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Jan 12 2012 01:46pm
Quote (Slap_Nutts @ 12 Jan 2012 19:01)
I agree with several points of Datis' narrative. The main point being new players not getting enough support. I think for us who have played LS a while should put more time into mentoring these new players and helping in any way we can. If you've come into large amounts of fg lately why not donate a small portion to help them get gear. I have done so in the past a few times. 20 fg here or there to help a new player is not a big hit to your fg stash. That would be putting a small amount back into the game. Ofc like several players here I like to do fast climbs but we definately need to start taking time out to carry and mentor some of the new players. I have seen many new accounts try to play for a few days and then never see that account on LS again.


maybe cuz game is simply badly done for starters?!
imo its not our task to get new players into the game by babysitting them. its the job of the game itself and thus its creators job!

this doesnt mean i dont help... it means that help should not be required :(
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Jan 12 2012 02:11pm
Quote (derDrops @ 12 Jan 2012 20:46)
maybe cuz game is simply badly done for starters?!
imo its not our task to get new players into the game by babysitting them. its the job of the game itself and thus its creators job!

this doesnt mean i dont help... it means that help should not be required :(


This
What if the game was like this when it all started? Who would have helped us then? no1
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Jan 12 2012 08:41pm
Quote (Datis @ 12 Jan 2012 06:21)
Sry for my bad eng, (translate.google.se)

Paul has a very difficult job, satisfy us players for each package update he does there are those who like some but not all. no matter what he does there will always be disagreements.

One of the things that there been complaints much is that not everyone was able to pass higher up in classes, because only those with the best equipment was capable of this before.

so Paul changed this game to be very easy by introducing:

  1) Proficiencies = higher effect on items. (all items)
  2) Weaker monsters (faster travel up to MQ)
  3) Skilling = glyffs
  4) Shrining = less need for all heals.
  *) just a few of the short term changes. (there will be more ofc)

Glyffing is good in the short term, but has a bad effect on the long term. when L10 15 20 25 30 item converted into useful glyffs, still not much item for new players to buy and use on the market. so many new players that start ... stop as quickly. and we need all new players who will grow stronger and feel a part of this comunity and become pros.

I think we all have to help Paul to respond to new players in a better way and take the time to help them. if we do this, maybe this can make more stay and like LS comunity and this game.


Some reasons for fewer plays HC LS now.

1) Knowledge, it needed not much knowledge in this game today to be able to just play.
2) Items, all the top items today is not worth 30% of the value they had before simply because they are not needed anymore in the same way as before.
3) This game has no stability (long term) because of the need for updates to work.
4) Fewer member like to spend big money on LS compaired to how it was before.
5) New players do not stay longer because of bad treatment in the posts on the forum. (by some) and get new players get help from older players ... and they may be very difficult to get equipment.
6) The list goes on ...

the question is: what can i do to help Paul, my self and the new players..?
and what can Paul do to reinforce the need for good equipment and make the game playable for most  people. to make this game to easy is fun only for a short period of time, in the long run game  become to booring. then all just sit and w8 for an update (a change to the game).

It is hard to make 1 game good for all players. and very hard to make "short time fixes" that also make the game good in the long run..

Feedback plz :hug:


heals were introduced after shrine
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Jan 12 2012 10:36pm
I miss the unicorn days :/
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Jan 13 2012 12:53am
Quote (Datis @ Jan 12 2012 05:21am)
Sry for my bad eng, (translate.google.se)

Paul has a very difficult job, satisfy us players for each package update he does there are those who like some but not all. no matter what he does there will always be disagreements.

One of the things that there been complaints much is that not everyone was able to pass higher up in classes, because only those with the best equipment was capable of this before.

so Paul changed this game to be very easy by introducing:

1) Proficiencies = higher effect on items. (all items)
2) Weaker monsters (faster travel up to MQ)
3) Skilling = glyffs
4) Shrining = less need for all heals.
*) just a few of the short term changes. (there will be more ofc)

Glyffing is good in the short term, but has a bad effect on the long term. when L10 15 20 25 30 item converted into useful glyffs, still not much item for new players to buy and use on the market. so many new players that start ... stop as quickly. and we need all new players who will grow stronger and feel a part of this comunity and become pros.

