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Member
Posts: 21,925
Joined: Apr 9 2006
Gold: 132.00
Apr 27 2013 10:00am
Ice Mastery can now spawn on items
- Fire Mastery can now spawn on items
- Lightning Mastery can now spawn on items
- Earth Mastery can now spawn on items
- Wind Mastery can now spawn on items

waaaat
Member
Posts: 1,549
Joined: Sep 10 2011
Gold: Locked
Apr 27 2013 10:01am
Quote (nesben @ Apr 27 2013 05:00pm)
Ice Mastery can now spawn on items
- Fire Mastery can now spawn on items
- Lightning Mastery can now spawn on items
- Earth Mastery can now spawn on items
- Wind Mastery can now spawn on items

waaaat


thats what i thought ^^
Banned
Posts: 12,753
Joined: Sep 27 2010
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Trader: Scammer
Warn: 20%
Apr 27 2013 10:01am
v1.27.0 release notes
- Fish and comfreys now spawn with stats more strictly tied to the tier that spawns
* for instance, a herring should no longer spawn with sardine level stats
- The stats of fish you catch will be displayed briefly in the fishing popup window
- The +prof text popup will now display the skill being used. Eg; +5 Glyphing
- All mobs will now display their actual name, rather than a random name. Special battles will still be designated with unique random mob names
- Ice Mastery can now spawn on items
- Fire Mastery can now spawn on items
- Lightning Mastery can now spawn on items
- Earth Mastery can now spawn on items
- Wind Mastery can now spawn on items

- Element Mastery stats will increase the damage of that particular element, as well as increase your elemental resistance against damage taken for that element.
- Magic Damage Reduction will continue to be an "all resistance" style mod, and it stacks with the individual ones for defense purposes.
- If your effective element reduction total is over 100%, you will absorb the % amount over 100. For instance, if you have 105% fire mastery/MDR, you will absorb 5% fire damage.
- Evil Presence mob counts will now better reflect the party size (less chance of 3 during solo, for instance)
- Only single mob Evil Presences will be allowed to spawn for new solo players to help ease them into the game. (New is defined as < 500 kills -- so this also helps with new HC characters)
- The objective Face the Evil was tweaked again to spawn for players more frequently than previously


New Monster Abilities:
- Bloodrat now has a chance to use an ability
- Magaton now has a chance to use 2 abilities
- Fizzypup now has a chance to use an ability
- Frisp now has a chance to use an ability
- Tonguerus now has a chance to use an ability


wtf ?
Member
Posts: 21,925
Joined: Apr 9 2006
Gold: 132.00
Apr 27 2013 10:02am
master dem skills man

this is the only thing that makes me mad

Evil Presence mob counts will now better reflect the party size (less chance of 3 during solo, for instance)

what kind of badass doesn't want to fight 3 eps
Member
Posts: 8,361
Joined: Jul 25 2008
Gold: 8.00
Apr 27 2013 10:04am
Why did he mess the eps on solo da faq :fume:
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Posts: 16,824
Joined: Jul 19 2007
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Apr 27 2013 10:04am
Quote (nesben @ Apr 27 2013 11:02am)
master dem skills man

this is the only thing that makes me mad

Evil Presence mob counts will now better reflect the party size (less chance of 3 during solo, for instance)

what kind of badass doesn't want to fight 3 eps


the ppl solo'n on hc
Member
Posts: 16,824
Joined: Jul 19 2007
Gold: 0.00
Apr 27 2013 10:06am
Quote (TravisWSN @ Apr 27 2013 11:04am)
the ppl solo'n on hc


its back up now
Member
Posts: 21,925
Joined: Apr 9 2006
Gold: 132.00
Apr 27 2013 10:07am
Quote (TravisWSN @ Apr 27 2013 08:04am)
the ppl solo'n on hc


lol come on man we're tougher than you think

Mythical lightning VI
Level Req: 15
Spell Damage: 6 to 60
Mana Cost: 45

+2 Critical Strike
+5% Damage Return
+1% Physical Damage Reduction
+1% Earth Mastery
+2% Wind Mastery

am i rich now?

This post was edited by nesben on Apr 27 2013 10:07am
Member
Posts: 92,360
Joined: Dec 8 2005
Gold: 848.22
Apr 27 2013 10:32am
- Evil Presence mob counts will now better reflect the party size (less chance of 3 during solo, for instance)

:cry:
Member
Posts: 22,669
Joined: Mar 17 2008
Gold: 1,187.41
Apr 27 2013 10:36am
cant wait to mute a 50 int 50 light mastery 1k mana booster charm for someone to gobble up.
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