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Member
Posts: 14,776
Joined: Oct 7 2007
Gold: 6,037.70
May 8 2012 04:07pm
Quote (phillygreen @ May 8 2012 06:06pm)
He's referring to Timasse, the best LS player in the game of course

:rofl:


TiMasseHc
Level 60 Samurai
Core: Hardcore
Life: 0 / 4716
Mana: 610 / 610
Experience: 59,185,785
Strength: 101
Dexterity: 50
Intelligence: 18
Vitality: 68
Stat Points: 0
Kills: 41,496
Deaths: 1
MQ Pass: 1
MQ Fail: 3
Ladder Resets: 0
Last Played 13 days, 23 hours ago

2 ez, amirite?
Member
Posts: 6,117
Joined: Jul 11 2007
Gold: 96.18
May 8 2012 04:14pm
Quote (lxxgatmanxxl @ May 8 2012 06:07pm)
TiMasseHc
    Level 60 Samurai
    Core: Hardcore
    Life: 0 / 4716
    Mana: 610 / 610
    Experience: 59,185,785
    Strength: 101
    Dexterity: 50
    Intelligence: 18
    Vitality: 68
    Stat Points: 0
    Kills: 41,496
Deaths: 1
    MQ Pass: 1
    MQ Fail: 3
    Ladder Resets: 0
    Last Played 13 days, 23 hours ago

2 ez, amirite?


all of this seems to be going off topic.
Member
Posts: 27,620
Joined: Dec 10 2008
Gold: 1,778.40
May 8 2012 04:16pm
Something will have to change in the future for avg/newer players to be able to mq. The game is harder and will continue to progress that way. As the full 100 abilities are released it could make it very very difficult for avg and below players to make an mq a reality. The big picture is you want new players to come to the game and you want them to stay there at the same time you don't want the game "to easy" but also not "to difficult." As this aspect of the changing game play progresses something will need to be added. That could be something with the acc slot or simply a change with the abilities. Stay tuned.
Member
Posts: 14,776
Joined: Oct 7 2007
Gold: 6,037.70
May 8 2012 04:21pm
Quote (rouxt @ May 8 2012 06:16pm)
Something will have to change in the future for avg/newer players to be able to mq.  The game is harder and will continue to progress that way.  As the full 100 abilities are released it could make it very very difficult for avg and below players to make an mq a reality.  The big picture is you want new players to come to the game and you want them to stay there at the same time you don't want the game "to easy" but also not "to difficult."  As this aspect of the changing game play progresses something will need to be added.  That could be something with the acc slot or simply a change with the abilities. Stay tuned.


Yeah, and the new shrine update will really weaken newer players. I have a char that I climb with that uses only gear I find during the climb and I dont MP nothing or w/e and it was hard enough as it is and new players with nothing to give are just fcked.
Theres no easy way for them to mq or even level. Now if they somehow make it to 30-40, the new shrine system will totally set them sooooo far back that itll just push em away. Killing one monster before having to regen if theyre lucky
Member
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Joined: Dec 30 2007
Gold: 4,966.59
May 8 2012 04:22pm
To lxxgatmanxxl:

I still believe game is easy, take out black runs then we're talking, take out shrine, etc.
Many ppl have been busy playing or doing other things in life, but they still have a brain and can realize after playing "new update" a bit, that game is still fairly easy :)
Member
Posts: 14,776
Joined: Oct 7 2007
Gold: 6,037.70
May 8 2012 04:24pm
Quote (James84 @ May 8 2012 06:22pm)
To lxxgatmanxxl:

I still believe game is easy, take out black runs then we're talking, take out shrine, etc.
Many ppl have been busy playing or doing other things in life, but they still have a brain and can realize after playing "new update" a bit, that game is still fairly easy :)


O_O, how about people who havent played the new update?

RAGE EDIT!
I never stated the game was easy or hard!!! :D

This post was edited by lxxgatmanxxl on May 8 2012 04:29pm
Member
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Joined: May 15 2006
Gold: 768.16
May 8 2012 04:25pm
No the game is too easy.
Member
Posts: 7,928
Joined: Mar 26 2008
Gold: 107.42
May 8 2012 04:41pm
the game has too many suggestion topics
Member
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Joined: Jun 21 2007
Gold: 262,595.00
May 8 2012 04:57pm
Quote (James84 @ May 8 2012 05:03pm)
Vote: No

Many wanted game to get a tad harder, maybe now it has. And ppl suggesting change to make it easier for us, again?
Ppl from UA none the less? :o

Furthermore, what about Int. Charms and HM Charms, values of those would drop even more and values of Heal Charms with EE / Int &/or HM would sky rocket.


James, to respond to your above posts. I think the problem here is that it seems you and other members continually troll or stalk topics made by UA members and make some random comments like this...
Maybe you have a problem with someone in our guild? But doesn't give you any real reason to go taking it out on an entire guild. WHO CARES if it was made by member of UA, or whatever guild?

It's merely a suggestion, nn to go bashing it down "cuz UA".

I think something like this could possibly be helpful. Explain how INT charms would go down in value? They are used to boost the power of your attack charm in accessory at a certain level to save you mana cost. Jeremy's suggestion would only incorporate the stats of heal charms when they are used. You aren't using a heal charm when you do int charm in main and attack in acc.

This post was edited by dpaules on May 8 2012 05:01pm
Member
Posts: 27,042
Joined: Dec 30 2007
Gold: 4,966.59
May 8 2012 05:18pm
Quote (lxxgatmanxxl @ May 8 2012 06:24pm)
O_O, how about people who havent played the new update?

RAGE EDIT!
I never stated the game was easy or hard!!! :D


Maybe they read the update and put 2 and 2 together? Not that hard. I'm no defending everyone in this matter, just pointing out that it is possible.

Quote (dpaules @ May 8 2012 06:57pm)
James, to respond to your above posts. I think the problem here is that it seems you and other members continually troll or stalk topics made by UA members and make some random comments like this...
Maybe you have a problem with someone in our guild? But doesn't give you any real reason to go taking it out on an entire guild. WHO CARES if it was made by member of UA, or whatever guild?

It's merely a suggestion, nn to go bashing it down "cuz UA".

I think something like this could possibly be helpful. Explain how INT charms would go down in value? They are used to boost the power of your attack charm in accessory at a certain level to save you mana cost. Jeremy's suggestion would only incorporate the stats of heal charms when they are used. You aren't using a heal charm when you do int charm in main and attack in acc.


I explained why I called out UA, was more of a funny note. Did you read all before posting this?
I personaly dont troll UA, funny you think that.

Sometimes it's wiser to use Int. charm in main to heal, it all depends on your int and hm calculation to achieve the highest healing power. That goes for the healing agenda.
For casting, yes saves mana and what not.

Although the prices on Hm and Int charms will surely go down, because ppl will want to have them both incorporated into 1 GG charm, wich I'll bet that UA already owns quite a few of ;)
Wich will make those charm values go sky rocketing up, while others go down. Basic math, I believe.
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