I think we all have to help Paul to respond to new players in a better way and take the time to help them. if we do this, maybe this can make more stay and like LS comunity and this game.


Some reasons for fewer plays HC LS now.

1) Knowledge, it needed not much knowledge in this game today to be able to just play.
2) Items, all the top items today is not worth 30% of the value they had before simply because they are not needed anymore in the same way as before.
3) This game has no stability (long term) because of the need for updates to work.
4) Fewer member like to spend big money on LS compaired to how it was before.
5) New players do not stay longer because of bad treatment in the posts on the forum. (by some) and get new players get help from older players ... and they may be very difficult to get equipment.
6) The list goes on ...

the question is: what can i do to help Paul, my self and the new players..?
and what can Paul do to reinforce the need for good equipment and make the game playable for most people. to make this game to easy is fun only for a short period of time, in the long run game become to booring. then all just sit and w8 for an update (a change to the game).

It is hard to make 1 game good for all players. and very hard to make "short time fixes" that also make the game good in the long run..

Feedback plz :hug:



sorry mister obvious but that make no sense at all. ANy kind of animals can write a big wall of text and try to show he knows stuff about ls and how it works.



edit and you are so wrong.

This post was edited by TiMasse on Jan 13 2012 12:54am
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Jan 13 2012 01:28am
Quote (TiMasse @ Jan 13 2012 01:53am)
sorry mister obvious but that make no sense at all. ANy kind of animals can write a big wall of text and try to show he knows stuff about ls and how it works.



edit and you are so wrong.



and....once again we are discussing scrambled eggs :unsure: ......... :wallbash:
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Jan 13 2012 01:34am
I think taht the game is nice for people because



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This post was edited by TiMasse on Jan 13 2012 01:34am
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Jan 13 2012 01:46am
the game simply needs more added to it and upgraded, i like it and i only started a month or 2 ago.

my guesses as to why it lost some player base, they might not all be right but those that are im sure are answers as to why.

1) game was new, who doesn't try new games
2) diablo, if im not mistaken i believe the majority of this forum and its origin is diablo based. reason im even back on diablo and here on jsp is because of the anticipated diablo 3. people come back to diablo 2 as well as go to it (from ls) to prepare for diablo 3 and other such reasons.
3) other games yes, some big names come to mind that im sure people wanted to jump in and try.
4) fg may or may not be as easy to make (this ones a guess since i missed the chance to play previous versions of ls)

what are some changes off the top of my head that could help ls particularly to attain more committed player base?

