steal)
- Magaton now has a chance to use Heal Twin and Critaboost (temporary +critical strike)
- Fizzypup now has a chance to use Fast Fire (double fire attack)
- Frisp now has a chance to use Flittering Flames (chance to replicate when hit)
- Tonguerus now has a chance to use Heal Frenzy
Make sure to return to the main
http://ladderslasher.d2jsp.org portal and reclick your desired game size to get to the 1.27.0 version.
Much more to come, hopefully soon, getting more pieces done towards some longer term goals. This is a fairly big step in that direction.
Thanks v1.26.0, .1 and .2 Released by njaguar
on Apr 24 2013 01:48am v1.26.2 release notes
- Fishing pond now remembers previous rod used
- Added auto stack fish option in settings that will auto stack same tier/type fish (applies to fishing and cooking)
* This will try and stack like piles, life with life, mana with mana, and rare with rare -- will stop working once you reach a max stack size
* This feature is currently off by default, but may be turned on automatically in future updates. Please separate fish stacks accordingly and explore the feature now to make sure you understand how it works.
- All monsters now have a variable reaction time for their first attack. This means that some monsters will attack a bit faster for their first attack, but some will be slower to react than before.
* This is on a per monster basis, not per group of monsters. Ambush! objective will still all get first attack. This also only affects the first attack, not subsequent ones.
- The /find command and dialog now work up to level 255
- Doubled the max amount of +Guild Points that can spawn on a totem
- Catacombs map size now caps correctly at higher levels
New Monster Abilities:
- Frostivil now has a chance to use Snowballs (double ice attack)
- Rocktopus now has a chance to use Flailing Tentacles (multi target strike)
- Tornalisk now has a chance to use Wind Balls (multi-shot wind attack)
- Sinseerical now has a chance to use Elemental Evasion (blocks all magical damage for a few seconds)
- Goocidic now has a chance to use Gooify (blocks all physical damage for a few seconds)
Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.26.2 at the login screen.
Thanks all, enjoy! Hoping to get 1.27 out here soon!