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Jun 21 2011 07:12am
Quote (njaguar @ 21 Jun 2011 13:55)
Oh and yes, I need to make the top bars update the key assign letter as well if you override it. I had that on my list, but somehow overlooked it prior to releasing (doh). Will get it shoved into an update here shortly, but want to make sure no other major bugs exist first.

edit:
Confirm the numpad issue, will look at that. Question though, does it work even though it displays the wrong value? -- Looks like it works, just displays the wrong key assignment.

Also regarding monster difficulty, that should not have been changed. It should be the same as it was in the last version. Thanks


Not trying to be a wise-ass, but monsters are hitting way harder then last version. This is the first time I came close to dying at low level because I got random 50+ dmg hits at like lvl 3.

Further me and some people on our ventrilo are noticing some sort of delay, I haven't really been able to put my finger on how it is triggered but we had it on using abilities (like a 1sec delay before allowing me to use it) and on healing as well.

Update is quite the positive one :)
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Jun 21 2011 07:13am
Quote (benell @ 21 Jun 2011 08:12)
Not trying to be a wise-ass, but monsters are hitting way harder then last version. This is the first time I came close to dying at low level because I got random 50+ dmg hits at like lvl 3.

Further me and some people on our ventrilo are noticing some sort of delay, I haven't really been able to put my finger on how it is triggered but we had it on using abilities (like a 1sec delay before allowing me to use it) and on healing as well.

Update is quite the positive one :)


I'll look around, but like I said, it should be the same. Are they harder to kill as well, or just hit harder?
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Jun 21 2011 07:14am
Quote (njaguar @ 21 Jun 2011 08:55)
Oh and yes, I need to make the top bars update the key assign letter as well if you override it. I had that on my list, but somehow overlooked it prior to releasing (doh). Will get it shoved into an update here shortly, but want to make sure no other major bugs exist first.

edit:
Confirm the numpad issue, will look at that. Question though, does it work even though it displays the wrong value? -- Looks like it works, just displays the wrong key assignment.

Also regarding monster difficulty, that should not have been changed. It should be the same as it was in the last version. Thanks


Sorry, not sure how it happened, but maybe you didn't do it on purpose, but they hit a lot harder....
Normal mobs are close to ep's now for me at level 58 (hc). I must watch my life and go to town a lot more often and I haven't changed anything with before/after versions...

Quote (njaguar @ 21 Jun 2011 09:13)
I'll look around, but like I said, it should be the same. Are they harder to kill as well, or just hit harder?


This... as they hit harder I haven't had the opportunity to see if I kill them slower as life is what I am watching.. :(

This post was edited by MotherOfTwo on Jun 21 2011 07:15am
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Jun 21 2011 07:14am
Ah, I see what I did. Will fix it, thanks for the report. :)
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Jun 21 2011 07:14am
Harder to kill, too, in my feeling.
Though i generally like more difficulty. :)

We even just had to cancel 7 shamans on level 66 with a fairly good group.
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Jun 21 2011 07:16am
One little question:
does it have to re-scroll to the top once a new key is assigned? Not a big deal, but maybe you could fix it if it wasn't intended :P
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Jun 21 2011 07:16am
Quote (njaguar @ 21 Jun 2011 14:13)
I'll look around, but like I said, it should be the same. Are they harder to kill as well, or just hit harder?


hard to kill as well, I haven't needed to do more than 1-2 hits before going 1-10. now I had 3-4hit mobs and the quality of my gear relative to the level is extremely high.

*edit

At least in my mind

This post was edited by benell on Jun 21 2011 07:18am
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Jun 21 2011 07:16am
Quote (njaguar @ 21 Jun 2011 15:14)
Ah, I see what I did. Will fix it, thanks for the report. :)


i guess as u enhanced the maximum possible dmg showable, u maybe also enhanced the actual dmg dealt :P

nice updates... btw taking bets for highest possible crits^^

Quote (njaguar @ 21 Jun 2011 15:18)
No, the two are unrelated. Just mixed up a few calculations that I was rewriting.

so i guessed wrong ^^

This post was edited by derDrops on Jun 21 2011 07:19am
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Jun 21 2011 07:17am
Quote (NaRa @ Jun 21 2011 06:14am)
Harder to kill, too, in my feeling.
Though i generally like more difficulty. :)

We even  just had to cancel 7 shamans on level 66 with a fairly good group.


Not harder to kill. You forget we were in a trapdoor, and I was still 1 or 2 shotting most mobs I hit. They just hit harder.
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Jun 21 2011 07:18am
Quote (derDrops @ 21 Jun 2011 08:16)
i guess as u enhanced the maximum possible dmg showable, u maybe also enhanced the actual dmg dealt :P

nice updates... btw taking bets for highest possible crits^^


No, the two are unrelated. Just mixed up a few calculations that I was rewriting.
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