1) more decent low end drops, yes this would make it slightly easier to attain fg(this is not a bad thing and also helps) and also decrease cost and increase availability for usable decent starter items for the new guys
2) more (you name it, in most cases more always helps, more stuff to do, more interesting things/aspects/experiance)
+ if there was more than just catacombs, i hear there use to be and always think i woulda liked to try that. not saying they gatta do it the same way, but put in atleast one if not a few more things to do other than climb 1-71 in catacombs.
such as if drops where still good after 71, giving people a reason to try to test the limits of their characters, infact make drops better as you go past 70 as well as leave the monsters getting stronger, if not even more stronger than now so that its actually hard and this rewarding at same time.
3) cut the time of climbing, it takes too long, especially with a group of new/bad players. people cant just sit on their ass for 5+ hours (infact if theres more than 1 or 2 bad players it could take 6-10 hours). now tell me wtf is a group of new players like that going to do after they have climbed for 5 hours, reaching level 55 or so, and some of their members have to leave. u think those 1 or 2 players who cant solo that difficulty yet are going to magically all set a time and resume their climb later or the next day? or find people to help them in the current state of the player base? id be pretty fking turned off to the game in a fast way if i had to play like that, being lucky if i even got to mq half the time i climbed.
*** adding to 3), if the time of climbing was decreased, there would need to be changes to the pass/fail rate, and or add a class or 2 (this is a great idea btw, more class's = fun, what about unlocking 2 class's a pass, new ones, so u can chose what u wanna play after being rewarded with mq success. on that note, make more casters so that people can play those through more of the way up the class's.
4) a ffa arena as well as a betting arena, maby even allow people to watch and place bets as well, or a betting pool type thing.
5) trading, allow people to actually trade items, they can put them in little box's n hit accept, whatever, but it would be useful.
6) imo make proficiency faster to attain, yeah some older players who had it easy might be against that, but then let me ask why you deserve level 20/30/40 whatever, which to my knowledge was a hell of alot faster, probably 3-5x faster, and us have to spend 5x more time now to catch you. so dont tell me no and that you need the handicap lol. that is all besides the point, imo they are just too slow, speed them up 2-3x would be fine. armor proficiency would be cool too.
7) better graphics ofc, and make armor look different on each class because currently it looks f'ing retarded.
8) a little boost in solo exp would be nice, and idk if loot quality is lower soloing but it should not be, i understand quantity is lower and thats proper, a group should receive quantity x # of players as is it does. but anyhow, u get my point.
9) did i mention there should be other things to do after 71?
10) lvl 65 items would be fun
11) cooler abilities as well as animations

all that being said, i still love the game as it is, imo dont change it or even all or a few of the above, it really doesnt matter to me. and im sure the developers have already thought about and or plan some of these things, not like im telling anyone anything new.

This post was edited by Silva666 on Jan 13 2012 01:50am
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Jan 13 2012 03:38am
Its every easy to say why :)

cuz making fg from this game its very hard now

for example 2 year ago if you will find 30 - 40 str/ dex charm or 100 ee char you could sell it and earn some fg now if you find ~100 ee charm --> shrine most the time imo :) same with stat charms :)

and why economy of ls sux cuz if there will be no players who will gonna buy low - medium stat items there will be no chance to earn ez fg and no chance for ez fgno new players :)1ns again economy will start sux more :)

now most of players playing cuz of addiction ^_^ or cuz they stillthis game :)

theoretic his game is now more "nub" friendly cuz you can make mq on rly low items but its not rue @ 100% cuz we usually dont accept low players in our team cuz we want to make mq asap

so there is only 1 way to get more ppl to LS make them chance to earn good amount of fg -.-

we see the same thing @ d2 when after reset almost every1 play cuz chance of earning ez fg its high but after few weeks or months most of the player quit cuz its not funny any more w/o fg

economy of D2JSP based @ fg so ....

Quote (KakeWalk @ 13 Jan 2012 10:50)
Viable does not mean its fun :(


hm for me solo now its more fun then arena was b4 ;]

ofc lower exp no so big chance @ welleables / or decet drop

but still imo its funy :)

now with dummy we n to drive on our own so we can play using 1 hand and wath p..ns agai :lol:

but economy n to bi fixed don't know how to do it but ...

and it n to be don fast cuz when d3 will be released amount of players will reduce 1 more time dramatically and this lovely game can rip

This post was edited by WildMike on Jan 13 2012 04:01am
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Jan 13 2012 03:50am
Quote (Natester @ Jan 12 2012 12:05pm)
I actually think if more people tried the current version they would really like it.  It is more viable for solo now than it has been in a long time. Good items can drop and it's becoming more affordable for people to get into the game without spending an arm and a leg.  A lot of the people I knew that left ls left because their way of playing was no longer available without massive amount of time and/or gear,  ie soloing and muting to name a couple.  I really enjoy ls as it is now more than I did in the arena days.  Also, you have alot of games that have taken a good percentage of the ls community away.  Diablo III beta,  Lol, Skyrim, etc.  :D


Viable does not mean its fun :(
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